SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)

* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
This commit is contained in:
Cameron Lennox
2026-03-26 22:20:06 -04:00
committed by GitHub
parent f17bc7576c
commit 453080616b
76 changed files with 1316 additions and 244 deletions
@@ -307,3 +307,12 @@
projectile.particle_type = particle
return projectile
return new /obj/item/projectile/beam/emitter(get_turf(src))
/obj/machinery/power/emitter/pre_mapped
anchored = TRUE
state = 2
/obj/machinery/power/emitter/pre_mapped/Initialize(mapload)
. = ..()
connect_to_network()
update_icon()
@@ -35,3 +35,12 @@
icon_state = "emitter_+a"
else
icon_state = "emitter"
/obj/machinery/power/emitter/antique/pre_mapped
anchored = TRUE
state = 2
/obj/machinery/power/emitter/antique/pre_mapped/Initialize(mapload)
. = ..()
connect_to_network()
update_icon()
@@ -357,3 +357,12 @@
investigate_log("has " + span_red("failed") + " whilst a singulo exists.","singulo")
log_game("FIELDGEN([x],[y],[z]) Containment failed while singulo/tesla exists.")
O.last_warning = world.time
/obj/machinery/field_generator/pre_mapped
state = 2 //Start welded.
anchored = TRUE
/obj/machinery/field_generator/pre_mapped/Initialize(mapload)
. = ..()
update_icon()
@@ -346,3 +346,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
update_use_power(USE_POWER_IDLE)
update_icon()
return 1
/obj/structure/particle_accelerator/end_cap/pre_mapped
construction_state = 3
anchored = TRUE
/obj/structure/particle_accelerator/end_cap/pre_mapped/Initialize(mapload)
. = ..()
update_state()
update_icon()
@@ -4,3 +4,11 @@
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon_state = "fuel_chamber"
reference = "fuel_chamber"
/obj/structure/particle_accelerator/fuel_chamber/pre_mapped
construction_state = 3
anchored = TRUE
/obj/structure/particle_accelerator/fuel_chamber/pre_mapped/Initialize(mapload)
. = ..()
update_icon()
@@ -252,3 +252,11 @@
. = TRUE
update_icon()
/obj/machinery/particle_accelerator/control_box/pre_mapped
construction_state = 3
assembled = TRUE
/obj/machinery/particle_accelerator/control_box/pre_mapped/Initialize(mapload)
. = ..()
update_icon()
@@ -45,3 +45,28 @@
A.set_dir(src.dir)
return 1
return 0
/obj/structure/particle_accelerator/particle_emitter/center/pre_mapped
construction_state = 3
anchored = TRUE
/obj/structure/particle_accelerator/particle_emitter/center/pre_mapped/Initialize(mapload)
. = ..()
update_icon()
/obj/structure/particle_accelerator/particle_emitter/right/pre_mapped
construction_state = 3
anchored = TRUE
/obj/structure/particle_accelerator/particle_emitter/right/pre_mapped/Initialize(mapload)
. = ..()
update_icon()
/obj/structure/particle_accelerator/particle_emitter/left/pre_mapped
construction_state = 3
anchored = TRUE
/obj/structure/particle_accelerator/particle_emitter/left/pre_mapped/Initialize(mapload)
. = ..()
update_icon()
@@ -4,3 +4,11 @@
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon_state = "power_box"
reference = "power_box"
/obj/structure/particle_accelerator/power_box/pre_mapped
construction_state = 3
anchored = TRUE
/obj/structure/particle_accelerator/power_box/pre_mapped/Initialize(mapload)
. = ..()
update_icon()