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Mob refactoring.
Updates Bump() code. Intents now use constants. Simple animals can now use languages without overriding say(). There is now a difference between being able to smash normal and reinforced walls. Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
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@@ -401,13 +401,13 @@
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faction = "neutral"
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melee_damage_lower = 0
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melee_damage_upper = 0
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wall_smash = 0
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environment_smash = 0
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destroy_surroundings = 0
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else
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faction = "carp"
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melee_damage_lower = initial(melee_damage_lower)
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melee_damage_upper = initial(melee_damage_upper)
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wall_smash = initial(wall_smash)
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environment_smash = initial(environment_smash)
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destroy_surroundings = initial(destroy_surroundings)
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/mob/living/simple_animal/hostile/carp/holodeck/gib()
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