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Makes surgery steps have names. Exclusive Steps.
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@@ -8,6 +8,7 @@
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/glue_bone
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surgery_name = "Glue Bone"
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allowed_tools = list(
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/obj/item/weapon/surgical/bonegel = 100
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)
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@@ -52,6 +53,7 @@
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/set_bone
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surgery_name = "Set Bone"
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allowed_tools = list(
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/obj/item/weapon/surgical/bonesetter = 100
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)
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@@ -98,6 +100,7 @@
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/mend_skull
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surgery_name = "Mend Skull"
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allowed_tools = list(
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/obj/item/weapon/surgical/bonesetter = 100
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)
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@@ -139,6 +142,7 @@
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/finish_bone
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surgery_name = "Finish Mending Bone"
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allowed_tools = list(
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/obj/item/weapon/surgical/bonegel = 100
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)
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@@ -182,6 +186,7 @@
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/clamp_bone
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surgery_name = "Clamp Bone"
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allowed_tools = list(
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/obj/item/weapon/surgical/bone_clamp = 100
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)
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@@ -218,4 +223,4 @@
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='danger'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>" , \
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"<span class='danger'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(BRUISE, 5)
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affected.createwound(BRUISE, 5)
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