SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)

* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
This commit is contained in:
Cameron Lennox
2026-03-26 22:20:06 -04:00
committed by GitHub
parent f17bc7576c
commit 453080616b
76 changed files with 1316 additions and 244 deletions
+3 -3
View File
@@ -350,13 +350,13 @@
tmob.Weaken(1)
var/size_damage_multiplier = size_multiplier - tmob.size_multiplier
// This technically means that I_GRAB will set this value to the same as I_HARM, but
// This technically means that I_GRAB will set this value to the same as I_HURT, but
// I_GRAB won't ever trigger the damage-giving code, so it doesn't matter.
// I_HARM: Rand 1-3 multiplied by 1 min or 1.75 max. 1 min 5.25 max damage to each limb.
// I_HURT: Rand 1-3 multiplied by 1 min or 1.75 max. 1 min 5.25 max damage to each limb.
// I_DISARM: Perform some HALLOSS damage to the smaller.
// Since stunned is broken, let's do this. Rand 15-30 multiplied by 1 min or 1.75 max. 15 holo to 52.5 holo, depending on RNG and size differnece.
var/damage = (a_intent == I_DISARM) ? (rand(15, 30) * size_damage_multiplier) : (rand(1, 3) * size_damage_multiplier)
// I_HARM only
// I_HURT only
var/calculated_damage = damage / 2 //This will sting, but not kill. Does .5 to 2.625 damage, randomly, to each limb.
var/message_pred = null