Deprecate the stream operator

This commit is contained in:
Arokha Sieyes
2020-02-12 19:38:43 -05:00
committed by Leshana
parent c8a8987610
commit 47ccc655db
762 changed files with 4492 additions and 4464 deletions
+5 -5
View File
@@ -109,7 +109,7 @@
/obj/effect/alien/resin/attack_hand()
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (HULK in usr.mutations)
usr << "<span class='notice'>You easily destroy the [name].</span>"
to_chat(usr, "<span class='notice'>You easily destroy the [name].</span>")
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] destroys the [name]!</span>", 1)
health = 0
@@ -125,7 +125,7 @@
healthcheck()
return
usr << "<span class='notice'>You claw at the [name].</span>"
to_chat(usr, "<span class='notice'>You claw at the [name].</span>")
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] claws at the [name]!</span>", 1)
health -= rand(5,10)
@@ -476,14 +476,14 @@ Alien plants should do something if theres a lot of poison
switch(status)
if(BURST)
user << "<span class='warning'>You clear the hatched egg.</span>"
to_chat(user, "<span class='warning'>You clear the hatched egg.</span>")
qdel(src)
return
/* if(GROWING)
user << "<span class='warning'>The child is not developed yet.</span>"
to_chat(user, "<span class='warning'>The child is not developed yet.</span>")
return
if(GROWN)
user << "<span class='warning'>You retrieve the child.</span>"
to_chat(user, "<span class='warning'>You retrieve the child.</span>")
Burst(0)
return
+2 -2
View File
@@ -168,7 +168,7 @@
user.visible_message("<span class='warning'>[user] smashes through the foamed metal.</span>", "<span class='notice'>You smash through the metal foam wall.</span>")
qdel(src)
else
user << "<span class='notice'>You hit the metal foam but bounce off it.</span>"
to_chat(user, "<span class='notice'>You hit the metal foam but bounce off it.</span>")
return
/obj/structure/foamedmetal/attackby(var/obj/item/I, var/mob/user)
@@ -184,4 +184,4 @@
user.visible_message("<span class='warning'>[user] smashes through the foamed metal.</span>", "<span class='notice'>You smash through the foamed metal with \the [I].</span>")
qdel(src)
else
user << "<span class='notice'>You hit the metal foam to no effect.</span>"
to_chat(user, "<span class='notice'>You hit the metal foam to no effect.</span>")
@@ -130,7 +130,7 @@ var/global/list/image/splatter_cache=list()
return
var/taken = rand(1,amount)
amount -= taken
user << "<span class='notice'>You get some of \the [src] on your hands.</span>"
to_chat(user, "<span class='notice'>You get some of \the [src] on your hands.</span>")
if (!user.blood_DNA)
user.blood_DNA = list()
user.blood_DNA |= blood_DNA.Copy()
@@ -176,7 +176,7 @@ var/global/list/image/splatter_cache=list()
/obj/effect/decal/cleanable/blood/writing/examine(mob/user)
..(user)
user << "It reads: <font color='[basecolor]'>\"[message]\"</font>"
to_chat(user, "It reads: <font color='[basecolor]'>\"[message]\"</font>")
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
@@ -16,7 +16,7 @@
anchored = 1
/obj/effect/decal/cleanable/ash/attack_hand(mob/user as mob)
user << "<span class='notice'>[src] sifts through your fingers.</span>"
to_chat(user, "<span class='notice'>[src] sifts through your fingers.</span>")
var/turf/simulated/floor/F = get_turf(src)
if (istype(F))
F.dirt += 4
@@ -33,12 +33,12 @@
//must place on a wall and user must not be inside a closet/mecha/whatever
var/turf/W = A
if (!iswall(W) || !isturf(user.loc))
user << "<span class='warning'>You can't place this here!</span>"
to_chat(user, "<span class='warning'>You can't place this here!</span>")
return
var/placement_dir = get_dir(user, W)
if (!(placement_dir in cardinal))
user << "<span class='warning'>You must stand directly in front of the wall you wish to place that on.</span>"
to_chat(user, "<span class='warning'>You must stand directly in front of the wall you wish to place that on.</span>")
return
//just check if there is a poster on or adjacent to the wall
@@ -54,10 +54,10 @@
break
if (stuff_on_wall)
user << "<span class='notice'>There is already a poster there!</span>"
to_chat(user, "<span class='notice'>There is already a poster there!</span>")
return
user << "<span class='notice'>You start placing the poster on the wall...</span>" //Looks like it's uncluttered enough. Place the poster.
to_chat(user, "<span class='notice'>You start placing the poster on the wall...</span>") //Looks like it's uncluttered enough. Place the poster.
var/obj/structure/sign/poster/P = new poster_type(user.loc, placement_dir=get_dir(user, W), serial=serial_number, itemtype = src.type)
@@ -70,7 +70,7 @@
if(!P) return
if(iswall(W) && user && P.loc == user.loc) //Let's check if everything is still there
user << "<span class='notice'>You place the poster!</span>"
to_chat(user, "<span class='notice'>You place the poster!</span>")
else
P.roll_and_drop(P.loc)
@@ -148,10 +148,10 @@
if(W.is_wirecutter())
playsound(src.loc, W.usesound, 100, 1)
if(ruined)
user << "<span class='notice'>You remove the remnants of the poster.</span>"
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
qdel(src)
else
user << "<span class='notice'>You carefully remove the poster from the wall.</span>"
to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
roll_and_drop(user.loc)
return
+1 -1
View File
@@ -56,7 +56,7 @@
icon_state = "mummified2"
/obj/effect/decal/remains/attack_hand(mob/user as mob)
user << "<span class='notice'>[src] sinks together into a pile of ash.</span>"
to_chat(user, "<span class='notice'>[src] sinks together into a pile of ash.</span>")
var/turf/simulated/floor/F = get_turf(src)
if (istype(F))
new /obj/effect/decal/cleanable/ash(F)
+4 -4
View File
@@ -251,7 +251,7 @@ steam.start() -- spawns the effect
B.damage = (B.damage/2)
projectiles += B
destroyed_event.register(B, src, /obj/effect/effect/smoke/bad/proc/on_projectile_delete)
world << "Damage is: [B.damage]"
to_world("Damage is: [B.damage]")
return 1
/obj/effect/effect/smoke/bad/proc/on_projectile_delete(obj/item/projectile/beam/proj)
@@ -511,10 +511,10 @@ steam.start() -- spawns the effect
s.start()
for(var/mob/M in viewers(5, location))
M << "<span class='warning'>The solution violently explodes.</span>"
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
for(var/mob/M in viewers(1, location))
if (prob (50 * amount))
M << "<span class='warning'>The explosion knocks you down.</span>"
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
M.Weaken(rand(1,5))
return
else
@@ -537,7 +537,7 @@ steam.start() -- spawns the effect
flash = (amount/4) * flashing_factor
for(var/mob/M in viewers(8, location))
M << "<span class='warning'>The solution violently explodes.</span>"
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
explosion(
location,
+1 -1
View File
@@ -18,7 +18,7 @@
proc/Gib(atom/location, var/datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
world << "<span class='warning'>Gib list length mismatch!</span>"
to_world("<span class='warning'>Gib list length mismatch!</span>")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
+1 -1
View File
@@ -67,7 +67,7 @@
if (istype(W, /obj/item/weapon/shovel))
user.visible_message("<span class='notice'>[user] begins to shovel away \the [src].</span>")
if(do_after(user, 40))
user << "<span class='notice'>You have finished shoveling!</span>"
to_chat(user, "<span class='notice'>You have finished shoveling!</span>")
qdel(src)
return
+1 -1
View File
@@ -238,7 +238,7 @@
O.owner.apply_damage(1, TOX, O.organ_tag)
if(world.time > last_itch + 30 SECONDS)
last_itch = world.time
O.owner << "<span class='notice'>Your [O.name] itches...</span>"
to_chat(O.owner, "<span class='notice'>Your [O.name] itches...</span>")
else if(prob(1))
src.visible_message("<span class='notice'>\The [src] skitters.</span>")