diff --git a/code/game/objects/items/contraband.dm b/code/game/objects/items/contraband.dm index 5a61859e41d..5441f83cca2 100644 --- a/code/game/objects/items/contraband.dm +++ b/code/game/objects/items/contraband.dm @@ -27,4 +27,4 @@ new /obj/item/weapon/reagent_containers/pill/zoom( src ) new /obj/item/weapon/reagent_containers/pill/zoom( src ) new /obj/item/weapon/reagent_containers/pill/zoom( src ) - new /obj/item/weapon/reagent_containers/pill/zoom( src ) \ No newline at end of file + new /obj/item/weapon/reagent_containers/pill/zoom( src ) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 7a8b8efc635..16bde74e693 100755 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -1414,4 +1414,4 @@ var/global/list/obj/item/device/pda/PDAs = list() // Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP /obj/item/device/pda/emp_act(severity) for(var/atom/A in src) - A.emp_act(severity) \ No newline at end of file + A.emp_act(severity) diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 7767ecd3074..f1f5b9502aa 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -173,4 +173,4 @@ var/obj/item/rig_module/module = src.loc.loc if(!module.holder || !direction) return - module.holder.forced_move(direction)*/ \ No newline at end of file + module.holder.forced_move(direction)*/ diff --git a/code/game/objects/items/devices/binoculars.dm b/code/game/objects/items/devices/binoculars.dm index e1c7b18a72a..0cafa7679c9 100644 --- a/code/game/objects/items/devices/binoculars.dm +++ b/code/game/objects/items/devices/binoculars.dm @@ -15,4 +15,4 @@ /obj/item/device/binoculars/attack_self(mob/user) - zoom() \ No newline at end of file + zoom() diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index 23ae4724bc3..978cfdb304a 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -142,4 +142,4 @@ /obj/effect/dummy/chameleon/Del() master.disrupt(0) - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/items/devices/debugger.dm b/code/game/objects/items/devices/debugger.dm index 3e952671a08..3168e00feb2 100644 --- a/code/game/objects/items/devices/debugger.dm +++ b/code/game/objects/items/devices/debugger.dm @@ -5,9 +5,9 @@ */ /obj/item/device/debugger - icon = 'icons/obj/hacktool.dmi' name = "debugger" desc = "Used to debug electronic equipment." + icon = 'icons/obj/hacktool.dmi' icon_state = "hacktool-g" flags = FPRINT | TABLEPASS| CONDUCT force = 5.0 @@ -43,4 +43,4 @@ user << "\red There is a software error with the device." else user << "\blue The device's software appears to be fine." - return 1 \ No newline at end of file + return 1 diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 14f22059ad2..35ff3b720ab 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -223,4 +223,4 @@ icon_state = initial(icon_state) /obj/item/device/flashlight/slime/attack_self(mob/user) - return //Bio-luminescence does not toggle. \ No newline at end of file + return //Bio-luminescence does not toggle. diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index ff9ffbcda39..c6238f26483 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -191,4 +191,4 @@ #undef LIGHT_OK #undef LIGHT_EMPTY #undef LIGHT_BROKEN -#undef LIGHT_BURNED \ No newline at end of file +#undef LIGHT_BURNED diff --git a/code/game/objects/items/devices/megaphone.dm b/code/game/objects/items/devices/megaphone.dm index 371fe3b8c40..db79c6390bc 100644 --- a/code/game/objects/items/devices/megaphone.dm +++ b/code/game/objects/items/devices/megaphone.dm @@ -52,4 +52,4 @@ emagged = 1 insults = rand(1, 3)//to prevent dickflooding return - return \ No newline at end of file + return diff --git a/code/game/objects/items/devices/modkit.dm b/code/game/objects/items/devices/modkit.dm index e038d137605..8788eaf0f2a 100644 --- a/code/game/objects/items/devices/modkit.dm +++ b/code/game/objects/items/devices/modkit.dm @@ -69,4 +69,4 @@ /obj/item/device/modkit/tajaran name = "tajaran hardsuit modification kit" desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran." - target_species = "Tajara" \ No newline at end of file + target_species = "Tajara" diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 2a5df89510a..6378f8823f0 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -19,4 +19,4 @@ matter = list("metal" = 50,"glass" = 20) origin_tech = "magnets=1;engineering=1" - var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage \ No newline at end of file + var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index d328169d1e7..e8ca9c39299 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -1,8 +1,8 @@ // Powersink - used to drain station power /obj/item/device/powersink - desc = "A nulling power sink which drains energy from electrical systems." name = "power sink" + desc = "A nulling power sink which drains energy from electrical systems." icon_state = "powersink0" item_state = "electronic" w_class = 4.0 diff --git a/code/game/objects/items/devices/radio/beacon.dm b/code/game/objects/items/devices/radio/beacon.dm index de084253bf3..ef332fa336b 100644 --- a/code/game/objects/items/devices/radio/beacon.dm +++ b/code/game/objects/items/devices/radio/beacon.dm @@ -46,4 +46,4 @@ new /obj/machinery/power/singularity_beacon/syndicate( user.loc ) playsound(src, 'sound/effects/pop.ogg', 100, 1, 1) del(src) - return \ No newline at end of file + return diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 3e57d9d03c9..bfc9e8f69b4 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -31,7 +31,7 @@ return user << "The following channels are built-in:" - user << radio_desc + user << radio_desc /obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel) if (channel == "special") @@ -61,7 +61,7 @@ /obj/item/device/radio/headset/binary origin_tech = "syndicate=3" - ks1type = /obj/item/device/encryptionkey/binary + ks1type = /obj/item/device/encryptionkey/binary /obj/item/device/radio/headset/headset_sec name = "security radio headset" diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm index 21ed5cf2aaf..f32b5256b54 100644 --- a/code/game/objects/items/devices/suit_cooling.dm +++ b/code/game/objects/items/devices/suit_cooling.dm @@ -182,4 +182,4 @@ if (cell) user << "The charge meter reads [round(cell.percent())]%." else - user << "It doesn't have a power cell installed." \ No newline at end of file + user << "It doesn't have a power cell installed." diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index 88f5ad18308..f5e43436b9a 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -1,6 +1,6 @@ /obj/item/device/taperecorder - desc = "A device that can record up to an hour of dialogue and play it back. It automatically translates the content in playback." name = "universal recorder" + desc = "A device that can record up to an hour of dialogue and play it back. It automatically translates the content in playback." icon_state = "taperecorderidle" item_state = "analyzer" w_class = 2.0 diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 33149b06a4b..52e5e220f24 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -29,7 +29,6 @@ effective or pretty fucking useless. var/times_used = 0 //Number of times it's been used. var/max_uses = 2 - /obj/item/device/batterer/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0) if(!user) return if(times_used >= max_uses) @@ -55,7 +54,3 @@ effective or pretty fucking useless. times_used += 1 if(times_used >= max_uses) icon_state = "battererburnt" - - - - diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index 8cace9a2235..36c3b3d11f2 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -1,8 +1,8 @@ /obj/item/device/transfer_valve - icon = 'icons/obj/assemblies.dmi' name = "tank transfer valve" - icon_state = "valve_1" desc = "Regulates the transfer of air between two tanks" + icon = 'icons/obj/assemblies.dmi' + icon_state = "valve_1" var/obj/item/weapon/tank/tank_one var/obj/item/weapon/tank/tank_two var/obj/item/device/attached_device @@ -210,4 +210,4 @@ // this doesn't do anything but the timer etc. expects it to be here // eventually maybe have it update icon to show state (timer, prox etc.) like old bombs /obj/item/device/transfer_valve/proc/c_state() - return \ No newline at end of file + return diff --git a/code/game/objects/items/devices/violin.dm b/code/game/objects/items/devices/violin.dm index 63f7828fc80..e116689c9ad 100644 --- a/code/game/objects/items/devices/violin.dm +++ b/code/game/objects/items/devices/violin.dm @@ -390,4 +390,4 @@ for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) - return \ No newline at end of file + return diff --git a/code/game/objects/items/devices/whistle.dm b/code/game/objects/items/devices/whistle.dm index 3100b914349..befba4b133e 100644 --- a/code/game/objects/items/devices/whistle.dm +++ b/code/game/objects/items/devices/whistle.dm @@ -35,4 +35,4 @@ emagged = 1 insults = rand(1, 3)//to prevent dickflooding return - return \ No newline at end of file + return diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm index db77317eada..e341a8747f0 100644 --- a/code/game/objects/items/latexballoon.dm +++ b/code/game/objects/items/latexballoon.dm @@ -45,4 +45,4 @@ /obj/item/latexballon/attackby(obj/item/W as obj, mob/user as mob) if (can_puncture(W)) - burst() \ No newline at end of file + burst() diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 2f0b67d31d8..1d92cb9a818 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -178,4 +178,4 @@ b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4) b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4) - Target.bulletholes.Add(src) \ No newline at end of file + Target.bulletholes.Add(src) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index eeca2089ee8..c87b57b043a 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -259,4 +259,4 @@ return affecting.status |= ORGAN_SPLINTED use(1) - return \ No newline at end of file + return diff --git a/code/game/objects/items/stacks/nanopaste.dm b/code/game/objects/items/stacks/nanopaste.dm index db0ab6b0884..798c6c0511f 100644 --- a/code/game/objects/items/stacks/nanopaste.dm +++ b/code/game/objects/items/stacks/nanopaste.dm @@ -42,4 +42,4 @@ if (do_surgery(H,user,src)) return else - user << "Nothing to fix in here." \ No newline at end of file + user << "Nothing to fix in here." diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 72339452e77..a3e7ed53e28 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -133,4 +133,4 @@ var/obj/item/stack/sheet/leather/HS = new(src.loc) HS.amount = 1 wetness = initial(wetness) - src.use(1) \ No newline at end of file + src.use(1) diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 530c9b5b88e..f3b8face4eb 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -200,4 +200,4 @@ obj/item/stack/sheet/mineral/iron/New() sheettype = "osmium" origin_tech = "materials=5" color = "#9999FF" - perunit = 2000 \ No newline at end of file + perunit = 2000 diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index de2973fc794..907bbdf2493 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -200,4 +200,4 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \ /obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null) recipes = cardboard_recipes - return ..() \ No newline at end of file + return ..() diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm index fdcc6747b64..b140b4e6fd9 100644 --- a/code/game/objects/items/stacks/sheets/sheets.dm +++ b/code/game/objects/items/stacks/sheets/sheets.dm @@ -23,4 +23,4 @@ else for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z)) S.add(stack,user) - ..()*/ \ No newline at end of file + ..()*/ diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index c3fa049b17e..e14c7f2b1e6 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -265,4 +265,4 @@ New(title, recipes, req_amount = 1) src.title = title src.recipes = recipes - src.req_amount = req_amount \ No newline at end of file + src.req_amount = req_amount diff --git a/code/game/objects/items/stacks/tiles/light.dm b/code/game/objects/items/stacks/tiles/light.dm index e869c8d0ee4..f346d216a77 100644 --- a/code/game/objects/items/stacks/tiles/light.dm +++ b/code/game/objects/items/stacks/tiles/light.dm @@ -33,4 +33,4 @@ new/obj/item/stack/light_w(user.loc) if(amount <= 0) user.drop_from_inventory(src) - del(src) \ No newline at end of file + del(src) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 7ca0d4b2235..837824bf395 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -113,7 +113,7 @@ * Fake singularity */ /obj/item/toy/spinningtoy - name = "Gravitational Singularity" + name = "gravitational singularity" desc = "\"Singulo\" brand spinning toy." icon = 'icons/obj/singularity.dmi' icon_state = "singularity_s1" @@ -420,7 +420,7 @@ * Water flower */ /obj/item/toy/waterflower - name = "Water Flower" + name = "water flower" desc = "A seemingly innocent sunflower...with a twist." icon = 'icons/obj/harvest.dmi' icon_state = "sunflower" @@ -645,4 +645,4 @@ item_state = "inflatable" flags = FPRINT | TABLEPASS icon = 'icons/obj/clothing/belts.dmi' - slot_flags = SLOT_BELT \ No newline at end of file + slot_flags = SLOT_BELT diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm index 756812ccb18..fb86d964c69 100644 --- a/code/game/objects/items/trash.dm +++ b/code/game/objects/items/trash.dm @@ -2,56 +2,71 @@ //TODO: Make this an item var or something... //Added by Jack Rost -/obj/item/trash - icon = 'icons/obj/trash.dmi' +obj/item/trash + icon = 'iconsobj/trash.dmi' w_class = 2.0 desc = "This is rubbish." - raisins - name = "4no raisins" + +obj/item/trash/raisins + name = "\improper 4no raisins" icon_state= "4no_raisins" - candy - name = "Candy" + +obj/item/trash/candy + name = "candy" icon_state= "candy" - cheesie - name = "Cheesie honkers" + +obj/item/trash/cheesie + name = "\improper Cheesie Honkers" icon_state = "cheesie_honkers" - chips - name = "Chips" + +obj/item/trash/chips + name = "chips" icon_state = "chips" - popcorn - name = "Popcorn" + +obj/item/trash/popcorn + name = "popcorn" icon_state = "popcorn" - sosjerky + +obj/item/trash/sosjerky name = "Scaredy's Private Reserve Beef Jerky" icon_state = "sosjerky" - syndi_cakes - name = "Syndi cakes" + +obj/item/trash/syndi_cakes + name = "syndi cakes" icon_state = "syndi_cakes" - waffles - name = "Waffles" + +obj/item/trash/waffles + name = "waffles" icon_state = "waffles" - plate - name = "Plate" + +obj/item/trash/plate + name = "plate" icon_state = "plate" - snack_bowl - name = "Snack bowl" + +obj/item/trash/snack_bowl + name = "snack bowl" icon_state = "snack_bowl" - pistachios - name = "Pistachios pack" + +obj/item/trash/pistachios + name = "pistachios pack" icon_state = "pistachios_pack" - semki - name = "Semki pack" + +obj/item/trash/semki + name = "semki pack" icon_state = "semki_pack" - tray - name = "Tray" + +obj/item/trash/tray + name = "tray" icon_state = "tray" - candle + +obj/item/trash/candle name = "candle" - icon = 'icons/obj/candle.dmi' + icon = 'iconsobj/candle.dmi' icon_state = "candle4" - liquidfood + +obj/item/trash/liquidfood name = "\improper \"LiquidFood\" ration" icon_state = "liquidfood" -/obj/item/trash/attack(mob/M as mob, mob/living/user as mob) +obj/item/trash/attack(mob/M as mob, mob/living/user as mob) return diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index d08377a7042..fb79d5307f6 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -1,6 +1,6 @@ //Contains the rapid construction device. /obj/item/weapon/rcd - name = "rapid-construction-device (RCD)" + name = "rapid construction device (RCD)" desc = "A device used to rapidly build walls and floors." icon = 'icons/obj/items.dmi' icon_state = "rcd" @@ -174,4 +174,4 @@ return 0 /obj/item/weapon/rcd/mounted/attackby() - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index 45e66d80be6..f9f32bbeb1c 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -112,4 +112,4 @@ RSF R.cell.use(used_energy) else stored_matter-- - user << "The RSF now holds [stored_matter]/30 fabrication-units." \ No newline at end of file + user << "The RSF now holds [stored_matter]/30 fabrication-units." diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 3ae5094dd03..fe6e94ad073 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -65,4 +65,4 @@ src.add_fingerprint(user) spawn(20) spam_flag = 0 - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm index 72c45893439..c0db7773a8b 100644 --- a/code/game/objects/items/weapons/dice.dm +++ b/code/game/objects/items/weapons/dice.dm @@ -26,4 +26,4 @@ icon_state = "[name][result]" user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \ "You throw [src]. It lands on a [result]. [comment]", \ - "You hear [src] landing on a [result]. [comment]") \ No newline at end of file + "You hear [src] landing on a [result]. [comment]") diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index 0a0545b5138..364fe8e7477 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -144,4 +144,4 @@ step(user, user.inertia_dir) else return ..() - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index e16b9dd38c1..3830f105fda 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -218,4 +218,4 @@ igniter.secured = 0 status = 1 update_icon() - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/gift_wrappaper.dm b/code/game/objects/items/weapons/gift_wrappaper.dm index 9b5007166d9..e96d0367217 100644 --- a/code/game/objects/items/weapons/gift_wrappaper.dm +++ b/code/game/objects/items/weapons/gift_wrappaper.dm @@ -187,4 +187,4 @@ else user << "\blue You need more paper." else - user << "They are moving around too much. A straightjacket would help." \ No newline at end of file + user << "They are moving around too much. A straightjacket would help." diff --git a/code/game/objects/items/weapons/grenades/emgrenade.dm b/code/game/objects/items/weapons/grenades/emgrenade.dm index 9edf68a60ac..3446fa46c3b 100644 --- a/code/game/objects/items/weapons/grenades/emgrenade.dm +++ b/code/game/objects/items/weapons/grenades/emgrenade.dm @@ -9,4 +9,3 @@ if(empulse(src, 4, 10)) del(src) return - diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm index f5ad4fa9fde..f9120d54911 100644 --- a/code/game/objects/items/weapons/grenades/flashbang.dm +++ b/code/game/objects/items/weapons/grenades/flashbang.dm @@ -180,4 +180,4 @@ var/dettime = rand(15,60) spawn(dettime) prime() - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm index 46854c6a2a8..d1fb667e993 100644 --- a/code/game/objects/items/weapons/grenades/grenade.dm +++ b/code/game/objects/items/weapons/grenades/grenade.dm @@ -108,4 +108,4 @@ /obj/item/weapon/grenade/attack_hand() walk(src, null, null) ..() - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/grenades/spawnergrenade.dm b/code/game/objects/items/weapons/grenades/spawnergrenade.dm index 31b06ef5b7b..8b6b6e938de 100644 --- a/code/game/objects/items/weapons/grenades/spawnergrenade.dm +++ b/code/game/objects/items/weapons/grenades/spawnergrenade.dm @@ -41,4 +41,4 @@ name = "carp delivery grenade" spawner_type = /mob/living/simple_animal/hostile/carp deliveryamt = 5 - origin_tech = "materials=3;magnets=4;syndicate=4" \ No newline at end of file + origin_tech = "materials=3;magnets=4;syndicate=4" diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 531c8fa7ee1..a1ea44daa99 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -166,4 +166,4 @@ var/last_chew = 0 if(!C) return if(p_loc == user.loc && p_loc_m == C.loc) C.handcuffed = new /obj/item/weapon/handcuffs(C) - C.update_inv_handcuffed() \ No newline at end of file + C.update_inv_handcuffed() diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 89e265aed8b..c45ed4eac8a 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -498,4 +498,4 @@ the implant may become unstable and either pre-maturely inject the subject or si return 1 islegal() - return 0 \ No newline at end of file + return 0 diff --git a/code/game/objects/items/weapons/implants/implantfreedom.dm b/code/game/objects/items/weapons/implants/implantfreedom.dm index 58d73d835ab..d7be3686657 100644 --- a/code/game/objects/items/weapons/implants/implantfreedom.dm +++ b/code/game/objects/items/weapons/implants/implantfreedom.dm @@ -67,5 +67,3 @@ mechanisms
life can drive down to only 1 use.
No Implant Specifics"} return dat - - diff --git a/code/game/objects/items/weapons/implants/implantuplink.dm b/code/game/objects/items/weapons/implants/implantuplink.dm index 2cba026e320..0469cd56d5c 100644 --- a/code/game/objects/items/weapons/implants/implantuplink.dm +++ b/code/game/objects/items/weapons/implants/implantuplink.dm @@ -20,4 +20,4 @@ /obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob) if(hidden_uplink && usr == source) // Let's not have another people activate our uplink hidden_uplink.check_trigger(source, emote, activation_emote) - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm index 3b3e611575e..36dbc265379 100644 --- a/code/game/objects/items/weapons/melee/misc.dm +++ b/code/game/objects/items/weapons/melee/misc.dm @@ -13,4 +13,4 @@ suicide_act(mob/user) viewers(user) << "\red [user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide." - return (OXYLOSS) \ No newline at end of file + return (OXYLOSS) diff --git a/code/game/objects/items/weapons/paiwire.dm b/code/game/objects/items/weapons/paiwire.dm index 83bc76517a6..990453f423b 100644 --- a/code/game/objects/items/weapons/paiwire.dm +++ b/code/game/objects/items/weapons/paiwire.dm @@ -8,4 +8,4 @@ user.visible_message("[user] dumbly fumbles to find a place on [M] to plug in [src].", "There aren't any ports on [M] that match the jack belonging to [src].") /obj/item/weapon/pai_cable/attack(obj/machinery/M as obj, mob/user as mob) - src.plugin(M, user) \ No newline at end of file + src.plugin(M, user) diff --git a/code/game/objects/items/weapons/scrolls.dm b/code/game/objects/items/weapons/scrolls.dm index fbaab9a3015..e9aa6f3ca67 100644 --- a/code/game/objects/items/weapons/scrolls.dm +++ b/code/game/objects/items/weapons/scrolls.dm @@ -87,4 +87,4 @@ user.loc = pick(L) smoke.start() - src.uses -= 1 \ No newline at end of file + src.uses -= 1 diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm index 0ecbe900d2e..8bd126584cf 100644 --- a/code/game/objects/items/weapons/shards.dm +++ b/code/game/objects/items/weapons/shards.dm @@ -111,4 +111,4 @@ src.pixel_x = rand(-5, 5) src.pixel_y = rand(-5, 5) else - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 972c639f74e..0304aac95e7 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -252,4 +252,4 @@ /obj/item/weapon/storage/backpack/ert/medical name = "emergency response team medical backpack" desc = "A spacious backpack with lots of pockets, worn by medical members of a Nanotrasen Emergency Response Team." - icon_state = "ert_medical" \ No newline at end of file + icon_state = "ert_medical" diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index 82d3f78b0e5..64d8e89bb79 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -281,4 +281,4 @@ /obj/item/weapon/storage/lockbox/vials/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - update_icon() \ No newline at end of file + update_icon() diff --git a/code/game/objects/items/weapons/storage/internal.dm b/code/game/objects/items/weapons/storage/internal.dm index 67205c76198..082002a5b9a 100644 --- a/code/game/objects/items/weapons/storage/internal.dm +++ b/code/game/objects/items/weapons/storage/internal.dm @@ -82,4 +82,4 @@ return 1 /obj/item/weapon/storage/internal/Adjacent(var/atom/neighbor) - return master_item.Adjacent(neighbor) \ No newline at end of file + return master_item.Adjacent(neighbor) diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 12078e0addf..2e1d4d2a4cf 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -492,4 +492,4 @@ if (!cur_atom) return -1 //inside something with a null loc. - return depth \ No newline at end of file + return depth diff --git a/code/game/objects/items/weapons/storage/toolbox.dm b/code/game/objects/items/weapons/storage/toolbox.dm index 2c25e8adacb..b6b11af106b 100644 --- a/code/game/objects/items/weapons/storage/toolbox.dm +++ b/code/game/objects/items/weapons/storage/toolbox.dm @@ -83,4 +83,4 @@ new /obj/item/weapon/crowbar(src) new /obj/item/stack/cable_coil(src,30,color) new /obj/item/weapon/wirecutters(src) - new /obj/item/device/multitool(src) \ No newline at end of file + new /obj/item/device/multitool(src) diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index d3726f823f1..2605dca5b33 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -139,4 +139,4 @@ new /obj/item/clothing/mask/chameleon(src) new /obj/item/clothing/glasses/chameleon(src) new /obj/item/weapon/gun/projectile/chameleon(src) - new /obj/item/ammo_magazine/chameleon(src) \ No newline at end of file + new /obj/item/ammo_magazine/chameleon(src) diff --git a/code/game/objects/items/weapons/storage/wallets.dm b/code/game/objects/items/weapons/storage/wallets.dm index 8f6579c8300..505263cf46c 100644 --- a/code/game/objects/items/weapons/storage/wallets.dm +++ b/code/game/objects/items/weapons/storage/wallets.dm @@ -88,4 +88,4 @@ if(item2_type) new item2_type(src) if(item3_type) - new item3_type(src) \ No newline at end of file + new item3_type(src) diff --git a/code/game/objects/items/weapons/surgery_limbattachment.dm b/code/game/objects/items/weapons/surgery_limbattachment.dm index 04f0ac5db7f..e5a65ba9c76 100644 --- a/code/game/objects/items/weapons/surgery_limbattachment.dm +++ b/code/game/objects/items/weapons/surgery_limbattachment.dm @@ -68,4 +68,4 @@ del(src) return 1 - return 0 \ No newline at end of file + return 0 diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 3a0f29a3da7..34516e875fd 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -134,4 +134,3 @@ return else return ..() - diff --git a/code/game/objects/items/weapons/syndie.dm b/code/game/objects/items/weapons/syndie.dm index 4593bf932f4..e205f20bb09 100644 --- a/code/game/objects/items/weapons/syndie.dm +++ b/code/game/objects/items/weapons/syndie.dm @@ -81,4 +81,4 @@ if("Close the lighter.") src.icon_state = "c-4detonator_0" user << "You close the lighter." - pr_open = 0 \ No newline at end of file + pr_open = 0 diff --git a/code/game/objects/items/weapons/table_rack_parts.dm b/code/game/objects/items/weapons/table_rack_parts.dm index 50a2c8a2e4d..1082723b247 100644 --- a/code/game/objects/items/weapons/table_rack_parts.dm +++ b/code/game/objects/items/weapons/table_rack_parts.dm @@ -121,4 +121,4 @@ R.add_fingerprint(user) user.drop_item() del(src) - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm index 07dc6638a9b..422af1d652d 100644 --- a/code/game/objects/items/weapons/tanks/jetpack.dm +++ b/code/game/objects/items/weapons/tanks/jetpack.dm @@ -144,4 +144,4 @@ if(allgases >= 0.005) return 1 del(G) - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/tape.dm b/code/game/objects/items/weapons/tape.dm index 0514e7d1d25..2d82cacaad5 100644 --- a/code/game/objects/items/weapons/tape.dm +++ b/code/game/objects/items/weapons/tape.dm @@ -87,4 +87,4 @@ if(dir_offset & NORTH) pixel_y += 32 else if(dir_offset & SOUTH) - pixel_y -= 32 \ No newline at end of file + pixel_y -= 32 diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm index 8472723f48b..e04a5f08886 100644 --- a/code/game/objects/items/weapons/teleportation.dm +++ b/code/game/objects/items/weapons/teleportation.dm @@ -172,5 +172,3 @@ Frequency: P.creator = src src.add_fingerprint(user) return - - diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 214044a88ed..a0ea6d97121 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -394,20 +394,20 @@ /obj/item/weapon/weldingtool/largetank - name = "Industrial Welding Tool" + name = "industrial welding tool" max_fuel = 40 matter = list("metal" = 70, "glass" = 60) origin_tech = "engineering=2" /obj/item/weapon/weldingtool/hugetank - name = "Upgraded Welding Tool" + name = "upgraded welding tool" max_fuel = 80 w_class = 3.0 matter = list("metal" = 70, "glass" = 120) origin_tech = "engineering=3" /obj/item/weapon/weldingtool/experimental - name = "Experimental Welding Tool" + name = "experimental welding tool" max_fuel = 40 w_class = 3.0 matter = list("metal" = 70, "glass" = 120) @@ -518,4 +518,4 @@ var/resolved = target.attackby(tool,user) if(!resolved && tool && target) tool.afterattack(target,user,1) - return 1 \ No newline at end of file + return 1 diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 70485e67a2a..0c32f4c0228 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -198,4 +198,3 @@ /obj/item/weapon/twohanded/spear/update_icon() icon_state = "spearglass[wielded]" return - diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 405e41aab2e..a584f3db4b0 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -482,4 +482,4 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob) /obj/effect/energy_net/attackby(obj/item/weapon/W as obj, mob/user as mob) health -= W.force healthcheck() - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/items/weapons/wires.dm b/code/game/objects/items/weapons/wires.dm index 284be5284c3..df2033f8871 100644 --- a/code/game/objects/items/weapons/wires.dm +++ b/code/game/objects/items/weapons/wires.dm @@ -16,5 +16,3 @@ else user << "\blue You are not using this to lay wire..." return - - diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 9a0a0d4fe0a..53f4cc09032 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -103,4 +103,4 @@ prob(2);/obj/random/toolbox,\ prob(2);/obj/item/weapon/storage/belt/utility,\ prob(5);/obj/random/tool,\ - prob(2);/obj/item/weapon/tape_roll) \ No newline at end of file + prob(2);/obj/item/weapon/tape_roll) diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm index 8ef3fd463d0..68681f081aa 100644 --- a/code/game/objects/structures/barsign.dm +++ b/code/game/objects/structures/barsign.dm @@ -21,4 +21,4 @@ else sign_type = replacetext(lowertext(sign_type), " ", "") // lowercase, strip spaces - along with choices for user options, avoids huge if-else-else src.ChangeSign(sign_type) - user << "You change the barsign." \ No newline at end of file + user << "You change the barsign." diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index 8a3cccae466..d838d41e5b0 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -93,8 +93,6 @@ LINEN BINS item_color = "brown" - - /obj/structure/bedsheetbin name = "linen bin" desc = "A linen bin. It looks rather cosy." @@ -183,4 +181,4 @@ LINEN BINS hidden = null - add_fingerprint(user) \ No newline at end of file + add_fingerprint(user) diff --git a/code/game/objects/structures/coathanger.dm b/code/game/objects/structures/coathanger.dm index 0d09d57c645..155c1a575d1 100644 --- a/code/game/objects/structures/coathanger.dm +++ b/code/game/objects/structures/coathanger.dm @@ -50,4 +50,4 @@ if (istype(coat, /obj/item/clothing/suit/storage/toggle/labcoat/cmo)) overlays += image(icon, icon_state = "coat_cmo") if (istype(coat, /obj/item/clothing/suit/storage/det_suit)) - overlays += image(icon, icon_state = "coat_det") \ No newline at end of file + overlays += image(icon, icon_state = "coat_det") diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 8ff522a8585..a929ff7201a 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -305,4 +305,4 @@ visible_message("[user] [attack_message] the [src]!") dump_contents() spawn(1) del(src) - return 1 \ No newline at end of file + return 1 diff --git a/code/game/objects/structures/crates_lockers/closets/coffin.dm b/code/game/objects/structures/crates_lockers/closets/coffin.dm index 256f72522e8..67de5d38b9d 100644 --- a/code/game/objects/structures/crates_lockers/closets/coffin.dm +++ b/code/game/objects/structures/crates_lockers/closets/coffin.dm @@ -9,4 +9,4 @@ if(!opened) icon_state = icon_closed else - icon_state = icon_opened \ No newline at end of file + icon_state = icon_opened diff --git a/code/game/objects/structures/crates_lockers/closets/crittercrate.dm b/code/game/objects/structures/crates_lockers/closets/crittercrate.dm index d3ab79e7688..3546cd52e7b 100644 --- a/code/game/objects/structures/crates_lockers/closets/crittercrate.dm +++ b/code/game/objects/structures/crates_lockers/closets/crittercrate.dm @@ -3,4 +3,4 @@ desc = "A crate which can sustain life for a while." icon_state = "critter" icon_opened = "critteropen" - icon_closed = "critter" \ No newline at end of file + icon_closed = "critter" diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index 178172c4409..0728a9befae 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -207,4 +207,4 @@ return close() - return \ No newline at end of file + return diff --git a/code/game/objects/structures/crates_lockers/closets/fitness.dm b/code/game/objects/structures/crates_lockers/closets/fitness.dm index 6536e065e52..05e7968a931 100644 --- a/code/game/objects/structures/crates_lockers/closets/fitness.dm +++ b/code/game/objects/structures/crates_lockers/closets/fitness.dm @@ -71,4 +71,4 @@ new /obj/item/weapon/gun/energy/laser/bluetag(src) new /obj/item/weapon/gun/energy/laser/bluetag(src) new /obj/item/clothing/suit/bluetag(src) - new /obj/item/clothing/suit/bluetag(src) \ No newline at end of file + new /obj/item/clothing/suit/bluetag(src) diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm index 62412f10933..1a62db2dfbf 100644 --- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm +++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm @@ -134,4 +134,3 @@ new /obj/item/clothing/head/helmet/thunderdome(src) new /obj/item/clothing/head/helmet/thunderdome(src) new /obj/item/clothing/head/helmet/thunderdome(src) - diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 824e52d8bc4..7113c1b45a0 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -97,4 +97,4 @@ new /obj/item/clothing/under/lawyer/purpsuit(src) new /obj/item/clothing/suit/storage/lawyer/purpjacket(src) new /obj/item/clothing/shoes/brown(src) - new /obj/item/clothing/shoes/black(src) \ No newline at end of file + new /obj/item/clothing/shoes/black(src) diff --git a/code/game/objects/structures/crates_lockers/closets/l3closet.dm b/code/game/objects/structures/crates_lockers/closets/l3closet.dm index a6890430ef3..bb5fe26e4fc 100644 --- a/code/game/objects/structures/crates_lockers/closets/l3closet.dm +++ b/code/game/objects/structures/crates_lockers/closets/l3closet.dm @@ -70,4 +70,4 @@ ..() contents = list() new /obj/item/clothing/suit/bio_suit/scientist( src ) - new /obj/item/clothing/head/bio_hood/scientist( src ) \ No newline at end of file + new /obj/item/clothing/head/bio_hood/scientist( src ) diff --git a/code/game/objects/structures/crates_lockers/closets/malfunction.dm b/code/game/objects/structures/crates_lockers/closets/malfunction.dm index 02b81a13e0e..bd17ba98411 100644 --- a/code/game/objects/structures/crates_lockers/closets/malfunction.dm +++ b/code/game/objects/structures/crates_lockers/closets/malfunction.dm @@ -1,4 +1,3 @@ - /obj/structure/closet/malf/suits desc = "It's a storage unit for operational gear." icon_state = "syndicate" @@ -13,4 +12,4 @@ new /obj/item/clothing/suit/space/void(src) new /obj/item/weapon/crowbar(src) new /obj/item/weapon/cell(src) - new /obj/item/device/multitool(src) \ No newline at end of file + new /obj/item/device/multitool(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm index 7f8192156d5..96a7e8131ac 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm @@ -33,4 +33,4 @@ else icon_state = icon_closed else - icon_state = icon_opened \ No newline at end of file + icon_state = icon_opened diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index 6859800f785..a28e629a981 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -40,4 +40,4 @@ new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) new /obj/item/clothing/head/soft(src) - return \ No newline at end of file + return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm index 13711ca6f66..0513efd943a 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm @@ -91,11 +91,3 @@ for(var/i = 0, i < 6, i++) new /obj/item/weapon/spacecash/c200(src) return - - - - - - - - diff --git a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm index 8fb8b0c92cc..969185741d1 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm @@ -50,4 +50,4 @@ else if (locked) overlays += icon(src.icon,"locked") else - overlays += icon(src.icon,"open") \ No newline at end of file + overlays += icon(src.icon,"open") diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm index 5ad3d8c6e0e..2a1547e4bad 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm @@ -24,4 +24,4 @@ new /obj/item/weapon/minihoe(src) new /obj/item/weapon/hatchet(src) // new /obj/item/weapon/bee_net(src) //No more bees, March 2014 - return \ No newline at end of file + return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index 867dc9cd917..8fc77c5b92a 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -1,6 +1,6 @@ /obj/structure/closet/secure_closet/personal - desc = "It's a secure locker for personnel. The first card swiped gains control." name = "personal closet" + desc = "It's a secure locker for personnel. The first card swiped gains control." req_access = list(access_all_personal_lockers) var/registered_name = null @@ -120,4 +120,4 @@ src.icon_state = src.icon_locked src.registered_name = null src.desc = "It's a secure locker for personnel. The first card swiped gains control." - return \ No newline at end of file + return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 2cef42a82b6..0578b793569 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -48,4 +48,4 @@ new /obj/item/weapon/tank/air(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/flash(src) - return \ No newline at end of file + return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index 479fdcb262d..09810842d40 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -128,4 +128,4 @@ if(welded) overlays += "welded" else - icon_state = icon_opened \ No newline at end of file + icon_state = icon_opened diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index 3e95b5837dc..2f6b66e5ce9 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -144,4 +144,4 @@ var/obj/item/stack/R = new res(src) R.amount = R.max_amount - return \ No newline at end of file + return diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index 090b2c8145c..fd548974afe 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -230,4 +230,4 @@ if(!opened) icon_state = icon_closed else - icon_state = icon_opened \ No newline at end of file + icon_state = icon_opened diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 1df05570972..d2d26ec0b59 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -420,4 +420,4 @@ new /obj/item/clothing/under/suit_jacket/female(src) new /obj/item/clothing/under/suit_jacket/really_black(src) new /obj/item/clothing/under/suit_jacket/red(src) - new /obj/item/clothing/under/scratch(src) \ No newline at end of file + new /obj/item/clothing/under/scratch(src) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 998328a1bf5..3f6f321129b 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -486,4 +486,4 @@ // new /obj/item/weapon/weedspray(src) // new /obj/item/weapon/pestspray(src) // new /obj/item/weapon/pestspray(src) -// new /obj/item/weapon/pestspray(src) \ No newline at end of file +// new /obj/item/weapon/pestspray(src) diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index 9f7795b9889..e9fdd409665 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -77,4 +77,4 @@ ME.attach(H) ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger ME.attach(H) - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/structures/curtains.dm b/code/game/objects/structures/curtains.dm index e48e8419d2c..741dc371db6 100644 --- a/code/game/objects/structures/curtains.dm +++ b/code/game/objects/structures/curtains.dm @@ -1,6 +1,6 @@ /obj/structure/curtain - icon = 'icons/obj/curtain.dmi' name = "curtain" + icon = 'icons/obj/curtain.dmi' icon_state = "closed" layer = MOB_LAYER + 0.1 opacity = 1 diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index f30e0e25454..0ab10debe9b 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -92,5 +92,3 @@ src.health -= 2 healthcheck() return - - diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 9fbf63ba182..b53f086291a 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -1,7 +1,6 @@ obj/structure/door_assembly - icon = 'icons/obj/doors/door_assembly.dmi' - name = "airlock assembly" + icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_as_0" anchored = 0 density = 1 @@ -17,91 +16,91 @@ obj/structure/door_assembly New() update_state() - door_assembly_com +obj/structure/door_assembly/door_assembly_com base_icon_state = "com" base_name = "Command Airlock" glass_type = "/glass_command" airlock_type = "/command" - door_assembly_sec +obj/structure/door_assembly/door_assembly_sec base_icon_state = "sec" base_name = "Security Airlock" glass_type = "/glass_security" airlock_type = "/security" - door_assembly_eng +obj/structure/door_assembly/door_assembly_eng base_icon_state = "eng" base_name = "Engineering Airlock" glass_type = "/glass_engineering" airlock_type = "/engineering" - door_assembly_min +obj/structure/door_assembly/door_assembly_min base_icon_state = "min" base_name = "Mining Airlock" glass_type = "/glass_mining" airlock_type = "/mining" - door_assembly_atmo +obj/structure/door_assembly/door_assembly_atmo base_icon_state = "atmo" base_name = "Atmospherics Airlock" glass_type = "/glass_atmos" airlock_type = "/atmos" - door_assembly_research +obj/structure/door_assembly/door_assembly_research base_icon_state = "res" base_name = "Research Airlock" glass_type = "/glass_research" airlock_type = "/research" - door_assembly_science +obj/structure/door_assembly/door_assembly_science base_icon_state = "sci" base_name = "Science Airlock" glass_type = "/glass_science" airlock_type = "/science" - door_assembly_med +obj/structure/door_assembly/door_assembly_med base_icon_state = "med" base_name = "Medical Airlock" glass_type = "/glass_medical" airlock_type = "/medical" - door_assembly_mai +obj/structure/door_assembly/door_assembly_mai base_icon_state = "mai" base_name = "Maintenance Airlock" airlock_type = "/maintenance" glass = -1 - door_assembly_ext +obj/structure/door_assembly/door_assembly_ext base_icon_state = "ext" base_name = "External Airlock" airlock_type = "/external" glass = -1 - door_assembly_fre +obj/structure/door_assembly/door_assembly_fre base_icon_state = "fre" base_name = "Freezer Airlock" airlock_type = "/freezer" glass = -1 - door_assembly_hatch +obj/structure/door_assembly/door_assembly_hatch base_icon_state = "hatch" base_name = "Airtight Hatch" airlock_type = "/hatch" glass = -1 - door_assembly_mhatch +obj/structure/door_assembly/door_assembly_mhatch base_icon_state = "mhatch" base_name = "Maintenance Hatch" airlock_type = "/maintenance_hatch" glass = -1 - door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly +obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly base_icon_state = "highsec" base_name = "High Security Airlock" airlock_type = "/highsecurity" glass = -1 - multi_tile +obj/structure/door_assembly/multi_tile icon = 'icons/obj/doors/door_assembly2x1.dmi' dir = EAST var/width = 1 diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm index 28d9ebc6232..da680710904 100644 --- a/code/game/objects/structures/electricchair.dm +++ b/code/game/objects/structures/electricchair.dm @@ -74,4 +74,4 @@ A.power_light = light A.updateicon() - return \ No newline at end of file + return diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 014ecae9ac4..f68c7ae7cb9 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -331,4 +331,3 @@ desc = "A wall with sandstone plating." icon_state = "" mineral = "sandstone" -//------------wtf?------------end \ No newline at end of file diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index 85de4b62f5c..71a87b18b4e 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -193,4 +193,4 @@ /obj/structure/flora/ausbushes/fullgrass/New() ..() - icon_state = "fullgrass_[rand(1, 3)]" \ No newline at end of file + icon_state = "fullgrass_[rand(1, 3)]" diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index e3ae4353ddd..5e0edbef0a6 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -268,4 +268,4 @@ del(src) return else - return \ No newline at end of file + return diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 304710b5780..9bb1cec396f 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -1,6 +1,6 @@ /obj/structure/grille - desc = "A flimsy lattice of metal rods, with screws to secure it to the floor." name = "grille" + desc = "A flimsy lattice of metal rods, with screws to secure it to the floor." icon = 'icons/obj/structures.dmi' icon_state = "grille" density = 1 @@ -189,4 +189,4 @@ visible_message("[user] [attack_verb] the [src]!") health -= damage spawn(1) healthcheck() - return 1 + return 1 diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index 535b73d3b56..0b542dd2bb2 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -299,4 +299,4 @@ desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"." icon = 'icons/obj/vehicles.dmi' icon_state = "keys" - w_class = 1 \ No newline at end of file + w_class = 1 diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 40becb871f6..f480cdd9779 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -75,4 +75,4 @@ new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc) usr << "You remove the last piece of meat from the alien!" src.icon_state = "spike" - src.occupied = 0 \ No newline at end of file + src.occupied = 0 diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index cce8a064c0d..fc57ac4f8e7 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -67,4 +67,4 @@ add_fingerprint(user) /obj/structure/ladder/attackby(obj/item/weapon/W, mob/user as mob) - return attack_hand(user) \ No newline at end of file + return attack_hand(user) diff --git a/code/game/objects/structures/lamarr_cage.dm b/code/game/objects/structures/lamarr_cage.dm index 4598e29f1aa..6bbb8cfa245 100644 --- a/code/game/objects/structures/lamarr_cage.dm +++ b/code/game/objects/structures/lamarr_cage.dm @@ -98,4 +98,4 @@ gender = FEMALE /obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled - return \ No newline at end of file + return diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 672011cef9b..a32af450d5e 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -1,6 +1,6 @@ /obj/structure/lattice - desc = "A lightweight support lattice." name = "lattice" + desc = "A lightweight support lattice." icon = 'icons/obj/structures.dmi' icon_state = "latticefull" density = 0 diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm index ff37b0bfb2d..47d9f7289ba 100644 --- a/code/game/objects/structures/mineral_doors.dm +++ b/code/game/objects/structures/mineral_doors.dm @@ -284,4 +284,3 @@ CheckHardness() playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) ..() - diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index c2ac05c3c00..58e1a81b973 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -100,4 +100,4 @@ shatter() else user.visible_message("[user] hits [src] and bounces off!") - return 1 \ No newline at end of file + return 1 diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm index d64e2d6ade9..06aae9557b2 100644 --- a/code/game/objects/structures/mop_bucket.dm +++ b/code/game/objects/structures/mop_bucket.dm @@ -24,4 +24,4 @@ else reagents.trans_to(I, 5) user << "You wet [I] in [src]." - playsound(loc, 'sound/effects/slosh.ogg', 25, 1) \ No newline at end of file + playsound(loc, 'sound/effects/slosh.ogg', 25, 1) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index e1c8427ecf6..0b0c063af27 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -388,4 +388,3 @@ else usr << "\red Access denied." return - diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm index 00946b8678c..a219268d041 100644 --- a/code/game/objects/structures/safe.dm +++ b/code/game/objects/structures/safe.dm @@ -188,4 +188,4 @@ obj/structure/safe/meteorhit(obj/O as obj) /obj/structure/safe/floor/hide(var/intact) - invisibility = intact ? 101 : 0 \ No newline at end of file + invisibility = intact ? 101 : 0 diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 0e8e7d5850a..16d84f6aad7 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -175,4 +175,4 @@ icon_state = "officechair_white" /obj/structure/stool/bed/chair/office/dark - icon_state = "officechair_dark" \ No newline at end of file + icon_state = "officechair_dark" diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 0ed780ebddf..59a819b8b92 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -189,4 +189,4 @@ if(M == pulling) pulling = null usr.pulledby = null - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 2dc9ae80572..983c2d61ad5 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -584,4 +584,4 @@ return user.drop_item() if(W && W.loc) W.loc = src.loc - return \ No newline at end of file + return diff --git a/code/game/objects/structures/tank_dispenser.dm b/code/game/objects/structures/tank_dispenser.dm index 68ecbe0d876..4cea8bffc1d 100644 --- a/code/game/objects/structures/tank_dispenser.dm +++ b/code/game/objects/structures/tank_dispenser.dm @@ -116,4 +116,4 @@ else usr << browse(null, "window=dispenser") return - return \ No newline at end of file + return diff --git a/code/game/objects/structures/target_stake.dm b/code/game/objects/structures/target_stake.dm index 2a8d7719b2a..bf80024a5e2 100644 --- a/code/game/objects/structures/target_stake.dm +++ b/code/game/objects/structures/target_stake.dm @@ -49,4 +49,4 @@ pinned_target.loc = get_turf(user) user << "You take the target out of the stake." - pinned_target = null \ No newline at end of file + pinned_target = null diff --git a/code/modules/mob/living/carbon/brain/MMI.dm b/code/modules/mob/living/carbon/brain/MMI.dm index bd02ce1b36a..61a655cc32e 100644 --- a/code/modules/mob/living/carbon/brain/MMI.dm +++ b/code/modules/mob/living/carbon/brain/MMI.dm @@ -165,4 +165,4 @@ brainmob.emp_damage += rand(10,20) if(3) brainmob.emp_damage += rand(0,10) - ..() \ No newline at end of file + ..() diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index a755f33cff8..fb678d9b4de 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -1,6 +1,5 @@ //Vox pinning weapon. /obj/item/weapon/gun/launcher/spikethrower - name = "Vox spike thrower" desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive." @@ -65,7 +64,6 @@ //This gun only functions for armalis. The on-sprite is too huge to render properly on other sprites. /obj/item/weapon/gun/energy/noisecannon - name = "alien heavy cannon" desc = "It's some kind of enormous alien weapon, as long as a man is tall." @@ -119,4 +117,4 @@ /obj/item/projectile/energy/sonic/proc/split() //TODO: create two more projectiles to either side of this one, fire at targets to the side of target turf. - return \ No newline at end of file + return diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index fb506def213..8a38a0325db 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -1,7 +1,7 @@ /obj/item/weapon/gun/energy - icon_state = "energy" name = "energy gun" desc = "A basic energy-based gun." + icon_state = "energy" fire_sound = 'sound/weapons/Taser.ogg' var/obj/item/weapon/cell/power_supply //What type of power cell this uses diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 9493dc0e148..394ac3a8f68 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -1,6 +1,6 @@ /obj/item/weapon/gun/energy/laser name = "laser carbine" - desc = "a basic weapon designed kill with concentrated energy bolts" + desc = "A basic weapon designed to kill with concentrated energy bolts." icon_state = "laser" item_state = "laser" fire_sound = 'sound/weapons/Laser.ogg' @@ -186,4 +186,4 @@ obj/item/weapon/gun/energy/laser/retro if(!power_supply) return 0 power_supply.give(100) update_icon() - return 1 \ No newline at end of file + return 1 diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index b4ba69a5a02..55302d5c44a 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -64,5 +64,4 @@ icon_state = "m1911-p" cell_type = "/obj/item/weapon/cell/infinite" - isHandgun() - return 1 \ No newline at end of file + isHandgun() return 1 diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 38a78c31b86..91b64a1de4c 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -1,4 +1,3 @@ - /obj/item/weapon/gun/energy/taser name = "taser gun" desc = "A small, low capacity gun used for non-lethal takedowns." @@ -10,12 +9,6 @@ cell_type = "/obj/item/weapon/cell/crap" /obj/item/weapon/gun/energy/taser/cyborg - name = "taser gun" - desc = "A small, low capacity gun used for non-lethal takedowns." - icon_state = "taser" - fire_sound = 'sound/weapons/Taser.ogg' - charge_cost = 100 - projectile_type = "/obj/item/projectile/beam/stun" cell_type = "/obj/item/weapon/cell/secborg" var/charge_tick = 0 var/recharge_time = 10 //Time it takes for shots to recharge (in ticks) @@ -107,5 +100,3 @@ force = 10 matter = list("metal" = 200000) projectile_type = "/obj/item/projectile/energy/bolt/large" - - diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 372bcd4cf29..4d7195b6a54 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -3,8 +3,8 @@ #define MAGAZINE 2 /obj/item/weapon/gun/projectile - desc = "A classic revolver. Uses 357 ammo" name = "revolver" + desc = "A classic revolver. Uses 357 ammo" icon_state = "revolver" caliber = "357" origin_tech = "combat=2;materials=2" @@ -118,4 +118,3 @@ if(istype(AC)) bullets += 1 return bullets - diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 4cbb7ec2f86..ee0d8a6427d 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -143,4 +143,5 @@ However, it looks like subsequent guns that use removable magazines don't take that into account and just get around simulating a removable magazine by adding the casings into the loaded list and spawning an empty magazine when the gun is out of rounds. Which means you can't eject magazines with rounds in them. The below is a very - rough and poor attempt at making that happen. -Ausops */ \ No newline at end of file + rough and poor attempt at making that happen. -Ausops */ + \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/crossbow.dm b/code/modules/projectiles/guns/projectile/crossbow.dm index e7bc073f0ab..0f5cdbb2c86 100644 --- a/code/modules/projectiles/guns/projectile/crossbow.dm +++ b/code/modules/projectiles/guns/projectile/crossbow.dm @@ -1,7 +1,6 @@ //AMMUNITION /obj/item/weapon/arrow - name = "bolt" desc = "It's got a tip for you - get the point?" icon = 'icons/obj/weapons.dmi' @@ -28,7 +27,6 @@ item_state = "bolt" /obj/item/weapon/arrow/quill - name = "vox quill" desc = "A wickedly barbed quill from some bizarre animal." icon = 'icons/obj/weapons.dmi' @@ -37,7 +35,6 @@ throwforce = 5 /obj/item/weapon/arrow/rod - name = "metal rod" desc = "Don't cry for me, Orithena." icon_state = "metal-rod" @@ -50,7 +47,6 @@ src.Del() /obj/item/weapon/gun/launcher/crossbow - name = "powered crossbow" desc = "A 2557AD twist on an old classic. Pick up that can." icon_state = "crossbow" @@ -173,7 +169,6 @@ ..() /obj/item/weapon/gun/launcher/crossbow/proc/superheat_rod(var/mob/user) - if(!user || !cell || !in_chamber) return if(cell.charge < 500) return if(in_chamber.throwforce >= 15) return @@ -262,4 +257,4 @@ del(src) return else - ..() \ No newline at end of file + ..() diff --git a/code/modules/projectiles/guns/projectile/launcher.dm b/code/modules/projectiles/guns/projectile/launcher.dm index 5f9d9fdfde5..ee0da727c70 100644 --- a/code/modules/projectiles/guns/projectile/launcher.dm +++ b/code/modules/projectiles/guns/projectile/launcher.dm @@ -1,5 +1,4 @@ /obj/item/weapon/gun/launcher - name = "launcher" desc = "A device that launches things." icon = 'icons/obj/weapons.dmi' @@ -87,4 +86,4 @@ return 1 /obj/item/weapon/gun/launcher/attack_self(mob/living/user as mob) - return \ No newline at end of file + return diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index c7748091e9f..b963924614e 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -149,4 +149,4 @@ desc = "a silencer" icon = 'icons/obj/gun.dmi' icon_state = "silencer" - w_class = 2 \ No newline at end of file + w_class = 2 diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/projectile/pneumatic.dm index feb32d15bd2..2a6e519d0db 100644 --- a/code/modules/projectiles/guns/projectile/pneumatic.dm +++ b/code/modules/projectiles/guns/projectile/pneumatic.dm @@ -27,7 +27,6 @@ tank_container.tag = "gas_tank_holder" /obj/item/weapon/gun/launcher/pneumatic/verb/set_pressure() //set amount of tank pressure. - set name = "Set Valve Pressure" set category = "Object" set src in range(0) @@ -37,7 +36,6 @@ usr << "You dial the pressure valve to [pressure_setting]%." /obj/item/weapon/gun/launcher/pneumatic/verb/eject_tank() //Remove the tank. - set name = "Eject Tank" set category = "Object" set src in range(0) @@ -79,7 +77,6 @@ user << "That won't fit into the hopper." /obj/item/weapon/gun/launcher/pneumatic/attack_self(mob/user as mob) - if(contents.len > 0) var/obj/item/removing = contents[contents.len] if(removing == in_chamber) @@ -210,4 +207,4 @@ del(src) return else - ..() \ No newline at end of file + ..() diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 8e981259779..f1eac3e8580 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,6 +1,6 @@ /obj/item/weapon/gun/projectile/detective - desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds." name = "revolver" + desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds." icon_state = "detective" max_shells = 6 caliber = "38" @@ -71,8 +71,8 @@ /obj/item/weapon/gun/projectile/detective/semiauto - desc = "A cheap Martian knock-off of a Colt M1911. Uses less-than-lethal .45 rounds." name = "\improper Colt M1911" + desc = "A cheap Martian knock-off of a Colt M1911. Uses less-than-lethal .45 rounds." icon_state = "colt" max_shells = 7 caliber = ".45" @@ -113,7 +113,6 @@ update_icon() /obj/item/weapon/gun/projectile/russian/proc/Spin() - for(var/obj/item/ammo_casing/AC in loaded) del(AC) loaded = list() @@ -126,7 +125,6 @@ /obj/item/weapon/gun/projectile/russian/attackby(var/obj/item/A as obj, mob/user as mob) - if(!A) return var/num_loaded = 0 @@ -155,13 +153,11 @@ return /obj/item/weapon/gun/projectile/russian/attack_self(mob/user as mob) - user.visible_message("[user] spins the chamber of the revolver.", "You spin the revolver's chamber.") if(getAmmo() > 0) Spin() /obj/item/weapon/gun/projectile/russian/attack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj) - if(!loaded.len) user.visible_message("\red *click*", "\red *click*") playsound(user, 'sound/weapons/empty.ogg', 100, 1) @@ -186,4 +182,3 @@ user.apply_damage(300, BRUTE, affecting, sharp=1) // You are dead, dead, dead. return ..() - diff --git a/code/modules/projectiles/guns/projectile/rocket.dm b/code/modules/projectiles/guns/projectile/rocket.dm index 8183de4d4e1..ea88e7956a7 100644 --- a/code/modules/projectiles/guns/projectile/rocket.dm +++ b/code/modules/projectiles/guns/projectile/rocket.dm @@ -1,5 +1,4 @@ /obj/item/weapon/gun/rocketlauncher - var/projectile name = "rocket launcher" desc = "MAGGOT." icon_state = "rocket" @@ -11,7 +10,7 @@ flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY slot_flags = 0 origin_tech = "combat=8;materials=5" - projectile = /obj/item/missile + var/projectile = /obj/item/missile var/missile_speed = 2 var/missile_range = 30 var/max_rockets = 1 @@ -49,4 +48,4 @@ del(I) return else - usr << "\red [src] is empty." \ No newline at end of file + usr << "\red [src] is empty." diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index aef481cc0ef..9c30e31102c 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -134,4 +134,4 @@ slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally) name = "sawn-off shotgun" desc = "Omar's coming!" - user << "You shorten the barrel of \the [src]!" \ No newline at end of file + user << "You shorten the barrel of \the [src]!" diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 84c9347ed08..b811eb92817 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -170,4 +170,4 @@ var/list/beam_master = list() icon_state = "stun" nodamage = 1 agony = 40 - damage_type = HALLOSS \ No newline at end of file + damage_type = HALLOSS diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 90157efd625..215c1173424 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -85,4 +85,3 @@ del(M) return new_mob - diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 00fd886f3dc..b94bda70adf 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -65,4 +65,3 @@ damage = 20 damage_type = TOX irradiate = 20 - diff --git a/code/modules/projectiles/projectile/force.dm b/code/modules/projectiles/projectile/force.dm index a0f1da84b5d..4dffe4ce895 100644 --- a/code/modules/projectiles/projectile/force.dm +++ b/code/modules/projectiles/projectile/force.dm @@ -25,4 +25,4 @@ throwdir = get_dir(src,target) M.throw_at(get_edge_target_turf(M, throwdir),15,1) return ..() -*/ \ No newline at end of file +*/