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Merge pull request #4243 from mistyLuminescence/gridchecker
Grid checker is now dense and anchored
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@@ -4,6 +4,8 @@
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than the alternative."
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icon_state = "gridchecker_on"
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circuit = /obj/item/weapon/circuitboard/grid_checker
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density = 1
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anchored = 1
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var/power_failing = FALSE // Turns to TRUE when the grid check event is fired by the Game Master, or perhaps a cheeky antag.
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// Wire stuff below.
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var/datum/wires/grid_checker/wires
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