Dynamic Headset Description

Headsets now generate a description of available radio channels based on the installed encryption key(s).
Currently only updates on creation, not when changing encryption keys, to ensure that less than legal keys are not detected by a mere casual glance.
This commit is contained in:
PsiOmega
2014-11-18 18:43:12 +01:00
parent 31e6c4a207
commit 45c5f01363
4 changed files with 49 additions and 29 deletions
+2 -2
View File
@@ -187,7 +187,7 @@ its easier to just keep the beam vertical.
//All atoms
/atom/proc/examine(mob/user, var/distance = -1)
/atom/proc/examine(mob/user, var/distance = -1, var/sufix = "")
//This reformat names to get a/an properly working on item descriptions when they are bloody
var/f_name = "\a [src]."
if(src.blood_DNA && !istype(src, /obj/effect/decal))
@@ -197,7 +197,7 @@ its easier to just keep the beam vertical.
f_name = "a "
f_name += "<span class='danger'>blood-stained</span> [name]!"
user << "\icon[src] That's [f_name]"
user << "\icon[src] That's [f_name] [sufix]"
if(desc)
user << desc
+3 -5
View File
@@ -102,7 +102,7 @@
src.loc = T
/obj/item/examine(mob/user)
/obj/item/examine(mob/user, var/distance = -1)
var/size
switch(src.w_class)
if(1.0)
@@ -117,10 +117,8 @@
size = "huge"
else
//if ((CLUMSY in usr.mutations) && prob(50)) t = "funny-looking"
user << "This is a [src.blood_DNA ? "bloody " : ""]\icon[src][src.name]. It is a [size] item."
if(src.desc)
user << src.desc
return
var/custom_sufix = "It is a [size] item."
return ..(user, distance, custom_sufix)
/obj/item/attack_hand(mob/user as mob)
if (!user) return
@@ -1,6 +1,7 @@
/obj/item/device/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
var/radio_desc = ""
icon_state = "headset"
item_state = "headset"
matter = list("metal" = 75)
@@ -17,7 +18,14 @@
/obj/item/device/radio/headset/New()
..()
keyslot1 = new /obj/item/device/encryptionkey/
recalculateChannels()
recalculateChannels(1)
/obj/item/device/radio/headset/examine(mob/user)
if(!(..(user, 1) && radio_desc))
return
user << "The following channels are built-in:"
user << radio_desc
/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
if (channel == "special")
@@ -47,7 +55,7 @@
del(keyslot1)
keyslot1 = new /obj/item/device/encryptionkey/syndicate
syndie = 1
recalculateChannels()
recalculateChannels(1)
/obj/item/device/radio/headset/binary
origin_tech = "syndicate=3"
@@ -55,60 +63,60 @@
..()
del(keyslot1)
keyslot1 = new /obj/item/device/encryptionkey/binary
recalculateChannels()
recalculateChannels(1)
/obj/item/device/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force. To access the security channel, use :s."
desc = "This is used by your elite security force."
icon_state = "sec_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
desc = "Made specifically for the roboticists who cannot decide between departments."
icon_state = "rob_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_rob
/obj/item/device/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual. To access the science channel, use :n."
desc = "A sciency headset. Like usual."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
/obj/item/device/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
desc = "A headset that is a result of the mating between medical and science."
icon_state = "med_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
/obj/item/device/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel. To access the command channel, use :c."
desc = "A headset with a commanding channel."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_com
/obj/item/device/radio/headset/heads/captain
name = "captain's headset"
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the boss."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
@@ -130,35 +138,35 @@
/obj/item/device/radio/headset/heads/rd
name = "Research Director's headset"
desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
desc = "Headset of the researching God."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
desc = "The headset of the man who protects your worthless lifes."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/ce
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
desc = "The headset of the guy who is in charge of morons"
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command, :s - security"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hop
@@ -179,21 +187,21 @@
*/
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
desc = "A headset used by the QM and his slaves."
icon_state = "cargo_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_service
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. To access the service channel, use :v."
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/ert
name = "CentCom Response Team headset"
desc = "The headset of the boss's boss. Channels are as follows: :h - Response Team :c - command, :s - security, :e - engineering, :d - mining, :u - cargo, :v - service, :m - medical, :n - science."
desc = "The headset of the boss's boss."
icon_state = "com_headset"
item_state = "headset"
freerange = 1
@@ -255,7 +263,7 @@
return
/obj/item/device/radio/headset/proc/recalculateChannels()
/obj/item/device/radio/headset/proc/recalculateChannels(var/setDescription = 0)
src.channels = list()
src.translate_binary = 0
src.translate_hive = 0
@@ -303,4 +311,18 @@
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
return
if(setDescription)
setupRadioDescription()
return
/obj/item/device/radio/headset/proc/setupRadioDescription()
var/radio_text = ""
for(var/i = 1 to channels.len)
var/channel = channels[i]
var/key = get_radio_key_from_channel(channel)
radio_text += "[key] - [channel]"
if(i != channels.len)
radio_text += ", "
radio_desc = radio_text
@@ -491,7 +491,7 @@
/obj/item/device/radio/examine(mob/user)
..(user)
. = ..()
if ((in_range(src, user) || loc == user))
if (b_stat)
user.show_message("\blue \the [src] can be attached and modified!")