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https://github.com/VOREStation/VOREStation.git
synced 2026-07-12 15:47:04 +01:00
Merge with dev-freeze.
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@@ -1164,7 +1164,7 @@ proc/admin_notice(var/message, var/rights)
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out += "<b>Core antag id:</b> <a href='?src=\ref[ticker.mode];debug_antag=[ticker.mode.antag_tag]'>[ticker.mode.antag_tag]</a>.</br>"
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if(ticker.mode.round_autoantag)
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out += "<b>Autotraitor <a href='?src=\ref[ticker.mode];toggle=autotraitor'>enabled</a></b> ([ticker.mode.antag_prob]% spawn chance)"
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out += "<b>Autotraitor <a href='?src=\ref[ticker.mode];toggle=autotraitor'>enabled</a></b> ([ticker.mode.get_antag_prob()]% spawn chance)"
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if(ticker.mode.antag_scaling_coeff)
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out += " (scaling with <a href='?src=\ref[ticker.mode];set=antag_scaling'>[ticker.mode.antag_scaling_coeff]</a>)"
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out += "<br/>"
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@@ -410,43 +410,11 @@
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dat += "Launching now..."
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dat += "<a href='?src=\ref[src];delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
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//todo
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dat += "<hr>"
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for(var/antag_type in all_antag_types)
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var/datum/antagonist/A = all_antag_types[antag_type]
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dat += A.get_check_antag_output(src)
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dat += "</body></html>"
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usr << browse(dat, "window=roundstatus;size=400x500")
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else
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alert("The game hasn't started yet!")
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/proc/check_role_table(name, list/members, admins, show_objectives=1)
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var/txt = "<br><table cellspacing=5><tr><td><b>[name]</b></td><td></td></tr>"
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for(var/datum/mind/M in members)
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txt += check_role_table_row(M.current, admins, show_objectives)
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txt += "</table>"
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return txt
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/proc/check_role_table_row(mob/M, admins=src, show_objectives)
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if (!istype(M))
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return "<tr><td><i>Not found!</i></td></tr>"
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var/txt = {"
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<tr>
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<td>
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<a href='?src=\ref[admins];adminplayeropts=\ref[M]'>[M.real_name]</a>
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[M.client ? "" : " <i>(logged out)</i>"]
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[M.is_dead() ? " <b><font color='red'>(DEAD)</font></b>" : ""]
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</td>
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<td>
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<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>
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</td>
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"}
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if (show_objectives)
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txt += {"
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<td>
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<a href='?src=\ref[admins];traitor=\ref[M]'>Show Objective</a>
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</td>
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"}
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txt += "</tr>"
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return txt
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@@ -1734,13 +1734,13 @@
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feedback_add_details("admin_secrets_fun_used","Aliens")
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log_admin("[key_name(usr)] spawned an alien infestation", 1)
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message_admins("\blue [key_name_admin(usr)] attempted an alien infestation", 1)
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xenomorphs.random_spawn()
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xenomorphs.attempt_random_spawn()
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if("borers")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","Borers")
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log_admin("[key_name(usr)] spawned a cortical borer infestation.", 1)
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message_admins("\blue [key_name_admin(usr)] spawned a cortical borer infestation.", 1)
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borers.random_spawn()
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borers.attempt_random_spawn()
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if("power")
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feedback_inc("admin_secrets_fun_used",1)
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@@ -2046,7 +2046,7 @@
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if("aliens")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","AL")
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if(xenomorphs.random_spawn())
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if(xenomorphs.attempt_random_spawn())
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message_admins("[key_name_admin(usr)] has spawned aliens", 1)
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if("spiders")
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feedback_inc("admin_secrets_fun_used",1)
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@@ -119,6 +119,7 @@
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item_state = "paper"
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throwforce = 1
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w_class = 1.0
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slot_flags = SLOT_EARS
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throw_speed = 3
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throw_range = 5
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@@ -10,4 +10,4 @@
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valid_types |= antag
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if(valid_types.len)
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var/datum/antagonist/antag = pick(valid_types)
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antag.random_spawn()
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antag.attempt_random_spawn()
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@@ -8,6 +8,7 @@
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force = 0.0
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throwforce = 0.0
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w_class = 1.0
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slot_flags = SLOT_EARS
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var/string_attached
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var/sides = 2
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@@ -14,7 +14,7 @@ var/const/MAX_ACTIVE_TIME = 400
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icon = 'icons/mob/alien.dmi'
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icon_state = "facehugger"
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item_state = "facehugger"
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w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
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w_class = 3 //note: can be picked up by aliens unlike most other items of w_class below 4
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flags = MASKCOVERSMOUTH | MASKCOVERSEYES | AIRTIGHT
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body_parts_covered = FACE|EYES
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throw_range = 5
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@@ -253,12 +253,13 @@
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lawupdate = 0
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src << "<b>Systems rebooted</b>. Loading base pattern maintenance protocol... <b>loaded</b>."
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full_law_reset()
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src << "<br><b>You are a maintenance drone, a tiny-brained robotic repair machine</b>."
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welcome_drone()
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/mob/living/silicon/robot/drone/proc/welcome_drone()
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src << "<b>You are a maintenance drone, a tiny-brained robotic repair machine</b>."
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src << "You have no individual will, no personality, and no drives or urges other than your laws."
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src << "Use <b>:d</b> to talk to other drones and <b>say</b> to speak silently to your nearby fellows."
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src << "Remember, you are <b>lawed against interference with the crew</b>. Also remember, <b>you DO NOT take orders from the AI.</b>"
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src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
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src << "<b>If a crewmember has noticed you, <i>you are probably breaking your third law</i></b>."
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src << "Use <b>:d</b> to talk to other drones and <b>say</b> to speak silently to your nearby fellows."
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/mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM)
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@@ -289,6 +290,12 @@
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can_pull_size = 5
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can_pull_mobs = 1
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/mob/living/silicon/robot/drone/construction/welcome_drone()
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src << "<b>You are a construction drone, an autonomous engineering and fabrication system.</b>."
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src << "You are assigned to a Sol Central construction project. The name is irrelevant. Your task is to complete construction and subsystem integration as soon as possible."
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src << "Use <b>:d</b> to talk to other drones and <b>say</b> to speak silently to your nearby fellows."
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src << "<b>You do not follow orders from anyone; not the AI, not humans, and not other synthetics.</b>."
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/mob/living/silicon/robot/drone/construction/init()
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..()
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flavor_text = "It's a bulky construction drone stamped with a Sol Central glyph."
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@@ -7,7 +7,7 @@
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icon_state = "soulstone"
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item_state = "electronic"
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desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
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w_class = 1.0
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w_class = 2
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slot_flags = SLOT_BELT
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origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
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var/imprinted = "empty"
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@@ -5,7 +5,7 @@
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icon_state = "paper"
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item_state = "paper"
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throwforce = 0
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w_class = 1.0
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w_class = 2
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throw_range = 2
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throw_speed = 1
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layer = 4
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/ammo.dmi'
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icon_state = "s-casing"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT | SLOT_EARS
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throwforce = 1
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w_class = 1
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var/caliber = "" //Which kind of guns it can be loaded into
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@@ -6,7 +6,7 @@
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var/icon_flight = "syringe-cartridge-flight" //so it doesn't look so weird when shot
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matter = list(DEFAULT_WALL_MATERIAL = 125, "glass" = 375)
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT | SLOT_EARS
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throwforce = 3
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force = 3
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w_class = 1
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@@ -9,6 +9,7 @@
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(1,2,3,4,5)
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w_class = 1
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slot_flags = SLOT_EARS
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volume = 5
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afterattack(var/obj/target, var/mob/user, var/flag)
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@@ -9,6 +9,7 @@
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item_state = "pill"
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possible_transfer_amounts = null
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w_class = 1
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slot_flags = SLOT_EARS
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volume = 60
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New()
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@@ -16,6 +16,7 @@
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possible_transfer_amounts = null
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volume = 15
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w_class = 1
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slot_flags = SLOT_EARS
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sharp = 1
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var/mode = SYRINGE_DRAW
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var/image/filling //holds a reference to the current filling overlay
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@@ -23,6 +23,10 @@
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docking_controller_offsite = locate(docking_controller_tag_offsite)
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if(!istype(docking_controller_offsite))
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world << "<span class='danger'>warning: shuttle with docking tag [docking_controller_offsite] could not find it's controller!</span>"
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if (!location)
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docking_controller = docking_controller_station
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else
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docking_controller = docking_controller_offsite
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/datum/shuttle/ferry/multidock/move(var/area/origin,var/area/destination)
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..(origin, destination)
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@@ -5,7 +5,7 @@
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icon_state ="spellbook"
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throw_speed = 1
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throw_range = 5
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w_class = 1.0
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w_class = 2
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var/uses = 5
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var/temp = null
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var/max_uses = 5
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