Large crates now insert items on initialization.

Similar to how crates/lockers do it.
This commit is contained in:
PsiOmegaDelta
2016-06-07 19:06:45 +01:00
committed by Yoshax
parent a42370fbd8
commit 457b4cc367
@@ -5,6 +5,13 @@
icon_state = "densecrate"
density = 1
/obj/structure/largecrate/initialize()
..()
for(var/obj/I in src.loc)
if(I.density || I.anchored || I == src || !I.simulated)
continue
I.forceMove(src)
/obj/structure/largecrate/attack_hand(mob/user as mob)
user << "<span class='notice'>You need a crowbar to pry this open!</span>"
return