VS: Tweak some icon blending

This commit is contained in:
Aronai Sieyes
2020-05-18 13:42:42 -04:00
parent e3b5d24c8b
commit 48563200ce
5 changed files with 14 additions and 69 deletions
+2 -2
View File
@@ -770,13 +770,13 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
if(!inhands)
apply_custom(standing_icon) //Pre-image overridable proc to customize the thing
apply_addblends(icon2use,standing_icon) //Some items have ICON_ADD blend shaders
if(istype(clip_mask)) //VOREStation Edit - For taur bodies/tails clipping off parts of uniforms and suits.
standing_icon = get_icon_difference(standing_icon, clip_mask, 1)
var/image/standing = image(standing_icon)
standing.alpha = alpha
standing.color = color
standing.layer = layer2use
if(istype(clip_mask)) //VOREStation Edit - For taur bodies/tails clipping off parts of uniforms and suits.
standing.filters += filter(type = "alpha", icon = clip_mask)
//Apply any special features
if(!inhands)