Tweaks and tidying

Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
This commit is contained in:
VerySoft
2023-07-03 02:09:51 -04:00
parent 37d27accec
commit 4628e467c2
45 changed files with 309 additions and 294 deletions
@@ -29,7 +29,7 @@
//The stuff we want to be revivable normally
/mob/living/simple_mob/animal
ic_revivable = TRUE
/mob/living/simple_mob/otie
/mob/living/simple_mob/vore/otie
ic_revivable = TRUE
/mob/living/simple_mob/vore
ic_revivable = TRUE