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Various Surgery & Medical fixes, QoL, and adjustments (#18718)
* bunch of medical adjustments * or so i thought * De-death surgery * Update carbon.dm * Update mob_grab_specials.dm * yeh * Palpation * internal bleeding * Update life.dm * duration increase * adjust these * Fixes a bug with defibs that I caused When I reworked get_crit_point, it caused defibs to DEAL oxyloss instead of HEALING it, like it has been doing for the past 8 years. This fixes it. * fixcees this * fixes syringe stabbing * Converts these to managed global lists * gets rid of disabilities * Change injury check to use do_after with delay * lungfix * actually remove the necrosis * Fixes brain surgery * fix language bug * Update brain.dm * ghetto surgery adjustments Buffs some ghetto surgery Makes some injuries sustained less gnarly if you fail with a ghetto tool. Some mild typo fixes.
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@@ -270,7 +270,7 @@
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var/mob/living/carbon/human/H = target
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var/target_zone = ran_zone(check_zone(user.zone_sel.selecting, target))
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var/target_zone = get_zone_with_miss_chance(check_zone(user.zone_sel.selecting, target))
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var/obj/item/organ/external/affecting = H.get_organ(target_zone)
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if (!affecting || affecting.is_stump())
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@@ -282,7 +282,8 @@
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if((user != target) && H.check_shields(7, src, user, "\the [src]"))
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return
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if (target != user && H.getarmor(target_zone, "melee") > 5 && prob(50))
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var/armor_val = H.getarmor(target_zone, "melee")
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if(target != user && armor_val >= 5 && prob(50+armor_val)) // High armor can deflect syringe stabs
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for(var/mob/O in viewers(world.view, user))
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O.show_message(span_bolddanger("[user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!"), 1)
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user.remove_from_mob(src)
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