Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge

Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
This commit is contained in:
Neerti
2015-11-06 17:41:18 -05:00
235 changed files with 9004 additions and 8450 deletions
+13 -401
View File
@@ -1,271 +1,11 @@
/* Alien Effects!
* Contains:
* effect/alien
* Resin
* Weeds
* Acid
* Egg
*/
/*
* effect/alien
*/
/obj/effect/alien
name = "alien thing"
desc = "theres something alien about this"
icon = 'icons/mob/alien.dmi'
/*
* Resin
*/
/obj/effect/alien/resin
name = "resin"
desc = "Looks like some kind of slimy growth."
icon_state = "resin"
density = 1
opacity = 1
anchored = 1
var/health = 200
//var/mob/living/affecting = null
/obj/effect/alien/resin/wall
name = "resin wall"
desc = "Purple slime solidified into a wall."
icon_state = "resinwall" //same as resin, but consistency ho!
/obj/effect/alien/resin/membrane
name = "resin membrane"
desc = "Purple slime just thin enough to let light pass through."
icon_state = "resinmembrane"
opacity = 0
health = 120
/obj/effect/alien/resin/New()
..()
var/turf/T = get_turf(src)
T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
/obj/effect/alien/resin/Destroy()
var/turf/T = get_turf(src)
T.thermal_conductivity = initial(T.thermal_conductivity)
..()
/obj/effect/alien/resin/proc/healthcheck()
if(health <=0)
density = 0
qdel(src)
return
/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
return
/obj/effect/alien/resin/ex_act(severity)
switch(severity)
if(1.0)
health-=50
if(2.0)
health-=50
if(3.0)
if (prob(50))
health-=50
else
health-=25
healthcheck()
return
/obj/effect/alien/resin/hitby(AM as mob|obj)
..()
for(var/mob/O in viewers(src, null))
O.show_message("<span class='danger'>[src] was hit by [AM].</span>", 1)
var/tforce = 0
if(ismob(AM))
tforce = 10
else
tforce = AM:throwforce
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
health = max(0, health - tforce)
healthcheck()
..()
return
/obj/effect/alien/resin/attack_hand()
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (HULK in usr.mutations)
usr << "<span class='notice'>You easily destroy the [name].</span>"
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] destroys the [name]!</span>", 1)
health = 0
else
// Aliens can get straight through these.
if(istype(usr,/mob/living/carbon))
var/mob/living/carbon/M = usr
if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] strokes the [name] and it melts away!</span>", 1)
health = 0
healthcheck()
return
usr << "<span class='notice'>You claw at the [name].</span>"
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] claws at the [name]!</span>", 1)
health -= rand(5,10)
healthcheck()
return
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
healthcheck()
..()
return
/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group) return 0
if(istype(mover) && mover.checkpass(PASSGLASS))
return !opacity
return !density
/*
* Weeds
*/
#define NODERANGE 3
/obj/effect/alien/weeds
name = "weeds"
desc = "Weird purple weeds."
icon_state = "weeds"
anchored = 1
density = 0
layer = 2
var/health = 15
var/obj/effect/alien/weeds/node/linked_node = null
/obj/effect/alien/weeds/node
icon_state = "weednode"
name = "purple sac"
desc = "Weird purple octopus-like thing."
layer = 3
light_range = NODERANGE
var/node_range = NODERANGE
/obj/effect/alien/weeds/node/New()
..(src.loc, src)
/obj/effect/alien/weeds/New(pos, node)
..()
if(istype(loc, /turf/space))
qdel(src)
return
linked_node = node
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
spawn(rand(150, 200))
if(src)
Life()
return
/obj/effect/alien/weeds/proc/Life()
set background = 1
var/turf/U = get_turf(src)
/*
if (locate(/obj/movable, U))
U = locate(/obj/movable, U)
if(U.density == 1)
qdel(src)
return
Alien plants should do something if theres a lot of poison
if(U.poison> 200000)
health -= round(U.poison/200000)
update()
return
*/
if (istype(U, /turf/space))
qdel(src)
return
if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
return
direction_loop:
for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn)
if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
continue
// if (locate(/obj/movable, T)) // don't propogate into movables
// continue
for(var/obj/O in T)
if(O.density)
continue direction_loop
PoolOrNew(/obj/effect/alien/weeds, T, linked_node)
/obj/effect/alien/weeds/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if (prob(50))
qdel(src)
if(3.0)
if (prob(5))
qdel(src)
return
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.attack_verb.len)
visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
else
visible_message("<span class='danger'>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
health -= damage
healthcheck()
/obj/effect/alien/weeds/proc/healthcheck()
if(health <= 0)
qdel(src)
/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300 + T0C)
health -= 5
healthcheck()
#undef NODERANGE
/*
* Acid
*/
/obj/effect/alien/acid
/obj/effect/acid
name = "acid"
desc = "Burbling corrossive stuff. I wouldn't want to touch it."
desc = "Burbling corrosive stuff. Probably a bad idea to roll around in it."
icon_state = "acid"
icon = 'icons/mob/alien.dmi'
density = 0
opacity = 0
@@ -275,9 +15,9 @@ Alien plants should do something if theres a lot of poison
var/ticks = 0
var/target_strength = 0
/obj/effect/alien/acid/New(loc, target)
/obj/effect/acid/New(loc, supplied_target)
..(loc)
src.target = target
target = supplied_target
if(isturf(target)) // Turf take twice as long to take down.
target_strength = 8
@@ -285,17 +25,13 @@ Alien plants should do something if theres a lot of poison
target_strength = 4
tick()
/obj/effect/alien/acid/proc/tick()
/obj/effect/acid/proc/tick()
if(!target)
qdel(src)
ticks += 1
ticks++
if(ticks >= target_strength)
for(var/mob/O in hearers(src, null))
O.show_message("<span class='alium'>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</span>", 1)
target.visible_message("<span class='alium'>\The [target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
if(istype(target, /turf/simulated/wall)) // I hate turf code.
var/turf/simulated/wall/W = target
W.dismantle_wall(1)
@@ -306,135 +42,11 @@ Alien plants should do something if theres a lot of poison
switch(target_strength - ticks)
if(6)
visible_message("<span class='alium'>[src.target] is holding up against the acid!</span>")
visible_message("<span class='alium'>\The [src.target] is holding up against the acid!</span>")
if(4)
visible_message("<span class='alium'>[src.target]\s structure is being melted by the acid!</span>")
visible_message("<span class='alium'>\The [src.target]\s structure is being melted by the acid!</span>")
if(2)
visible_message("<span class='alium'>[src.target] is struggling to withstand the acid!</span>")
visible_message("<span class='alium'>\The [src.target] is struggling to withstand the acid!</span>")
if(0 to 1)
visible_message("<span class='alium'>[src.target] begins to crumble under the acid!</span>")
spawn(rand(150, 200)) tick()
/*
* Egg
*/
/var/const //for the status var
BURST = 0
BURSTING = 1
GROWING = 2
GROWN = 3
MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
MAX_GROWTH_TIME = 3000
/obj/effect/alien/egg
desc = "It looks like a weird egg"
name = "egg"
icon_state = "egg_growing"
density = 0
anchored = 1
var/health = 100
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
flags = PROXMOVE
/obj/effect/alien/egg/New()
if(config.aliens_allowed)
..()
spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
Grow()
else
qdel(src)
/obj/effect/alien/egg/attack_hand(user as mob)
var/mob/living/carbon/M = user
if(!istype(M) || !(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs))
return attack_hand(user)
switch(status)
if(BURST)
user << "<span class='warning'>You clear the hatched egg.</span>"
qdel(src)
return
if(GROWING)
user << "<span class='warning'>The child is not developed yet.</span>"
return
if(GROWN)
user << "<span class='warning'>You retrieve the child.</span>"
Burst(0)
return
/obj/effect/alien/egg/proc/GetFacehugger()
return locate(/obj/item/clothing/mask/facehugger) in contents
/obj/effect/alien/egg/proc/Grow()
icon_state = "egg"
status = GROWN
new /obj/item/clothing/mask/facehugger(src)
return
/obj/effect/alien/egg/proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
if(status == GROWN || status == GROWING)
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
icon_state = "egg_hatched"
flick("egg_opening", src)
status = BURSTING
spawn(15)
status = BURST
child.loc = get_turf(src)
if(kill && istype(child))
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Attach(M)
break
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
return
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
if(health <= 0)
return
if(W.attack_verb.len)
src.visible_message("<span class='danger'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
else
src.visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
damage = 15
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
src.health -= damage
src.healthcheck()
/obj/effect/alien/egg/proc/healthcheck()
if(health <= 0)
Burst()
/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500 + T0C)
health -= 5
healthcheck()
/obj/effect/alien/egg/HasProximity(atom/movable/AM as mob|obj)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
return
Burst(0)
visible_message("<span class='alium'>\The [src.target] begins to crumble under the acid!</span>")
spawn(rand(150, 200)) tick()
+82 -29
View File
@@ -4,14 +4,76 @@
/obj/effect/effect/smoke/chem
icon = 'icons/effects/chemsmoke.dmi'
opacity = 0
layer = 6
time_to_live = 300
pass_flags = PASSTABLE | PASSGRILLE | PASSGLASS //PASSGLASS is fine here, it's just so the visual effect can "flow" around glass
var/splash_amount = 10 //atoms moving through a smoke cloud get splashed with up to 10 units of reagent
var/turf/destination
/obj/effect/effect/smoke/chem/New()
/obj/effect/effect/smoke/chem/New(var/newloc, smoke_duration, turf/dest_turf = null, icon/cached_icon = null)
time_to_live = smoke_duration
..()
create_reagents(500)
return
if(cached_icon)
icon = cached_icon
set_dir(pick(cardinal))
pixel_x = -32 + rand(-8, 8)
pixel_y = -32 + rand(-8, 8)
//switching opacity on after the smoke has spawned, and then turning it off before it is deleted results in cleaner
//lighting and view range updates (Is this still true with the new lighting system?)
opacity = 1
//float over to our destination, if we have one
destination = dest_turf
if(destination)
walk_to(src, destination)
/obj/effect/effect/smoke/chem/Destroy()
opacity = 0
fadeOut()
..()
/obj/effect/effect/smoke/chem/Move()
var/list/oldlocs = view(1, src)
. = ..()
if(.)
for(var/turf/T in view(1, src) - oldlocs)
for(var/atom/movable/AM in T)
if(!istype(AM, /obj/effect/effect/smoke/chem))
reagents.splash(AM, splash_amount, copy = 1)
if(loc == destination)
bound_width = 96
bound_height = 96
/obj/effect/effect/smoke/chem/Crossed(atom/movable/AM)
..()
if(!istype(AM, /obj/effect/effect/smoke/chem))
reagents.splash(AM, splash_amount, copy = 1)
/obj/effect/effect/smoke/chem/proc/initial_splash()
for(var/turf/T in view(1, src))
for(var/atom/movable/AM in T)
if(!istype(AM, /obj/effect/effect/smoke/chem))
reagents.splash(AM, splash_amount, copy = 1)
// Fades out the smoke smoothly using it's alpha variable.
/obj/effect/effect/smoke/chem/proc/fadeOut(var/frames = 16)
if(!alpha) return //already transparent
frames = max(frames, 1) //We will just assume that by 0 frames, the coder meant "during one frame".
var/alpha_step = round(alpha / frames)
while(alpha > 0)
alpha = max(0, alpha - alpha_step)
sleep(world.tick_lag)
/////////////////////////////////////////////
// Chem Smoke Effect System
/////////////////////////////////////////////
/datum/effect/effect/system/smoke_spread/chem
smoke_type = /obj/effect/effect/smoke/chem
var/obj/chemholder
@@ -115,13 +177,21 @@
else
I = icon('icons/effects/96x96.dmi', "smoke")
//Calculate smoke duration
var/smoke_duration = 150
var/pressure = 0
var/datum/gas_mixture/environment = location.return_air()
if(environment) pressure = environment.return_pressure()
smoke_duration = between(5, smoke_duration*pressure/(ONE_ATMOSPHERE/3), smoke_duration)
var/const/arcLength = 2.3559 //distance between each smoke cloud
for(var/i = 0, i < range, i++) //calculate positions for smoke coverage - then spawn smoke
var/radius = i * 1.5
if(!radius)
spawn(0)
spawnSmoke(location, I, 1)
spawnSmoke(location, I, 1, 1)
continue
var/offset = 0
@@ -146,43 +216,26 @@
// Randomizes and spawns the smoke effect.
// Also handles deleting the smoke once the effect is finished.
//------------------------------------------
/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1, var/obj/effect/effect/smoke/chem/passed_smoke)
/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/smoke_duration, var/dist = 1, var/splash_initial=0, var/obj/effect/effect/smoke/chem/passed_smoke)
var/obj/effect/effect/smoke/chem/smoke
if(passed_smoke)
smoke = passed_smoke
else
smoke = PoolOrNew(/obj/effect/effect/smoke/chem, location)
smoke = PoolOrNew(/obj/effect/effect/smoke/chem, list(location, smoke_duration + rand(0, 20), T, I))
if(chemholder.reagents.reagent_list.len)
chemholder.reagents.trans_to_obj(smoke, chemholder.reagents.total_volume / dist, copy = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
smoke.icon = I
smoke.layer = 6
smoke.set_dir(pick(cardinal))
smoke.pixel_x = -32 + rand(-8, 8)
smoke.pixel_y = -32 + rand(-8, 8)
walk_to(smoke, T)
smoke.opacity = 1 //switching opacity on after the smoke has spawned, and then
sleep(150+rand(0,20)) // turning it off before it is deleted results in cleaner
smoke.opacity = 0 // lighting and view range updates
fadeOut(smoke)
qdel(src)
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
//Kinda ugly, but needed unless the system is reworked
if(splash_initial)
smoke.initial_splash()
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/smoke_duration, var/icon/I, var/dist = 1)
var/obj/effect/effect/smoke/chem/spores = PoolOrNew(/obj/effect/effect/smoke/chem, location)
spores.name = "cloud of [seed.seed_name] [seed.seed_noun]"
..(T, I, dist, spores)
/datum/effect/effect/system/smoke_spread/chem/proc/fadeOut(var/atom/A, var/frames = 16) // Fades out the smoke smoothly using it's alpha variable.
if(A.alpha == 0) //Handle already transparent case
return
if(frames == 0)
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
var/step = A.alpha / frames
for(var/i = 0, i < frames, i++)
A.alpha -= step
sleep(world.tick_lag)
return
..(T, I, smoke_duration, dist, spores)
/datum/effect/effect/system/smoke_spread/chem/proc/smokeFlow() // Smoke pathfinder. Uses a flood fill method based on zones to quickly check what turfs the smoke (airflow) can actually reach.
-4
View File
@@ -52,10 +52,6 @@
prisonsecuritywarp += loc
qdel(src)
return
if("blobstart")
blobstart += loc
qdel(src)
return
if("xeno_spawn")
xeno_spawn += loc
qdel(src)
@@ -105,27 +105,61 @@
qdel(src)
*/
/client/proc/spawn_tanktransferbomb()
set category = "Debug"
set desc = "Spawn a tank transfer valve bomb"
set name = "Instant TTV"
if(!check_rights(R_SPAWN)) return
var/obj/effect/spawner/newbomb/proto = /obj/effect/spawner/newbomb/radio/custom
var/p = input("Enter phoron amount (mol):","Phoron", initial(proto.phoron_amt)) as num|null
if(p == null) return
var/o = input("Enter oxygen amount (mol):","Oxygen", initial(proto.oxygen_amt)) as num|null
if(o == null) return
var/c = input("Enter carbon dioxide amount (mol):","Carbon Dioxide", initial(proto.carbon_amt)) as num|null
if(c == null) return
new /obj/effect/spawner/newbomb/radio/custom(get_turf(mob), p, o, c)
/obj/effect/spawner/newbomb
name = "bomb"
name = "TTV bomb"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 // 0=radio, 1=prox, 2=time
var/assembly_type = /obj/item/device/assembly/signaler
//Note that the maximum amount of gas you can put in a 70L air tank at 1013.25 kPa and 519K is 16.44 mol.
var/phoron_amt = 10.96
var/oxygen_amt = 16.44
var/carbon_amt = 0.0
timer
btype = 2
/obj/effect/spawner/newbomb/timer
name = "TTV bomb - timer"
assembly_type = /obj/item/device/assembly/timer
syndicate
/obj/effect/spawner/newbomb/timer/syndicate
name = "TTV bomb - merc"
//High yield bombs. Yes, it is possible to make these with toxins
phoron_amt = 15.66
oxygen_amt = 24.66
proximity
btype = 1
/obj/effect/spawner/newbomb/proximity
name = "TTV bomb - proximity"
assembly_type = /obj/item/device/assembly/prox_sensor
radio
btype = 0
/obj/effect/spawner/newbomb/New()
/obj/effect/spawner/newbomb/radio/custom/New(var/newloc, ph, ox, co)
if(ph != null) phoron_amt = ph
if(ox != null) oxygen_amt = ox
if(co != null) carbon_amt = co
..()
/obj/effect/spawner/newbomb/New(newloc)
..(newloc)
var/obj/item/device/transfer_valve/V = new(src.loc)
var/obj/item/weapon/tank/phoron/PT = new(V)
var/obj/item/weapon/tank/oxygen/OT = new(V)
@@ -137,28 +171,15 @@
OT.master = V
PT.air_contents.temperature = PHORON_FLASHPOINT
PT.air_contents.adjust_multi("phoron", 12, "carbon_dioxide", 8)
PT.air_contents.gas["phoron"] = phoron_amt
PT.air_contents.gas["carbon_dioxide"] = carbon_amt
PT.air_contents.update_values()
OT.air_contents.temperature = PHORON_FLASHPOINT
OT.air_contents.adjust_gas("oxygen", 20)
OT.air_contents.gas["oxygen"] = oxygen_amt
OT.air_contents.update_values()
var/obj/item/device/assembly/S
switch (src.btype)
// radio
if (0)
S = new/obj/item/device/assembly/signaler(V)
// proximity
if (1)
S = new/obj/item/device/assembly/prox_sensor(V)
// timer
if (2)
S = new/obj/item/device/assembly/timer(V)
var/obj/item/device/assembly/S = new assembly_type(V)
V.attached_device = S
+4 -5
View File
@@ -438,6 +438,9 @@ var/list/global/slot_flags_enumeration = list(
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(M)
src.add_fingerprint(user)
//if((CLUMSY in user.mutations) && prob(50))
// M = user
@@ -610,8 +613,4 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
return
/obj/item/proc/pwr_drain()
return 0 // Process Kill
/obj/item/proc/resolve_attackby(atom/A, mob/source)
return A.attackby(src,source)
return 0 // Process Kill
+4 -3
View File
@@ -722,7 +722,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
if("Message")
var/obj/item/device/pda/P = locate(href_list["target"])
src.create_message(U, P, !href_list["notap"])
var/tap = istype(U, /mob/living/carbon)
src.create_message(U, P, tap)
if(mode == 2)
if(href_list["target"] in conversations) // Need to make sure the message went through, if not welp.
active_conversation = href_list["target"]
@@ -1041,7 +1042,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
new_message(sending_device, sending_device.owner, sending_device.ownjob, message)
/obj/item/device/pda/proc/new_message(var/sending_unit, var/sender, var/sender_job, var/message)
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" (<a href='byond://?src=\ref[src];choice=Message;notap=[istype(loc, /mob/living/silicon)];skiprefresh=1;target=\ref[sending_unit]'>Reply</a>)"
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[sending_unit]'>Reply</a>)"
new_info(message_silent, ttone, reception_message)
log_pda("[usr] (PDA: [sending_unit]) sent \"[message]\" to [name]")
@@ -1053,7 +1054,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(ismob(sending_unit.loc) && isAI(loc))
track = "(<a href='byond://?src=\ref[loc];track=\ref[sending_unit.loc];trackname=[html_encode(sender)]'>Follow</a>)"
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" (<a href='byond://?src=\ref[src];choice=Message;notap=1;skiprefresh=1;target=\ref[sending_unit]'>Reply</a>) [track]"
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[sending_unit]'>Reply</a>) [track]"
new_info(message_silent, newstone, reception_message)
log_pda("[usr] (PDA: [sending_unit]) sent \"[message]\" to [name]")
+16 -8
View File
@@ -31,14 +31,17 @@
last_used = world.time
times_used = max(0,round(times_used)) //sanity
/obj/item/device/flash/attack(mob/living/M as mob, mob/user as mob)
//attack_as_weapon
/obj/item/device/flash/attack(mob/living/M, mob/living/user, var/target_zone)
if(!user || !M) return //sanity
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(M)
if(!clown_check(user)) return
if(broken)
user << "<span class='warning'>\The [src] is broken.</span>"
@@ -65,8 +68,9 @@
if(iscarbon(M))
if(M.stat!=DEAD)
var/safety = M:eyecheck()
if(safety <= 0)
var/mob/living/carbon/C = M
var/safety = C.eyecheck()
if(safety < FLASH_PROTECTION_MODERATE)
var/flash_strength = 10
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -112,6 +116,9 @@
/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
if(!user || !clown_check(user)) return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(broken)
user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
return
@@ -150,8 +157,8 @@
for(var/obj/item/weapon/cloaking_device/S in M)
S.active = 0
S.icon_state = "shield0"
var/safety = M:eyecheck()
if(!safety)
var/safety = M.eyecheck()
if(safety < FLASH_PROTECTION_MODERATE)
if(!M.blinded)
flick("flash", M.flash)
@@ -170,7 +177,7 @@
if(istype(loc, /mob/living/carbon))
var/mob/living/carbon/M = loc
var/safety = M.eyecheck()
if(safety <= 0)
if(safety < FLASH_PROTECTION_MODERATE)
M.Weaken(10)
flick("e_flash", M.flash)
for(var/mob/O in viewers(M, null))
@@ -183,7 +190,8 @@
icon_state = "sflash"
origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
//attack_as_weapon
/obj/item/device/flash/synthetic/attack(mob/living/M, mob/living/user, var/target_zone)
..()
if(!broken)
broken = 1
@@ -79,6 +79,8 @@
user << "<span class='notice'>\The [M]'s pupils narrow slightly, but are still very dilated.</span>"
else
user << "<span class='notice'>\The [M]'s pupils narrow.</span>"
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //can be used offensively
flick("flash", M.flash)
else
return ..()
+74 -53
View File
@@ -83,58 +83,66 @@ var/global/list/default_medbay_channels = list(
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
/obj/item/device/radio/attack_ghost(mob/user)
interact(user)
return ui_interact(user)
/obj/item/device/radio/attack_self(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/item/device/radio/interact(mob/user as mob)
if(!on)
return
/obj/item/device/radio/interact(mob/user)
if(!user)
return 0
if(active_uplink_check(user))
return
if(b_stat)
wires.Interact(user)
var/dat = "<html><head><title>[src]</title></head><body><TT>"
return ui_interact(user)
if(!istype(src, /obj/item/device/radio/headset)) //Headsets dont get a mic button
dat += "Microphone: [broadcasting ? "<A href='byond://?src=\ref[src];talk=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];talk=1'>Disengaged</A>"]<BR>"
/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
dat += {"
Speaker: [listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
"}
data["mic_status"] = broadcasting
data["speaker"] = listening
data["freq"] = format_frequency(frequency)
data["rawfreq"] = num2text(frequency)
dat+=list_channels(user)
data["mic_cut"] = (wires.IsIndexCut(WIRE_TRANSMIT) || wires.IsIndexCut(WIRE_SIGNAL))
data["spk_cut"] = (wires.IsIndexCut(WIRE_RECEIVE) || wires.IsIndexCut(WIRE_SIGNAL))
dat+={"[text_wires()]</TT></body></html>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
data["chan_list"] = chanlist
data["chan_list_len"] = chanlist.len
if(syndie)
data["useSyndMode"] = 1
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 400, 430)
ui.set_initial_data(data)
ui.open()
/obj/item/device/radio/proc/list_channels(var/mob/user)
return list_internal_channels(user)
/obj/item/device/radio/proc/list_secure_channels(var/mob/user)
var/dat = ""
for (var/ch_name in channels)
dat+=text_sec_channel(ch_name, channels[ch_name])
var/dat[0]
for(var/ch_name in channels)
var/chan_stat = channels[ch_name]
var/listening = !!(chan_stat & FREQ_LISTENING) != 0
dat.Add(list(list("chan" = ch_name, "display_name" = ch_name, "secure_channel" = 1, "sec_channel_listen" = !listening, "chan_span" = frequency_span_class(radiochannels[ch_name]))))
return dat
/obj/item/device/radio/proc/list_internal_channels(var/mob/user)
var/dat = ""
for (var/internal_chan in internal_channels)
var/dat[0]
for(var/internal_chan in internal_channels)
if(has_channel_access(user, internal_chan))
dat+="<A href='byond://?src=\ref[src];spec_freq=[internal_chan]'>[get_frequency_name(text2num(internal_chan))]</A><br>"
dat.Add(list(list("chan" = internal_chan, "display_name" = get_frequency_name(text2num(internal_chan)), "chan_span" = frequency_span_class(text2num(internal_chan)))))
if(dat)
dat = "<br><b>Internal Channels</b><br>" + dat
return dat
/obj/item/device/radio/proc/has_channel_access(var/mob/user, var/freq)
@@ -172,9 +180,13 @@ var/global/list/default_medbay_channels = list(
/obj/item/device/radio/proc/ToggleReception()
listening = !listening && !(wires.IsIndexCut(WIRE_RECEIVE) || wires.IsIndexCut(WIRE_SIGNAL))
/obj/item/device/radio/CanUseTopic()
if(!on)
return STATUS_CLOSE
return ..()
/obj/item/device/radio/Topic(href, href_list)
if(..() || !on)
usr << browse(null, "window=radio")
if(..())
return 1
usr.set_machine(src)
@@ -216,7 +228,7 @@ var/global/list/default_medbay_channels = list(
return 1
if(.)
interact(usr)
nanomanager.update_uis(src)
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT
var/datum/radio_frequency/connection = null
@@ -683,31 +695,40 @@ var/global/list/default_medbay_channels = list(
. = 1
if(.)
interact(usr)
nanomanager.update_uis(src)
/obj/item/device/radio/borg/interact(mob/user as mob)
if(!on)
return
var/dat = "<html><head><title>[src]</title></head><body><TT>"
dat += {"
Speaker: [listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Broadcasting: [subspace_transmission ? "<A href='byond://?src=\ref[src];mode=0'>Disable</A>" : "<A href='byond://?src=\ref[src];mode=1'>Enable</A>"]<BR>
Loudspeaker: [shut_up ? "<A href='byond://?src=\ref[src];shutup=0'>Enable</A>" : "<A href='byond://?src=\ref[src];shutup=1'>Disable</A>"]<BR>
"}
. = ..()
if(subspace_transmission)//Don't even bother if subspace isn't turned on
dat+=list_channels(user)
dat+={"[text_wires()]</TT></body></html>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/device/radio/borg/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
data["mic_status"] = broadcasting
data["speaker"] = listening
data["freq"] = format_frequency(frequency)
data["rawfreq"] = num2text(frequency)
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
data["chan_list"] = chanlist
data["chan_list_len"] = chanlist.len
if(syndie)
data["useSyndMode"] = 1
data["has_loudspeaker"] = 1
data["loudspeaker"] = !shut_up
data["has_subspace"] = 1
data["subspace"] = subspace_transmission
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 400, 430)
ui.set_initial_data(data)
ui.open()
/obj/item/device/radio/proc/config(op)
if(radio_controller)
@@ -100,17 +100,9 @@
if (src.loc != usr)
return 0
if(tank_one && href_list["tankone"])
split_gases()
valve_open = 0
tank_one.loc = get_turf(src)
tank_one = null
update_icon()
remove_tank(tank_one)
else if(tank_two && href_list["tanktwo"])
split_gases()
valve_open = 0
tank_two.loc = get_turf(src)
tank_two = null
update_icon()
remove_tank(tank_two)
else if(href_list["open"])
toggle_valve()
else if(attached_device)
@@ -149,20 +141,43 @@
if(attached_device)
overlays += "device"
/obj/item/device/transfer_valve/proc/remove_tank(obj/item/weapon/tank/T)
if(tank_one == T)
split_gases()
tank_one = null
else if(tank_two == T)
split_gases()
tank_two = null
else
return
T.loc = get_turf(src)
update_icon()
/obj/item/device/transfer_valve/proc/merge_gases()
if(valve_open)
return
tank_two.air_contents.volume += tank_one.air_contents.volume
var/datum/gas_mixture/temp
temp = tank_one.air_contents.remove_ratio(1)
tank_two.air_contents.merge(temp)
valve_open = 1
/obj/item/device/transfer_valve/proc/split_gases()
if (!valve_open || !tank_one || !tank_two)
if(!valve_open)
return
valve_open = 0
if(deleted(tank_one) || deleted(tank_two))
return
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
var/datum/gas_mixture/temp
temp = tank_two.air_contents.remove_ratio(ratio1)
tank_one.air_contents.merge(temp)
tank_two.air_contents.volume -= tank_one.air_contents.volume
/*
Exadv1: I know this isn't how it's going to work, but this was just to check
@@ -170,8 +185,7 @@
*/
/obj/item/device/transfer_valve/proc/toggle_valve()
if(valve_open==0 && (tank_one && tank_two))
valve_open = 1
if(!valve_open && (tank_one && tank_two))
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
@@ -197,16 +211,11 @@
message_admins(log_str, 0, 1)
log_game(log_str)
merge_gases()
spawn(20) // In case one tank bursts
for (var/i=0,i<5,i++)
src.update_icon()
sleep(10)
src.update_icon()
else if(valve_open==1 && (tank_one && tank_two))
split_gases()
valve_open = 0
src.update_icon()
src.update_icon()
// this doesn't do anything but the timer etc. expects it to be here
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
+7 -18
View File
@@ -10,31 +10,20 @@
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
/obj/item/borg/stun/attack(var/mob/living/M, var/mob/living/silicon/robot/user)
if(!istype(M))
return
// How the Hell.
/obj/item/borg/stun/apply_hit_effect(mob/living/M, mob/living/silicon/robot/user, var/hit_zone)
if(!istype(user))
var/mob/living/temp = user
if(istype(temp))
temp.drop_from_inventory(src)
qdel(src)
return
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with \a [src]!</span>")
if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton.
user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with its arm!</span>")
return
if (M.stuttering < 5)
M.stuttering = 5
M.stun_effect_act(0, 70, check_zone(user.zone_sel.selecting), src)
user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with \a [src]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
M.apply_effect(5, STUTTER)
M.stun_effect_act(0, 70, check_zone(hit_zone), src)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.forcesay(hit_appends)
+72 -27
View File
@@ -65,24 +65,42 @@
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(affecting.open == 0)
if(!affecting.bandage())
if(affecting.is_bandaged())
user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been bandaged.</span>"
return 1
else
user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
var/used = 0
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if(W.bandaged)
continue
if(used == amount)
break
if(!do_mob(user, M, W.damage/5))
user << "<span class='notice'>You must stand still to bandage wounds.</span>"
break
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message("<span class='notice'>\The [user] bandages [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You bandage [W.desc] on [M]'s [affecting.name].</span>" )
user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message("<span class='notice'>\The [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You place a bruise patch over [W.desc] on [M]'s [affecting.name].</span>" )
user.visible_message("<span class='notice'>\The [user] places a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You place a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
else
user.visible_message("<span class='notice'>\The [user] places a bandaid over [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You place a bandaid over [W.desc] on [M]'s [affecting.name].</span>" )
use(1)
user.visible_message("<span class='notice'>\The [user] places a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You place a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>" )
W.bandage()
used++
affecting.update_damages()
if(used == amount)
if(affecting.is_bandaged())
user << "<span class='warning'>\The [src] is used up.</span>"
else
user << "<span class='warning'>\The [src] is used up, but there are more wounds to treat on \the [affecting.name].</span>"
use(used)
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
@@ -108,13 +126,19 @@
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(affecting.open == 0)
if(!affecting.salve())
if(affecting.is_salved())
user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>"
return 1
else
user.visible_message("<span class='notice'>[user] salves wounds on [M]'s [affecting.name].</span>", \
"<span class='notice'>You salve wounds on [M]'s [affecting.name].</span>" )
user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
if(!do_mob(user, M, 10))
user << "<span class='notice'>You must stand still to salve wounds.</span>"
return 1
user.visible_message("<span class='notice'>[user] salved wounds on [M]'s [affecting.name].</span>", \
"<span class='notice'>You salved wounds on [M]'s [affecting.name].</span>" )
use(1)
affecting.salve()
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
@@ -127,7 +151,7 @@
singular_name = "advanced trauma kit"
desc = "An advanced trauma kit for severe injuries."
icon_state = "traumakit"
heal_brute = 12
heal_brute = 0
origin_tech = list(TECH_BIO = 1)
/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
@@ -139,29 +163,44 @@
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(affecting.open == 0)
var/bandaged = affecting.bandage()
var/disinfected = affecting.disinfect()
if(!(bandaged || disinfected))
if(affecting.is_bandaged() && affecting.is_disinfected())
user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been treated.</span>"
return 1
else
user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
var/used = 0
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if (W.bandaged && W.disinfected)
continue
if(used == amount)
break
if(!do_mob(user, M, W.damage/5))
user << "<span class='notice'>You must stand still to bandage wounds.</span>"
break
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message("<span class='notice'>\The [user] cleans [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.</span>", \
"<span class='notice'>You clean and seal [W.desc] on [M]'s [affecting.name].</span>" )
user.visible_message("<span class='notice'>\The [user] cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.</span>", \
"<span class='notice'>You clean and seal \a [W.desc] on [M]'s [affecting.name].</span>" )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message("<span class='notice'>\The [user] places a medical patch over [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You place a medical patch over [W.desc] on [M]'s [affecting.name].</span>" )
user.visible_message("<span class='notice'>\The [user] places a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You place a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
else
user.visible_message("<span class='notice'>\The [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You smear some bioglue over [W.desc] on [M]'s [affecting.name].</span>" )
if (bandaged)
affecting.heal_damage(heal_brute,0)
use(1)
user.visible_message("<span class='notice'>\The [user] smears some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You smear some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>" )
W.bandage()
W.disinfect()
W.heal_damage(heal_brute)
used++
affecting.update_damages()
if(used == amount)
if(affecting.is_bandaged())
user << "<span class='warning'>\The [src] is used up.</span>"
else
user << "<span class='warning'>\The [src] is used up, but there are more wounds to treat on \the [affecting.name].</span>"
use(used)
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
@@ -174,7 +213,7 @@
singular_name = "advanced burn kit"
desc = "An advanced treatment kit for severe burns."
icon_state = "burnkit"
heal_burn = 12
heal_burn = 0
origin_tech = list(TECH_BIO = 1)
@@ -187,14 +226,20 @@
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
if(affecting.open == 0)
if(!affecting.salve())
if(affecting.is_salved())
user << "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>"
return 1
else
user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
if(!do_mob(user, M, 10))
user << "<span class='notice'>You must stand still to salve wounds.</span>"
return 1
user.visible_message( "<span class='notice'>[user] covers wounds on [M]'s [affecting.name] with regenerative membrane.</span>", \
"<span class='notice'>You cover wounds on [M]'s [affecting.name] with regenerative membrane.</span>" )
affecting.heal_damage(0,heal_burn)
use(1)
affecting.salve()
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
+7 -6
View File
@@ -137,6 +137,7 @@
if (istype(O, /obj/item/stack))
var/obj/item/stack/S = O
S.amount = produced
S.add_to_stacks(user)
if (istype(O, /obj/item/weapon/storage)) //BubbleWrap - so newly formed boxes are empty
for (var/obj/item/I in O)
@@ -191,7 +192,7 @@
else
if(get_amount() < used)
return 0
for(var/i = 1 to uses_charge)
for(var/i = 1 to charge_costs.len)
var/datum/matter_synth/S = synths[i]
S.use_charge(charge_costs[i] * used) // Doesn't need to be deleted
return 1
@@ -264,8 +265,8 @@
return 0
var/datum/matter_synth/S = synths[1]
. = round(S.get_charge() / charge_costs[1])
if(uses_charge > 1)
for(var/i = 2 to uses_charge)
if(charge_costs.len > 1)
for(var/i = 2 to charge_costs.len)
S = synths[i]
. = min(., round(S.get_charge() / charge_costs[i]))
return
@@ -284,13 +285,13 @@
return
return max_amount
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
for (var/obj/item/stack/item in usr.loc)
/obj/item/stack/proc/add_to_stacks(mob/user as mob)
for (var/obj/item/stack/item in user.loc)
if (item==src)
continue
var/transfer = src.transfer_to(item)
if (transfer)
usr << "You add a new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
user << "<span class='notice'>You add a new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s.</span>"
if(!amount)
break
+1 -1
View File
@@ -71,7 +71,7 @@
var/uses = 10
/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
var/used_uses = A.emag_act(uses, user)
var/used_uses = A.emag_act(uses, user, src)
if(used_uses < 0)
return ..(A, user)
@@ -1,27 +1,135 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#error T_BOARD macro is not defined but we need it!
#endif
/obj/item/weapon/circuitboard/air_management
name = T_BOARD("atmosphere monitoring console")
build_path = /obj/machinery/computer/general_air_control
var/console_name
var/frequency = 1439
var/list/sensors = list()
var/list/sensor_information = list()
/obj/item/weapon/circuitboard/air_management/tank_control
name = T_BOARD("tank control")
build_path = /obj/machinery/computer/general_air_control/large_tank_control
frequency = 1441
var/input_tag
var/output_tag
var/list/input_info = list()
var/list/output_info = list()
var/input_flow_setting = 200
var/pressure_setting = ONE_ATMOSPHERE * 45
/obj/item/weapon/circuitboard/air_management/supermatter_core
name = T_BOARD("core control")
build_path = /obj/machinery/computer/general_air_control/supermatter_core
frequency = 1438
var/input_tag
var/output_tag
var/list/input_info = list()
var/list/output_info = list()
var/input_flow_setting = 700
var/pressure_setting = 100
/obj/item/weapon/circuitboard/air_management/injector_control
name = T_BOARD("injector control")
build_path = /obj/machinery/computer/general_air_control/fuel_injection
var/device_tag
var/list/device_info
var/automation = 0
var/cutoff_temperature = 2000
var/on_temperature = 1200
/************
* Construct *
************/
/obj/item/weapon/circuitboard/air_management/construct(var/obj/machinery/computer/general_air_control/C)
if (..(C))
C.frequency = frequency
if(console_name)
C.name = console_name
C.set_frequency(frequency)
C.sensors = sensors.Copy()
C.sensor_information = sensor_information.Copy()
return 1
/obj/item/weapon/circuitboard/air_management/tank_control/construct(var/obj/machinery/computer/general_air_control/large_tank_control/LTC)
if(..(LTC))
LTC.input_tag = input_tag
LTC.output_tag = output_tag
LTC.input_info = input_info.Copy()
LTC.output_info = output_info.Copy()
LTC.input_flow_setting = input_flow_setting
LTC.pressure_setting = pressure_setting
return 1
/obj/item/weapon/circuitboard/air_management/supermatter_core/construct(var/obj/machinery/computer/general_air_control/supermatter_core/SC)
if(..(SC))
SC.input_tag = input_tag
SC.output_tag = output_tag
SC.input_info = input_info.Copy()
SC.output_info = output_info.Copy()
SC.input_flow_setting = input_flow_setting
SC.pressure_setting = input_flow_setting
return 1
/obj/item/weapon/circuitboard/air_management/injector_control/construct(var/obj/machinery/computer/general_air_control/fuel_injection/FI)
if(..(FI))
FI.device_tag = device_tag
FI.device_info = device_info.Copy()
FI.automation = automation
FI.cutoff_temperature = cutoff_temperature
FI.on_temperature = on_temperature
return 1
/**************
* Deconstruct *
**************/
/obj/item/weapon/circuitboard/air_management/deconstruct(var/obj/machinery/computer/general_air_control/C)
if (..(C))
console_name = C.name
frequency = C.frequency
sensors = C.sensors.Copy()
sensor_information = C.sensor_information.Copy()
return 1
/obj/item/weapon/circuitboard/air_management/tank_control/deconstruct(var/obj/machinery/computer/general_air_control/large_tank_control/LTC)
if(..(LTC))
input_tag = LTC.input_tag
output_tag = LTC.output_tag
input_info = LTC.input_info.Copy()
output_info = LTC.output_info.Copy()
input_flow_setting = LTC.input_flow_setting
pressure_setting = LTC.pressure_setting
return 1
/obj/item/weapon/circuitboard/air_management/supermatter_core/deconstruct(var/obj/machinery/computer/general_air_control/supermatter_core/SC)
if(..(SC))
input_tag = SC.input_tag
output_tag = SC.output_tag
input_info = SC.input_info.Copy()
output_info = SC.output_info.Copy()
input_flow_setting = SC.input_flow_setting
pressure_setting = SC.input_flow_setting
return 1
/obj/item/weapon/circuitboard/air_management/injector_control/deconstruct(var/obj/machinery/computer/general_air_control/fuel_injection/FI)
if(..(FI))
device_tag = FI.device_tag
device_info = FI.device_info.Copy()
automation = FI.automation
cutoff_temperature = FI.cutoff_temperature
on_temperature = FI.on_temperature
return 1
@@ -0,0 +1,31 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#endif
/obj/item/weapon/circuitboard/holodeckcontrol
name = T_BOARD("holodeck control console")
build_path = /obj/machinery/computer/HolodeckControl
origin_tech = "programming=2;bluespace=2"
var/last_to_emag
var/linkedholodeck_area
var/list/supported_programs
var/list/restricted_programs
/obj/item/weapon/circuitboard/holodeckcontrol/construct(var/obj/machinery/computer/HolodeckControl/HC)
if (..(HC))
HC.supported_programs = supported_programs.Copy()
HC.restricted_programs = restricted_programs.Copy()
if(linkedholodeck_area)
HC.linkedholodeck = locate(linkedholodeck_area)
if(last_to_emag)
HC.last_to_emag = last_to_emag
HC.emagged = 1
HC.safety_disabled = 1
/obj/item/weapon/circuitboard/holodeckcontrol/deconstruct(var/obj/machinery/computer/HolodeckControl/HC)
if (..(HC))
linkedholodeck_area = HC.linkedholodeck_area
supported_programs = HC.supported_programs.Copy()
restricted_programs = HC.restricted_programs.Copy()
last_to_emag = HC.last_to_emag
HC.emergencyShutdown()
@@ -38,9 +38,11 @@
target.clean_blood()
return
/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
//attack_as_weapon
/obj/item/weapon/soap/attack(mob/living/target, mob/living/user, var/target_zone)
if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
user.visible_message("<span class='danger'>\The [user] washes \the [target]'s mouth out with soap!</span>")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //prevent spam
return
..()
@@ -114,6 +114,9 @@
if(!do_after(user,50))
return
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
M.visible_message("<span class='danger'>\The [M] has been injected with \the [src] by \the [user].</span>")
var/mob/living/carbon/human/H = M
@@ -46,6 +46,7 @@
if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/) || istype(target, /obj/item/clothing/accessory/storage/) || istype(target, /obj/item/clothing/under))
return
user << "Planting explosives..."
user.do_attack_animation(target)
if(do_after(user, 50) && in_range(user, target))
user.drop_item()
@@ -61,7 +61,7 @@
qdel(src)
/obj/item/weapon/a_gift/attack_self(mob/M as mob)
var/gift_type = pick(/obj/item/weapon/sord,
var/gift_type = pick(
/obj/item/weapon/storage/wallet,
/obj/item/weapon/storage/photo_album,
/obj/item/weapon/storage/box/snappops,
@@ -80,7 +80,6 @@
/obj/item/weapon/bikehorn,
/obj/item/weapon/beach_ball,
/obj/item/weapon/beach_ball/holoball,
/obj/item/weapon/banhammer,
/obj/item/toy/balloon,
/obj/item/toy/blink,
/obj/item/toy/crossbow,
@@ -49,7 +49,7 @@
ear_safety += 1
//Flashing everyone
if(eye_safety < 1)
if(eye_safety < FLASH_PROTECTION_MODERATE)
flick("e_flash", M.flash)
M.Stun(2)
M.Weaken(10)
@@ -16,7 +16,7 @@
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(T, null))
if(M:eyecheck() <= 0)
if(M.eyecheck() < FLASH_PROTECTION_MODERATE)
flick("e_flash", M.flash)
for(var/i=1, i<=deliveryamt, i++)
@@ -73,6 +73,9 @@
msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
feedback_add_details("handcuffs","H")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(H)
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
// Apply cuffs.
@@ -30,18 +30,18 @@
if (!istype(M, /mob/living/carbon))
return
if (user && src.imp)
for (var/mob/O in viewers(M, null))
O.show_message("<span class='warning'>[user] is attemping to implant [M].</span>", 1)
M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
var/turf/T1 = get_turf(M)
if (T1 && ((M == user) || do_after(user, 50)))
if(user && M && (get_turf(M) == T1) && src && src.imp)
for (var/mob/O in viewers(M, null))
O.show_message("<span class='warning'>[M] has been implanted by [user].</span>", 1)
M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
user.show_message("<span class='warning'>You implanted the implant into [M].</span>")
if(src.imp.implanted(M))
src.imp.loc = M
src.imp.imp_in = M
@@ -34,6 +34,9 @@
else
return ..()
if(!M.can_eat(src))
return
if (reagents.total_volume > 0)
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
if(M == user)
@@ -82,13 +85,6 @@
return
return ..()
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>You somehow managed to cut yourself with the [src].</span>"
user.take_organ_damage(20)
return
return ..()
/obj/item/weapon/material/kitchen/utensil/knife/plastic
default_material = "plastic"
@@ -108,6 +104,7 @@
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
user.drop_from_inventory(src)
user.take_organ_damage(10)
user.Paralyse(2)
return
@@ -64,9 +64,8 @@
processing_objects -= src
..()
/obj/item/weapon/material/attack()
if(!..())
return
/obj/item/weapon/material/apply_hit_effect()
..()
if(!unbreakable)
if(material.is_brittle())
health = 0
@@ -55,7 +55,6 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
flags = CONDUCT | NOBLUDGEON
force_divisor = 0.25 // 5 with weight 20 (steel)
thrown_force_divisor = 0.25 // as above
w_class = 2
+159 -52
View File
@@ -18,6 +18,7 @@ var/list/tape_roll_applications = list()
anchored = 1
var/lifted = 0
var/crumpled = 0
var/tape_dir = 0
var/icon_base
/obj/item/tape/New()
@@ -32,7 +33,7 @@ var/list/tape_roll_applications = list()
/obj/item/taperoll/police
name = "police tape"
desc = "A roll of police tape used to block off crime scenes from the public."
icon_state = "police_start"
icon_state = "police"
tape_type = /obj/item/tape/police
icon_base = "police"
@@ -45,7 +46,7 @@ var/list/tape_roll_applications = list()
/obj/item/taperoll/engineering
name = "engineering tape"
desc = "A roll of engineering tape used to block off working areas from the public."
icon_state = "engineering_start"
icon_state = "engineering"
tape_type = /obj/item/tape/engineering
icon_base = "engineering"
@@ -55,58 +56,146 @@ var/list/tape_roll_applications = list()
req_one_access = list(access_engine,access_atmospherics)
icon_base = "engineering"
/obj/item/taperoll/atmos
name = "atmospherics tape"
desc = "A roll of atmospherics tape used to block off working areas from the public."
icon_state = "atmos"
tape_type = /obj/item/tape/atmos
icon_base = "atmos"
/obj/item/tape/atmos
name = "atmospherics tape"
desc = "A length of atmospherics tape. Better not cross it."
req_one_access = list(access_engine,access_atmospherics)
icon_base = "atmos"
/obj/item/taperoll/update_icon()
overlays.Cut()
if(ismob(loc))
if(!start)
overlays += "start"
else
overlays += "stop"
/obj/item/taperoll/dropped(mob/user)
..()
update_icon()
/obj/item/taperoll/pickup(mob/user)
..()
update_icon()
/obj/item/taperoll/attack_self(mob/user as mob)
if(icon_state == "[icon_base]_start")
if(!start)
start = get_turf(src)
usr << "<span class='notice'>You place the first end of \the [src].</span>"
icon_state = "[icon_base]_stop"
update_icon()
else
icon_state = "[icon_base]_start"
end = get_turf(src)
if(start.y != end.y && start.x != end.x || start.z != end.z)
start = null
update_icon()
usr << "<span class='notice'>\The [src] can only be laid horizontally or vertically.</span>"
return
if(start == end)
// spread tape in all directions, provided there is a wall/window
var/turf/T
var/possible_dirs = 0
for(var/dir in cardinal)
T = get_step(start, dir)
if(T && T.density)
possible_dirs += dir
else
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == reverse_dir[dir])
possible_dirs += dir
if(!possible_dirs)
start = null
update_icon()
usr << "<span class='notice'>You can't place \the [src] here.</span>"
return
if(possible_dirs & (NORTH|SOUTH))
var/obj/item/tape/TP = new tape_type(start)
for(var/dir in list(NORTH, SOUTH))
if (possible_dirs & dir)
TP.tape_dir += dir
TP.icon_state = "[TP.icon_base]_[TP.tape_dir]"
if(possible_dirs & (EAST|WEST))
var/obj/item/tape/TP = new tape_type(start)
for(var/dir in list(EAST, WEST))
if (possible_dirs & dir)
TP.tape_dir += dir
TP.icon_state = "[TP.icon_base]_[TP.tape_dir]"
start = null
update_icon()
usr << "<span class='notice'>You finish placing \the [src].</span>"
return
var/turf/cur = start
var/dir
if (start.x == end.x)
var/d = end.y-start.y
if(d) d = d/abs(d)
end = get_turf(locate(end.x,end.y+d,end.z))
dir = "v"
else
var/d = end.x-start.x
if(d) d = d/abs(d)
end = get_turf(locate(end.x+d,end.y,end.z))
dir = "h"
var/orientation = get_dir(start, end)
var/dir = 0
switch(orientation)
if(NORTH, SOUTH) dir = NORTH|SOUTH // North-South taping
if(EAST, WEST) dir = EAST|WEST // East-West taping
var/can_place = 1
while (cur!=end && can_place)
while (can_place)
if(cur.density == 1)
can_place = 0
else if (istype(cur, /turf/space))
can_place = 0
else
for(var/obj/O in cur)
if(!istype(O, /obj/item/tape) && O.density)
if(O.density)
can_place = 0
break
if(cur == end)
break
cur = get_step_towards(cur,end)
if (!can_place)
start = null
update_icon()
usr << "<span class='warning'>You can't run \the [src] through that!</span>"
return
cur = start
var/tapetest = 0
while (cur!=end)
for(var/obj/item/tape/Ptest in cur)
if(Ptest.icon_state == "[Ptest.icon_base]_[dir]")
var/tapetest
var/tape_dir
while (1)
tapetest = 0
tape_dir = dir
if(cur == start)
var/turf/T = get_step(start, reverse_dir[orientation])
if(T && !T.density)
tape_dir = orientation
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == orientation)
tape_dir = dir
else if(cur == end)
var/turf/T = get_step(end, orientation)
if(T && !T.density)
tape_dir = reverse_dir[orientation]
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == reverse_dir[orientation])
tape_dir = dir
for(var/obj/item/tape/T in cur)
if((T.tape_dir == tape_dir) && (T.icon_base == icon_base))
tapetest = 1
if(tapetest != 1)
var/obj/item/tape/P = new tape_type(cur)
P.icon_state = "[P.icon_base]_[dir]"
break
if(!tapetest)
var/obj/item/tape/T = new tape_type(cur)
T.icon_state = "[T.icon_base]_[tape_dir]"
T.tape_dir = tape_dir
if(tape_dir & SOUTH)
T.layer += 0.1 // Must always show above other tapes
if(cur == end)
break
cur = get_step_towards(cur,end)
start = null
update_icon()
usr << "<span class='notice'>You finish placing \the [src].</span>"
return
/obj/item/taperoll/afterattack(var/atom/A, mob/user as mob, proximity)
if(!proximity)
@@ -149,6 +238,8 @@ var/list/tape_roll_applications = list()
add_fingerprint(M)
if (!allowed(M)) //only select few learn art of not crumpling the tape
M << "<span class='warning'>You are not supposed to go past [src]...</span>"
if(M.a_intent == I_HELP)
return 0
crumple()
return ..(mover)
@@ -158,13 +249,45 @@ var/list/tape_roll_applications = list()
/obj/item/tape/attack_hand(mob/user as mob)
if (user.a_intent == I_HELP && src.allowed(user))
user.show_viewers("<span class='notice'>\The [user] lifts \the [src], allowing passage.</span>")
crumple()
lifted = 1
spawn(200)
lifted = 0
for(var/obj/item/tape/T in gettapeline())
T.lift(100) //~10 seconds
else
breaktape(null, user)
/obj/item/tape/proc/lift(time)
lifted = 1
layer = 8
spawn(time)
lifted = 0
layer = initial(layer)
// Returns a list of all tape objects connected to src, including itself.
/obj/item/tape/proc/gettapeline()
var/list/dirs = list()
if(tape_dir & NORTH)
dirs += NORTH
if(tape_dir & SOUTH)
dirs += SOUTH
if(tape_dir & WEST)
dirs += WEST
if(tape_dir & EAST)
dirs += EAST
var/list/obj/item/tape/tapeline = list()
for (var/obj/item/tape/T in get_turf(src))
tapeline += T
for(var/dir in dirs)
var/turf/cur = get_step(src, dir)
var/not_found = 0
while (!not_found)
not_found = 1
for (var/obj/item/tape/T in cur)
tapeline += T
not_found = 0
cur = get_step(cur, dir)
return tapeline
/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
@@ -173,27 +296,11 @@ var/list/tape_roll_applications = list()
return
user.show_viewers("<span class='notice'>\The [user] breaks \the [src]!</span>")
var/dir[2]
var/icon_dir = src.icon_state
if(icon_dir == "[src.icon_base]_h")
dir[1] = EAST
dir[2] = WEST
if(icon_dir == "[src.icon_base]_v")
dir[1] = NORTH
dir[2] = SOUTH
for(var/i=1;i<3;i++)
var/N = 0
var/turf/cur = get_step(src,dir[i])
while(N != 1)
N = 1
for (var/obj/item/tape/P in cur)
if(P.icon_state == icon_dir)
N = 0
qdel(P)
cur = get_step(cur,dir[i])
qdel(src)
return
for (var/obj/item/tape/T in gettapeline())
if(T == src)
continue
if(T.tape_dir & get_dir(T, src))
qdel(T)
qdel(src) //TODO: Dropping a trash item holding fibers/fingerprints of all broken tape parts
return
@@ -639,35 +639,36 @@
icon_state = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
storage_slots=21
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
max_storage_space = 42 //holds 21 items of w_class 2
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/lights/New()
..()
make_exact_fit()
/obj/item/weapon/storage/box/lights/bulbs/New()
..()
for(var/i = 0; i < 21; i++)
new /obj/item/weapon/light/bulb(src)
..()
/obj/item/weapon/storage/box/lights/tubes
name = "box of replacement tubes"
icon_state = "lighttube"
/obj/item/weapon/storage/box/lights/tubes/New()
..()
for(var/i = 0; i < 21; i++)
new /obj/item/weapon/light/tube(src)
..()
/obj/item/weapon/storage/box/lights/mixed
name = "box of replacement lights"
icon_state = "lightmixed"
/obj/item/weapon/storage/box/lights/mixed/New()
..()
for(var/i = 0; i < 14; i++)
new /obj/item/weapon/light/tube(src)
for(var/i = 0; i < 7; i++)
new /obj/item/weapon/light/bulb(src)
..()
/obj/item/weapon/storage/box/freezer
name = "portable freezer"
@@ -130,8 +130,7 @@
/obj/item/weapon/storage/firstaid/surgery
name = "surgery kit"
desc = "Contains tools for surgery."
storage_slots = 10
desc = "Contains tools for surgery. Has precise foam fitting for safe transport."
/obj/item/weapon/storage/firstaid/surgery/New()
..()
@@ -146,7 +145,8 @@
new /obj/item/weapon/bonegel(src)
new /obj/item/weapon/FixOVein(src)
new /obj/item/stack/medical/advanced/bruise_pack(src)
return
make_exact_fit()
/*
* Pill Bottles
@@ -0,0 +1,87 @@
// -----------------------------
// Laundry Basket
// -----------------------------
// An item designed for hauling the belongings of a character.
// So this cannot be abused for other uses, we make it two-handed and inable to have its storage looked into.
/obj/item/weapon/storage/laundry_basket
name = "laundry basket"
icon = 'icons/obj/janitor.dmi'
icon_state = "laundry-empty"
item_state = "laundry"
desc = "The peak of thousands of years of laundry evolution."
w_class = 5
max_w_class = 4
max_storage_space = 25 //20 for clothes + a bit of additional space for non-clothing items that were worn on body
storage_slots = 14
use_to_pickup = 1
allow_quick_empty = 1
allow_quick_gather = 1
collection_mode = 1
var/linked
/obj/item/weapon/storage/laundry_basket/attack_hand(mob/user as mob)
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.get_organ("r_hand")
if (user.hand)
temp = H.get_organ("l_hand")
if(!temp)
user << "<span class='warning'>You need two hands to pick this up!</span>"
return
if(user.get_inactive_hand())
user << "<span class='warning'>You need your other hand to be empty</span>"
return
return ..()
/obj/item/weapon/storage/laundry_basket/attack_self(mob/user as mob)
var/turf/T = get_turf(user)
user << "<span class='notice'>You dump the [src]'s contents onto \the [T].</span>"
return ..()
/obj/item/weapon/storage/laundry_basket/pickup(mob/user)
var/obj/item/weapon/storage/laundry_basket/offhand/O = new(user)
O.name = "[name] - second hand"
O.desc = "Your second grip on the [name]."
O.linked = src
user.put_in_inactive_hand(O)
linked = O
return
/obj/item/weapon/storage/laundry_basket/update_icon()
if(contents.len)
icon_state = "laundry-full"
else
icon_state = "laundry-empty"
return
/obj/item/weapon/storage/laundry_basket/MouseDrop(obj/over_object as obj)
if(over_object == usr)
return
else
return ..()
/obj/item/weapon/storage/laundry_basket/dropped(mob/user as mob)
qdel(linked)
return ..()
/obj/item/weapon/storage/laundry_basket/show_to(mob/user as mob)
return
/obj/item/weapon/storage/laundry_basket/open(mob/user as mob)
//Offhand
/obj/item/weapon/storage/laundry_basket/offhand
icon = 'icons/obj/weapons.dmi'
icon_state = "offhand"
name = "second hand"
use_to_pickup = 0
/obj/item/weapon/storage/laundry_basket/offhand/dropped(mob/user as mob)
user.drop_from_inventory(linked)
return
@@ -235,12 +235,16 @@
usr << "<span class='notice'>[src] is full, make some space.</span>"
return 0 //Storage item is full
if(can_hold.len && !is_type_in_list(W, can_hold))
if(!stop_messages)
if (istype(W, /obj/item/weapon/hand_labeler))
return 0
usr << "<span class='notice'>[src] cannot hold [W].</span>"
return 0
if(can_hold.len)
if(!is_type_in_list(W, can_hold))
if(!stop_messages && ! istype(W, /obj/item/weapon/hand_labeler))
usr << "<span class='notice'>[src] cannot hold \the [W].</span>"
return 0
var/max_instances = can_hold[W.type]
if(max_instances && instances_of_type_in_list(W, contents) >= max_instances)
if(!stop_messages && !istype(W, /obj/item/weapon/hand_labeler))
usr << "<span class='notice'>[src] has no more space specifically for \the [W].</span>"
return 0
if(cant_hold.len && is_type_in_list(W, cant_hold))
if(!stop_messages)
@@ -461,6 +465,17 @@
src.quick_empty()
return 1
/obj/item/weapon/storage/proc/make_exact_fit()
storage_slots = contents.len
can_hold.Cut()
max_w_class = 0
max_storage_space = 0
for(var/obj/item/I in src)
can_hold[I.type]++
max_w_class = max(I.w_class, max_w_class)
max_storage_space += I.get_storage_cost()
//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
//Returns -1 if the atom was not found on container.
/atom/proc/storage_depth(atom/container)
+28 -45
View File
@@ -102,70 +102,53 @@
user << "<span class='warning'>[src] is out of charge.</span>"
add_fingerprint(user)
/obj/item/weapon/melee/baton/attack(mob/M, mob/user)
if(status && (CLUMSY in user.mutations) && prob(50))
user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
user.Weaken(30)
deductcharge(hitcost)
return
return ..()
if(isrobot(M))
..()
return
/obj/item/weapon/melee/baton/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
if(isrobot(target))
return ..()
var/agony = agonyforce
var/stun = stunforce
var/mob/living/L = M
var/obj/item/organ/external/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
affecting = H.get_organ(hit_zone)
var/target_zone = check_zone(user.zone_sel.selecting)
if(user.a_intent == I_HURT)
if (!..()) //item/attack() does it's own messaging and logs
return 0 // item/attack() will return 1 if they hit, 0 if they missed.
agony *= 0.5 //whacking someone causes a much poorer contact than prodding them.
. = ..()
//whacking someone causes a much poorer electrical contact than deliberately prodding them.
agony *= 0.5
stun *= 0.5
//we can't really extract the actual hit zone from ..(), unfortunately. Just act like they attacked the area they intended to.
else
//copied from human_defense.dm - human defence code should really be refactored some time.
if (ishuman(L))
user.lastattacked = L //are these used at all, if we have logs?
L.lastattacker = user
if (user != L) // Attacking yourself can't miss
target_zone = get_zone_with_miss_chance(user.zone_sel.selecting, L)
if(!target_zone)
L.visible_message("<span class='danger'>\The [user] misses [L] with \the [src]!</span>")
return 0
var/mob/living/carbon/human/H = L
var/obj/item/organ/external/affecting = H.get_organ(target_zone)
if (affecting)
if(!status)
L.visible_message("<span class='warning'>[L] has been prodded in the [affecting.name] with [src] by [user]. Luckily it was off.</span>")
return 1
else
H.visible_message("<span class='danger'>[L] has been prodded in the [affecting.name] with [src] by [user]!</span>")
else if(!status)
if(affecting)
target.visible_message("<span class='warning'>[target] has been prodded in the [affecting.name] with [src] by [user]. Luckily it was off.</span>")
else
if(!status)
L.visible_message("<span class='warning'>[L] has been prodded with [src] by [user]. Luckily it was off.</span>")
return 1
else
L.visible_message("<span class='danger'>[L] has been prodded with [src] by [user]!</span>")
target.visible_message("<span class='warning'>[target] has been prodded with [src] by [user]. Luckily it was off.</span>")
else
if(affecting)
target.visible_message("<span class='danger'>[target] has been prodded in the [affecting.name] with [src] by [user]!</span>")
else
target.visible_message("<span class='danger'>[target] has been prodded with [src] by [user]!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
//stun effects
L.stun_effect_act(stun, agony, target_zone, src)
if(status)
target.stun_effect_act(stun, agony, hit_zone, src)
msg_admin_attack("[key_name(user)] stunned [key_name(target)] with the [src].")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
msg_admin_attack("[key_name(user)] stunned [key_name(L)] with the [src].")
deductcharge(hitcost)
deductcharge(hitcost)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.forcesay(hit_appends)
return 1
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.forcesay(hit_appends)
/obj/item/weapon/melee/baton/emp_act(severity)
if(bcell)
@@ -1,18 +1,10 @@
/* Weapons
* Contains:
* Banhammer
* Sword
* Classic Baton
*/
/*
* Banhammer
*/
/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]</b></font>"
user << "<font color='red'> You have <b>BANNED</b> [M]</font>"
/*
/*
* Classic Baton
*/
/obj/item/weapon/melee/classic_baton
@@ -34,33 +26,7 @@
else
user.take_organ_damage(2*force)
return
/*this is already called in ..()
src.add_fingerprint(user)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
*/
if (user.a_intent == I_HURT)
if(!..()) return
//playsound(src.loc, "swing_hit", 50, 1, -1)
if (M.stuttering < 8 && (!(HULK in M.mutations)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
M.stuttering = 8
M.Stun(8)
M.Weaken(8)
for(var/mob/O in viewers(M))
if (O.client) O.show_message("<span class='danger'>\The [M] has been beaten with \the [src] by [user]!</span>", 1, "<span class='warning'>You hear someone fall</span>", 2)
else
playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1)
M.Stun(5)
M.Weaken(5)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name(user)] attacked [key_name(user)] with [src.name] (INTENT: [uppertext(user.a_intent)])")
src.add_fingerprint(user)
for(var/mob/O in viewers(M))
if (O.client) O.show_message("<span class='danger'>\The [M] has been stunned with \the [src] by [user]!</span>", 1, "<span class='warning'>You hear someone fall</span>", 2)
return ..()
//Telescopic baton
/obj/item/weapon/melee/telebaton
+12 -2
View File
@@ -41,6 +41,10 @@
processing_objects.Remove(src)
if(istype(loc, /obj/item/device/transfer_valve))
var/obj/item/device/transfer_valve/TTV = loc
TTV.remove_tank(src)
..()
/obj/item/weapon/tank/examine(mob/user)
@@ -249,7 +253,10 @@
qdel(src)
else if(pressure > TANK_RUPTURE_PRESSURE)
//world << "<span class='notice'>[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]</span>"
#ifdef FIREDBG
log_debug("<span class='warning'>[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]</span>")
#endif
if(integrity <= 0)
var/turf/simulated/T = get_turf(src)
if(!T)
@@ -261,7 +268,10 @@
integrity--
else if(pressure > TANK_LEAK_PRESSURE)
//world << "<span class='notice'>[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]</span>"
#ifdef FIREDBG
log_debug("<span class='warning'>[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]</span>")
#endif
if(integrity <= 0)
var/turf/simulated/T = get_turf(src)
if(!T)
+5 -5
View File
@@ -115,7 +115,7 @@
item_state = "cutters_yellow"
/obj/item/weapon/wirecutters/attack(mob/living/carbon/C as mob, mob/user as mob)
if((C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/handcuffs/cable)))
if(user.a_intent == I_HELP && (C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/handcuffs/cable)))
usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\
"You cut \the [C]'s restraints with \the [src]!",\
"You hear cable being cut.")
@@ -337,18 +337,18 @@
if(!E)
return
switch(safety)
if(1)
if(FLASH_PROTECTION_MODERATE)
usr << "<span class='warning'>Your eyes sting a little.</span>"
E.damage += rand(1, 2)
if(E.damage > 12)
user.eye_blurry += rand(3,6)
if(0)
if(FLASH_PROTECTION_NONE)
usr << "<span class='warning'>Your eyes burn.</span>"
E.damage += rand(2, 4)
if(E.damage > 10)
E.damage += rand(4,10)
if(-1)
usr << "<span class='danger'>Your thermals intensify the welder's glow. Your eyes itch and burn severely.</span>"
if(FLASH_PROTECTION_REDUCED)
usr << "<span class='danger'>Your equipment intensify the welder's glow. Your eyes itch and burn severely.</span>"
user.eye_blurry += rand(12,20)
E.damage += rand(12, 16)
if(safety<2)
+3 -36
View File
@@ -1,18 +1,3 @@
/obj/item/weapon/banhammer
desc = "banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2.0
throw_speed = 7
throw_range = 15
attack_verb = list("banned")
suicide_act(mob/user)
viewers(user) << "<span class='danger'>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</span>"
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/obj/item/weapon/nullrod
name = "null rod"
@@ -37,6 +22,9 @@
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(M)
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "<span class='danger'>You don't have the dexterity to do this!</span>"
return
@@ -68,27 +56,6 @@
user << "<span class='notice'>You hit the floor with the [src].</span>"
call(/obj/effect/rune/proc/revealrunes)(src)
/obj/item/weapon/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
slot_flags = SLOT_BELT
force = 2
throwforce = 1
sharp = 1
edge = 1
w_class = 3
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
suicide_act(mob/user)
viewers(user) << "<span class='danger'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>"
return(BRUTELOSS)
/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/weapon/energy_net
name = "energy net"
desc = "It's a net made of green energy."
+5 -1
View File
@@ -46,7 +46,11 @@
/obj/proc/CouldUseTopic(var/mob/user)
var/atom/host = nano_host()
host.add_hiddenprint(user)
if(!isAI(user) && host.Adjacent(user))
// We are -probably- in physical contact with the object, better than how Topics() previously did it and always applied fingerprints.
host.add_fingerprint(user)
else
host.add_hiddenprint(user)
/obj/proc/CouldNotUseTopic(var/mob/user)
// Nada
@@ -0,0 +1,61 @@
/obj/structure/alien
name = "alien thing"
desc = "There's something alien about this."
icon = 'icons/mob/alien.dmi'
var/health = 50
/obj/structure/alien/proc/healthcheck()
if(health <=0)
density = 0
qdel(src)
return
/obj/structure/alien/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
return
/obj/structure/alien/ex_act(severity)
switch(severity)
if(1.0)
health-=50
if(2.0)
health-=50
if(3.0)
if (prob(50))
health-=50
else
health-=25
healthcheck()
return
/obj/structure/alien/hitby(AM as mob|obj)
..()
visible_message("<span class='danger'>\The [src] was hit by \the [AM].</span>")
var/tforce = 0
if(ismob(AM))
tforce = 10
else
tforce = AM:throwforce
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
health = max(0, health - tforce)
healthcheck()
..()
return
/obj/structure/alien/attack_generic()
attack_hand(usr)
/obj/structure/alien/attackby(var/obj/item/weapon/W, var/mob/user)
health = max(0, health - W.force)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
healthcheck()
..()
return
/obj/structure/alien/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group) return 0
if(istype(mover) && mover.checkpass(PASSGLASS))
return !opacity
return !density
+96
View File
@@ -0,0 +1,96 @@
#define MAX_PROGRESS 100
/obj/structure/alien/egg
desc = "It looks like a weird egg."
name = "egg"
icon_state = "egg_growing"
density = 0
anchored = 1
var/progress = 0
/obj/structure/alien/egg/New()
..()
processing_objects += src
/obj/structure/alien/egg/Destroy()
processing_objects -= src
..()
/obj/structure/alien/egg/CanUseTopic(var/mob/user)
return isobserver(user) ? STATUS_INTERACTIVE : STATUS_CLOSE
/obj/structure/alien/egg/Topic(href, href_list)
if(..())
return 1
if(href_list["spawn"])
attack_ghost(usr)
/obj/structure/alien/egg/process()
progress++
if(progress >= MAX_PROGRESS)
for(var/mob/M in dead_mob_list)
if(istype(M,/mob/dead) && M.client && M.client.prefs && (M.client.prefs.be_special & BE_ALIEN))
M << "<span class='notice'>An alien is ready to hatch! ([ghost_follow_link(src, M)]) (<a href='byond://?src=\ref[src];spawn=1'>spawn</a>)</span>"
processing_objects -= src
update_icon()
/obj/structure/alien/egg/update_icon()
if(progress == -1)
icon_state = "egg_hatched"
else if(progress < MAX_PROGRESS)
icon_state = "egg_growing"
else
icon_state = "egg"
/obj/structure/alien/egg/attack_ghost(var/mob/dead/observer/user)
if(progress == -1) //Egg has been hatched.
return
if(progress < MAX_PROGRESS)
user << "\The [src] has not yet matured."
return
if(!user.MayRespawn(1))
return
// Check for bans properly.
if(jobban_isbanned(user, "Xenomorph"))
user << "<span class='danger'>You are banned from playing a Xenomorph.</span>"
return
var/confirm = alert(user, "Are you sure you want to join as a Xenomorph larva?", "Become Larva", "No", "Yes")
if(!src || confirm != "Yes")
return
if(!user || !user.ckey)
return
if(progress == -1) //Egg has been hatched.
user << "Too slow..."
return
flick("egg_opening",src)
progress = -1 // No harvesting pls.
sleep(5)
if(!src || !user)
visible_message("<span class='alium'>\The [src] writhes with internal motion, but nothing comes out.</span>")
progress = MAX_PROGRESS // Someone else can have a go.
return // What a pain.
// Create the mob, transfer over key.
var/mob/living/carbon/alien/larva/larva = new(get_turf(src))
larva.ckey = user.ckey
spawn(-1)
if(user) qdel(user) // Remove the keyless ghost if it exists.
visible_message("<span class='alium'>\The [src] splits open with a wet slithering noise, and \the [larva] writhes free!</span>")
// Turn us into a hatched egg.
name = "hatched alien egg"
desc += " This one has hatched."
update_icon()
#undef MAX_PROGRESS
@@ -0,0 +1,19 @@
/obj/structure/alien/node
name = "alien weed node"
desc = "Some kind of strange, pulsating structure."
icon_state = "weednode"
health = 100
layer = 3.1
/obj/structure/alien/node/New()
..()
processing_objects += src
/obj/structure/alien/node/Destroy()
processing_objects -= src
..()
/obj/structure/alien/node/process()
if(locate(/obj/effect/plant) in loc)
return
new /obj/effect/plant(get_turf(src), plant_controller.seeds["xenomorph"])
@@ -0,0 +1,50 @@
/obj/structure/alien/resin
name = "resin"
desc = "Looks like some kind of slimy growth."
icon_state = "resin"
density = 1
opacity = 1
anchored = 1
health = 200
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Purple slime solidified into a wall."
icon_state = "resinwall"
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Purple slime just thin enough to let light pass through."
icon_state = "resinmembrane"
opacity = 0
health = 120
/obj/structure/alien/resin/New()
..()
var/turf/T = get_turf(src)
T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
/obj/structure/alien/resin/Destroy()
var/turf/T = get_turf(src)
T.thermal_conductivity = initial(T.thermal_conductivity)
..()
/obj/structure/alien/resin/attack_hand(var/mob/user)
if (HULK in user.mutations)
visible_message("<span class='danger'>\The [user] destroys \the [name]!</span>")
health = 0
else
// Aliens can get straight through these.
if(istype(user,/mob/living/carbon))
var/mob/living/carbon/M = user
if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
visible_message("<span class='alium'>\The [user] strokes \the [name] and it melts away!</span>")
health = 0
healthcheck()
return
visible_message("<span class='danger'>\The [user] claws at \the [src]!</span>")
// Todo check attack datums.
health -= rand(5,10)
healthcheck()
return
@@ -217,6 +217,15 @@
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
qdel(src)
return
if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len)
var/obj/item/weapon/storage/laundry_basket/LB = W
var/turf/T = get_turf(src)
for(var/obj/item/I in LB.contents)
LB.remove_from_storage(I, T)
user.visible_message("<span class='notice'>[user] empties \the [LB] into \the [src].</span>", \
"<span class='notice'>You empty \the [LB] into \the [src].</span>", \
"<span class='notice'>You hear rustling of clothes.</span>")
return
if(isrobot(user))
return
if(W.loc != user) // This should stop mounted modules ending up outside the module.
@@ -160,6 +160,6 @@
new /obj/item/clothing/suit/storage/hazardvest(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/weapon/cartridge/atmos(src)
new /obj/item/taperoll/engineering(src)
new /obj/item/taperoll/atmos(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos(src)
return
@@ -65,6 +65,8 @@
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(src.opened)
if(istype(W, /obj/item/weapon/storage/laundry_basket))
return ..(W,user)
if(istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(src.large)
+5 -2
View File
@@ -40,7 +40,7 @@
/obj/structure/inflatable/bullet_act(var/obj/item/projectile/Proj)
var/proj_damage = Proj.get_structure_damage()
if(!proj_damage) return
health -= proj_damage
..()
if(health <= 0)
@@ -82,6 +82,9 @@
if(health <= 0)
deflate(1)
/obj/structure/inflatable/CtrlClick()
hand_deflate()
/obj/structure/inflatable/proc/deflate(var/violent=0)
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
if(violent)
@@ -102,7 +105,7 @@
set category = "Object"
set src in oview(1)
if(isobserver(usr)) //to stop ghosts from deflating
if(isobserver(usr) || usr.restrained() || !usr.Adjacent(src))
return
verbs -= /obj/structure/inflatable/verb/hand_deflate
@@ -1,87 +0,0 @@
/obj/structure/lamarr
name = "lab cage"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "labcage1"
desc = "A glass lab container for storing interesting creatures."
density = 1
anchored = 1
unacidable = 1//Dissolving the case would also delete Lamarr
var/health = 30
var/occupied = 1
var/destroyed = 0
/obj/structure/lamarr/ex_act(severity)
switch(severity)
if (1)
new /obj/item/weapon/material/shard( src.loc )
Break()
qdel(src)
if (2)
if (prob(50))
src.health -= 15
src.healthcheck()
if (3)
if (prob(50))
src.health -= 5
src.healthcheck()
/obj/structure/lamarr/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
src.healthcheck()
return
/obj/structure/lamarr/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.density = 0
src.destroyed = 1
new /obj/item/weapon/material/shard( src.loc )
playsound(src, "shatter", 70, 1)
Break()
else
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
return
/obj/structure/lamarr/update_icon()
if(src.destroyed)
src.icon_state = "labcageb[src.occupied]"
else
src.icon_state = "labcage[src.occupied]"
return
/obj/structure/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.health -= W.force
src.healthcheck()
..()
return
/obj/structure/lamarr/attack_hand(mob/user as mob)
if (src.destroyed)
return
else
usr << "<span class='notice'>You kick the lab cage.</span>"
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << "<span class='warning'>[usr] kicks the lab cage.</span>"
src.health -= 2
healthcheck()
return
/obj/structure/lamarr/proc/Break()
if(occupied)
new /obj/item/clothing/mask/facehugger/lamarr(src.loc)
occupied = 0
update_icon()
return
/obj/item/clothing/mask/facehugger/lamarr
name = "Lamarr"
desc = "The worst she might do is attempt to... couple with your head."//hope we don't get sued over a harmless reference, rite?
sterile = 1
gender = FEMALE
/obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled
return
@@ -72,6 +72,9 @@ var/global/list/stool_cache = list() //haha stool
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
if (prob(5) && istype(M,/mob/living))
user.visible_message("<span class='danger'>[user] breaks [src] over [M]'s back!</span>")
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(M)
user.remove_from_mob(src)
dismantle()
qdel(src)
+17 -1
View File
@@ -293,7 +293,7 @@
if(usr.incapacitated())
return 0
if(anchored)
usr << "It is fastened to the floor therefore you can't rotate it!"
return 0
@@ -491,7 +491,23 @@
animate(src, color="#222222", time=5)
set_opacity(1)
/obj/structure/window/reinforced/crescent/attack_hand()
return
/obj/structure/window/reinforced/crescent/attackby()
return
/obj/structure/window/reinforced/crescent/ex_act()
return
/obj/structure/window/reinforced/crescent/hitby()
return
/obj/structure/window/reinforced/crescent/take_damage()
return
/obj/structure/window/reinforced/crescent/shatter()
return
/obj/machinery/button/windowtint
name = "window tint control"
@@ -70,12 +70,7 @@
/obj/effect/wingrille_spawn/reinforced/crescent
name = "Crescent window grille spawner"
icon_state = "r-wingrille"
win_path = /obj/structure/window/reinforced
/obj/effect/wingrille_spawn/reinforced/crescent/handle_window_spawn(var/obj/structure/window/W)
W.maxhealth = 1000000
W.health = 1000000
win_path = /obj/structure/window/reinforced/crescent
/obj/effect/wingrille_spawn/phoron
name = "phoron window grille spawner"