Deprecate the stream operator

This commit is contained in:
Arokha Sieyes
2020-02-12 19:38:43 -05:00
committed by Leshana
parent c8a8987610
commit 47ccc655db
762 changed files with 4492 additions and 4464 deletions
+23 -23
View File
@@ -220,10 +220,10 @@
if (user.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
return
if(!temp)
user << "<span class='notice'>You try to use your hand, but realize it is no longer attached!</span>"
to_chat(user, "<span class='notice'>You try to use your hand, but realize it is no longer attached!</span>")
return
var/old_loc = src.loc
@@ -369,12 +369,12 @@ var/list/global/slot_flags_enumeration = list(
if(slot_wear_id)
if(!H.w_uniform && (slot_w_uniform in mob_equip))
if(!disable_warning)
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>")
return 0
if(slot_l_store, slot_r_store)
if(!H.w_uniform && (slot_w_uniform in mob_equip))
if(!disable_warning)
H << "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>"
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [name].</span>")
return 0
if(slot_flags & SLOT_DENYPOCKET)
return 0
@@ -383,11 +383,11 @@ var/list/global/slot_flags_enumeration = list(
if(slot_s_store)
if(!H.wear_suit && (slot_wear_suit in mob_equip))
if(!disable_warning)
H << "<span class='warning'>You need a suit before you can attach this [name].</span>"
to_chat(H, "<span class='warning'>You need a suit before you can attach this [name].</span>")
return 0
if(!H.wear_suit.allowed)
if(!disable_warning)
usr << "<span class='warning'>You somehow have a suit with no defined allowed items for suit storage, stop that.</span>"
to_chat(usr, "<span class='warning'>You somehow have a suit with no defined allowed items for suit storage, stop that.</span>")
return 0
if( !(istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed)) )
return 0
@@ -413,7 +413,7 @@ var/list/global/slot_flags_enumeration = list(
break
if(!allow)
if(!disable_warning)
H << "<span class='warning'>You're not wearing anything you can attach this [name] to.</span>"
to_chat(H, "<span class='warning'>You're not wearing anything you can attach this [name] to.</span>")
return 0
return 1
@@ -437,20 +437,20 @@ var/list/global/slot_flags_enumeration = list(
if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr))
return
if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))//Is humanoid, and is not a brain
usr << "<span class='warning'>You can't pick things up!</span>"
to_chat(usr, "<span class='warning'>You can't pick things up!</span>")
return
var/mob/living/carbon/C = usr
if( usr.stat || usr.restrained() )//Is not asleep/dead and is not restrained
usr << "<span class='warning'>You can't pick things up!</span>"
to_chat(usr, "<span class='warning'>You can't pick things up!</span>")
return
if(src.anchored) //Object isn't anchored
usr << "<span class='warning'>You can't pick that up!</span>"
to_chat(usr, "<span class='warning'>You can't pick that up!</span>")
return
if(C.get_active_hand()) //Hand is not full
usr << "<span class='warning'>Your hand is full.</span>"
to_chat(usr, "<span class='warning'>Your hand is full.</span>")
return
if(!istype(src.loc, /turf)) //Object is on a turf
usr << "<span class='warning'>You can't pick that up!</span>"
to_chat(usr, "<span class='warning'>You can't pick that up!</span>")
return
//All checks are done, time to pick it up!
usr.UnarmedAttack(src)
@@ -485,11 +485,11 @@ var/list/global/slot_flags_enumeration = list(
for(var/obj/item/protection in list(H.head, H.wear_mask, H.glasses))
if(protection && (protection.body_parts_covered & EYES))
// you can't stab someone in the eyes wearing a mask!
user << "<span class='warning'>You're going to need to remove the eye covering first.</span>"
to_chat(user, "<span class='warning'>You're going to need to remove the eye covering first.</span>")
return
if(!M.has_eyes())
user << "<span class='warning'>You cannot locate any eyes on [M]!</span>"
to_chat(user, "<span class='warning'>You cannot locate any eyes on [M]!</span>")
return
//this should absolutely trigger even if not aim-impaired in some way
@@ -511,7 +511,7 @@ var/list/global/slot_flags_enumeration = list(
//if((CLUMSY in user.mutations) && prob(50))
// M = user
/*
M << "<span class='warning'>You stab yourself in the eye.</span>"
to_chat(M, "<span class='warning'>You stab yourself in the eye.</span>")
M.sdisabilities |= BLIND
M.weakened += 4
M.adjustBruteLoss(10)
@@ -524,8 +524,8 @@ var/list/global/slot_flags_enumeration = list(
if(H != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("<span class='danger'>[M] has been stabbed in the eye with [src] by [user].</span>", 1)
M << "<span class='danger'>[user] stabs you in the eye with [src]!</span>"
user << "<span class='danger'>You stab [M] in the eye with [src]!</span>"
to_chat(M, "<span class='danger'>[user] stabs you in the eye with [src]!</span>")
to_chat(user, "<span class='danger'>You stab [M] in the eye with [src]!</span>")
else
user.visible_message( \
"<span class='danger'>[user] has stabbed themself with [src]!</span>", \
@@ -536,17 +536,17 @@ var/list/global/slot_flags_enumeration = list(
if(eyes.damage >= eyes.min_bruised_damage)
if(M.stat != 2)
if(!(eyes.robotic >= ORGAN_ROBOT)) //robot eyes bleeding might be a bit silly
M << "<span class='danger'>Your eyes start to bleed profusely!</span>"
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
if(prob(50))
if(M.stat != 2)
M << "<span class='warning'>You drop what you're holding and clutch at your eyes!</span>"
to_chat(M, "<span class='warning'>You drop what you're holding and clutch at your eyes!</span>")
M.drop_item()
M.eye_blurry += 10
M.Paralyse(1)
M.Weaken(4)
if (eyes.damage >= eyes.min_broken_damage)
if(M.stat != 2)
M << "<span class='warning'>You go blind!</span>"
to_chat(M, "<span class='warning'>You go blind!</span>")
var/obj/item/organ/external/affecting = H.get_organ(BP_HEAD)
if(affecting.take_damage(7))
M:UpdateDamageIcon()
@@ -636,13 +636,13 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
var/cannotzoom
if((usr.stat && !zoom) || !(istype(usr,/mob/living/carbon/human)))
usr << "You are unable to focus through the [devicename]"
to_chat(usr, "You are unable to focus through the [devicename]")
cannotzoom = 1
else if(!zoom && global_hud.darkMask[1] in usr.client.screen)
usr << "Your visor gets in the way of looking through the [devicename]"
to_chat(usr, "Your visor gets in the way of looking through the [devicename]")
cannotzoom = 1
else if(!zoom && usr.get_active_hand() != src)
usr << "You are too distracted to look through the [devicename], perhaps if it was in your active hand this might work better"
to_chat(usr, "You are too distracted to look through the [devicename], perhaps if it was in your active hand this might work better")
cannotzoom = 1
//We checked above if they are a human and returned already if they weren't.