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Initialize fixing (#17279)
* Initialoize fixing * diff fix * add init grep test * fixed missed ones * . * some more * ,
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@@ -6,7 +6,7 @@
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icon_state = "x4"
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var/obj/item/stack/type_to_spawn = null
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/obj/fiftyspawner/Initialize()
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/obj/fiftyspawner/Initialize(mapload)
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..()
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var/turf/T = get_turf(src)
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var/obj/structure/closet/C = locate() in T
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@@ -16,4 +16,4 @@
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/obj/fiftyspawner/rods
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name = "stack of rods" //this needs to be defined for cargo
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type_to_spawn = /obj/item/stack/rods
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type_to_spawn = /obj/item/stack/rods
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@@ -6,7 +6,7 @@
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gender = NEUTER
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matter = null // Don't shove it in the autholathe.
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/obj/item/stack/material/cyborg/Initialize()
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/obj/item/stack/material/cyborg/Initialize(mapload)
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. = ..()
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name = "[material.display_name] synthesiser"
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desc = "A device that synthesises [material.display_name]."
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@@ -22,7 +22,7 @@
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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/obj/item/stack/material/Initialize()
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/obj/item/stack/material/Initialize(mapload)
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. = ..()
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randpixel_xy()
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@@ -26,7 +26,7 @@
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stacktype = /obj/item/stack/rods
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no_variants = TRUE
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/obj/item/stack/rods/Initialize()
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/obj/item/stack/rods/Initialize(mapload)
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. = ..()
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recipes = rods_recipes
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update_icon()
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@@ -6,7 +6,7 @@
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var/obj/item/stack/wetleather/drying = null
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/obj/structure/tanning_rack/Initialize()
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/obj/structure/tanning_rack/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src) // SSObj fires ~every 2s , starting from wetness 30 takes ~1m
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@@ -64,4 +64,4 @@
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update_icon()
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/obj/structure/tanning_rack/attack_robot(var/mob/user)
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attack_hand(user) // That has checks to
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attack_hand(user) // That has checks to
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