Initialize fixing (#17279)

* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
This commit is contained in:
Kashargul
2025-03-08 13:59:29 -05:00
committed by GitHub
parent 76183beaa5
commit 46bea7cfa2
755 changed files with 1905 additions and 1904 deletions
@@ -106,7 +106,7 @@
var/static/list/possible_states = list("health", "spider", "slime", "emp", "species", "egg", "vent", "mindshock", "viral", "gland")
var/static/list/possible_tech = list(TECH_MATERIAL, TECH_ENGINEERING, TECH_PHORON, TECH_POWER, TECH_BIO, TECH_COMBAT, TECH_MAGNET, TECH_DATA)
/obj/item/prop/alien/junk/Initialize()
/obj/item/prop/alien/junk/Initialize(mapload)
. = ..()
icon_state = pick(possible_states)
var/list/techs = possible_tech.Copy()
@@ -17,7 +17,7 @@
bound_height = 128
var/has_misc_overlay = TRUE
/obj/structure/prop/altevian_jump_drive/Initialize()
/obj/structure/prop/altevian_jump_drive/Initialize(mapload)
.=..()
update_icon()
@@ -26,7 +26,7 @@
interaction_message = span_notice("The prismatic turret seems to be able to rotate.")
/obj/structure/prop/prism/Initialize()
/obj/structure/prop/prism/Initialize(mapload)
. = ..()
if(degrees_from_north)
animate(src, transform = turn(NORTH, degrees_from_north), time = 3)
@@ -197,7 +197,7 @@
for(var/obj/structure/prop/prism/P in my_turrets)
P.rotate_auto(new_bearing)
/obj/structure/prop/prismcontrol/Initialize()
/obj/structure/prop/prismcontrol/Initialize(mapload)
. = ..()
if(my_turrets.len) //Preset controls.
for(var/obj/structure/prop/prism/P in my_turrets)
@@ -251,7 +251,7 @@
/obj/structure/prop/machine/stamper/starts_on
icon_state = "stamper_on"
/obj/structure/prop/machine/stamper/starts_on/Initialize()
/obj/structure/prop/machine/stamper/starts_on/Initialize(mapload)
. = ..()
add_overlay("stamper_proc")
add_overlay("stamper_but")
+1 -1
View File
@@ -19,7 +19,7 @@
var/tally = 0 //The counter referenced against total_creature_max, or just to see how many mobs it has spawned.
var/total_creature_max //If set, it can spawn this many creatures, total, ever.
/obj/structure/prop/nest/Initialize()
/obj/structure/prop/nest/Initialize(mapload)
. = ..()
den_mobs = list()
START_PROCESSING(SSobj, src)
@@ -35,7 +35,7 @@
visible_message(span_cult("\The [src] is completely unaffected by the blast."))
return
/obj/machinery/door/blast/puzzle/Initialize()
/obj/machinery/door/blast/puzzle/Initialize(mapload)
. = ..()
implicit_material = get_material_by_name("dungeonium")
if(locks.len)
+1 -1
View File
@@ -22,7 +22,7 @@
return TRUE
return ..()
/obj/structure/cult/pylon/swarm/Initialize()
/obj/structure/cult/pylon/swarm/Initialize(mapload)
. = ..()
active_beams = list()
@@ -8,7 +8,7 @@
var/datum/looping_sound/sequence/morse/soundloop
var/message_to_play = "The quick brown fox jumps over the lazy dog."
/obj/structure/prop/transmitter/Initialize()
/obj/structure/prop/transmitter/Initialize(mapload)
soundloop = new(list(src), FALSE)
set_new_message(message_to_play)
soundloop.start()