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https://github.com/VOREStation/VOREStation.git
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Initialize fixing (#17279)
* Initialoize fixing * diff fix * add init grep test * fixed missed ones * . * some more * ,
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@@ -23,7 +23,7 @@
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var/min_harvests = -1
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var/list/harvest_loot = null // Should be an associative list for things to spawn, and their weights. An example would be a branch from a tree.
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/obj/structure/flora/Initialize()
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/obj/structure/flora/Initialize(mapload)
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. = ..()
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if(randomize_size)
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@@ -472,7 +472,7 @@
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max_harvests = 2
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min_harvests = 0
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/obj/structure/flora/mushroom/Initialize()
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/obj/structure/flora/mushroom/Initialize(mapload)
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. = ..()
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icon_state = "mush[rand(1,4)]"
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if(prob(50))
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@@ -545,7 +545,7 @@
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max_harvests = 2
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min_harvests = 0
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/obj/structure/flora/sif/subterranean/Initialize()
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/obj/structure/flora/sif/subterranean/Initialize(mapload)
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icon_state = "[initial(icon_state)][rand(1,2)]"
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. = ..()
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@@ -566,7 +566,7 @@
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min_harvests = 0
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harvest_loot = list(/obj/item/reagent_containers/food/snacks/grown/sif/eyebulbs = 1)
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/obj/structure/flora/sif/eyes/Initialize()
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/obj/structure/flora/sif/eyes/Initialize(mapload)
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icon_state = "[initial(icon_state)][rand(1,3)]"
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. = ..()
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@@ -593,7 +593,7 @@
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/obj/item/reagent_containers/food/snacks/grown/sif/wildwabback = 30
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)
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/obj/structure/flora/sif/tendrils/Initialize()
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/obj/structure/flora/sif/tendrils/Initialize(mapload)
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icon_state = "[initial(icon_state)][rand(1,3)]"
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. = ..()
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@@ -625,7 +625,7 @@
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var/variantnum = null
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/obj/structure/flora/sif/frostbelle/Initialize()
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/obj/structure/flora/sif/frostbelle/Initialize(mapload)
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. = ..()
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variantnum = rand(1,3)
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update_icon()
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@@ -14,7 +14,7 @@
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/obj/structure/flora/tree/bigtree/choose_icon_state()
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return "[base_state][rand(1, 4)]"
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/obj/structure/flora/tree/bigtree/Initialize()
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/obj/structure/flora/tree/bigtree/Initialize(mapload)
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. = ..()
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var/image/i = image('icons/obj/flora/moretrees_vr.dmi', "[icon_state]-b")
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@@ -29,4 +29,4 @@
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density = FALSE
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icon_state = "[icon_state]_stump"
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cut_overlays()
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set_light(0)
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set_light(0)
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@@ -15,7 +15,7 @@
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var/is_stump = FALSE // If true, suspends damage tracking and most other effects.
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var/indestructable = FALSE // If true, the tree cannot die.
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/obj/structure/flora/tree/Initialize()
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/obj/structure/flora/tree/Initialize(mapload)
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icon_state = choose_icon_state()
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return ..()
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@@ -284,7 +284,7 @@
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light_shift = rand(0, 5)
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return "[base_state][light_shift]"
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/obj/structure/flora/tree/sif/Initialize()
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/obj/structure/flora/tree/sif/Initialize(mapload)
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. = ..()
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update_icon()
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