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Mob refactoring.
Updates Bump() code. Intents now use constants. Simple animals can now use languages without overriding say(). There is now a difference between being able to smash normal and reinforced walls. Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
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@@ -71,7 +71,7 @@
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for (var/obj/effect/proc_holder/spell/S in M.spell_list)
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new_mob.spell_list += new S.type
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new_mob.a_intent = "hurt"
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new_mob.a_intent = I_HURT
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if(M.mind)
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M.mind.transfer_to(new_mob)
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else
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