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SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm * fix * clamps these * gwah * Stops tesla from zapping unwrenched coils * tesla upgrade * unglobals this * fix these * Update coil.dm * Update coil.dm * Descriptions * Update coil.dm * Update coil.dm * Update coil.dm * Update coil.dm * Update coil.dm * ranges * UGH * Update vorestation.dme * meth * monster math * Update coil.dm * Update coil.dm * Update coil.dm * THEY DID THE MATH * the monster math * egwah * desc * Update coil.dm * Returns * Update coil.dm * Lowers amount gained * this * im dumb * tesy * Update coil.dm * Update coil.dm * fixes initial density on blast doors * dot * fixes these * Mapper Tools * icon * these * Fixes the sound following people * recursive geigers * Make this a proc * Update supermatter.dm * less ear destroying * these * makes canisters not get softlocked * Hotkeys * proper return * Makes shield gen useful. Gets rid of a harddel Adds hydromagnetic trap * math * Makes buttons more clear. * lol * Fixes ancient runtime * Adds craftable mass driver buttons * button * fixes this * Makes misclicks not destroy solar panels * Update solar.dm * fix this * make them both numbers * upports reflectors * Update reflector.dm * Update reflectors.dm * solar panel and climbable * Gets rid of 'as X' * Adds account console * Update vorestation.dme * Craftable message server * Update message_server.dm * These * con struct * Update smartfridge.dm * whoop * edits
This commit is contained in:
@@ -307,3 +307,12 @@
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projectile.particle_type = particle
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return projectile
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return new /obj/item/projectile/beam/emitter(get_turf(src))
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/obj/machinery/power/emitter/pre_mapped
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anchored = TRUE
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state = 2
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/obj/machinery/power/emitter/pre_mapped/Initialize(mapload)
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. = ..()
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connect_to_network()
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update_icon()
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@@ -35,3 +35,12 @@
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icon_state = "emitter_+a"
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else
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icon_state = "emitter"
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/obj/machinery/power/emitter/antique/pre_mapped
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anchored = TRUE
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state = 2
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/obj/machinery/power/emitter/antique/pre_mapped/Initialize(mapload)
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. = ..()
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connect_to_network()
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update_icon()
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@@ -357,3 +357,12 @@
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investigate_log("has " + span_red("failed") + " whilst a singulo exists.","singulo")
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log_game("FIELDGEN([x],[y],[z]) Containment failed while singulo/tesla exists.")
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O.last_warning = world.time
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/obj/machinery/field_generator/pre_mapped
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state = 2 //Start welded.
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anchored = TRUE
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/obj/machinery/field_generator/pre_mapped/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -346,3 +346,12 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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update_use_power(USE_POWER_IDLE)
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update_icon()
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return 1
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/obj/structure/particle_accelerator/end_cap/pre_mapped
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construction_state = 3
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anchored = TRUE
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/obj/structure/particle_accelerator/end_cap/pre_mapped/Initialize(mapload)
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. = ..()
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update_state()
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update_icon()
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@@ -4,3 +4,11 @@
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icon = 'icons/obj/machines/particle_accelerator2.dmi'
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icon_state = "fuel_chamber"
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reference = "fuel_chamber"
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/obj/structure/particle_accelerator/fuel_chamber/pre_mapped
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construction_state = 3
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anchored = TRUE
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/obj/structure/particle_accelerator/fuel_chamber/pre_mapped/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -252,3 +252,11 @@
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. = TRUE
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update_icon()
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/obj/machinery/particle_accelerator/control_box/pre_mapped
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construction_state = 3
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assembled = TRUE
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/obj/machinery/particle_accelerator/control_box/pre_mapped/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -45,3 +45,28 @@
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A.set_dir(src.dir)
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return 1
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return 0
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/obj/structure/particle_accelerator/particle_emitter/center/pre_mapped
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construction_state = 3
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anchored = TRUE
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/obj/structure/particle_accelerator/particle_emitter/center/pre_mapped/Initialize(mapload)
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. = ..()
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update_icon()
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/obj/structure/particle_accelerator/particle_emitter/right/pre_mapped
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construction_state = 3
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anchored = TRUE
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/obj/structure/particle_accelerator/particle_emitter/right/pre_mapped/Initialize(mapload)
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. = ..()
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update_icon()
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/obj/structure/particle_accelerator/particle_emitter/left/pre_mapped
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construction_state = 3
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anchored = TRUE
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/obj/structure/particle_accelerator/particle_emitter/left/pre_mapped/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -4,3 +4,11 @@
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icon = 'icons/obj/machines/particle_accelerator2.dmi'
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icon_state = "power_box"
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reference = "power_box"
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/obj/structure/particle_accelerator/power_box/pre_mapped
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construction_state = 3
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anchored = TRUE
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/obj/structure/particle_accelerator/power_box/pre_mapped/Initialize(mapload)
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. = ..()
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update_icon()
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