mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 11:05:50 +01:00
Merge remote-tracking branch 'origin/dev' into dev
Conflicts: code/modules/virus2/helpers.dm
This commit is contained in:
@@ -653,6 +653,7 @@ var/global/floorIsLava = 0
|
||||
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=paintball'>Paintball Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=launchshuttle'>Launch a shuttle</A><BR>
|
||||
|
||||
@@ -608,12 +608,14 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease()
|
||||
|
||||
var/greater = ((input("Is this a lesser or greater disease?", "Give Disease") in list("Lesser", "Greater")) == "Greater")
|
||||
|
||||
D.makerandom(greater)
|
||||
if (!greater)
|
||||
D.infectionchance = 1
|
||||
var/severity = 1
|
||||
var/greater = input("Is this a lesser, greater, or badmin disease?", "Give Disease") in list("Lesser", "Greater", "Badmin")
|
||||
switch(greater)
|
||||
if ("Lesser") severity = 1
|
||||
if ("Greater") severity = 2
|
||||
if ("Badmin") severity = 99
|
||||
|
||||
D.makerandom(severity)
|
||||
D.infectionchance = input("How virulent is this disease? (1-100)", "Give Disease", D.infectionchance) as num
|
||||
|
||||
if(istype(T,/mob/living/carbon/human))
|
||||
@@ -626,8 +628,8 @@ var/list/admin_verbs_mentor = list(
|
||||
infect_virus2(T,D,1)
|
||||
|
||||
feedback_add_details("admin_verb","GD2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] a [(greater)? "greater":"lesser"] disease2 with infection chance [D.infectionchance].")
|
||||
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] a [(greater)? "greater":"lesser"] disease2 with infection chance [D.infectionchance].", 1)
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] a [greater] disease2 with infection chance [D.infectionchance].")
|
||||
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] a [greater] disease2 with infection chance [D.infectionchance].", 1)
|
||||
|
||||
/client/proc/make_sound(var/obj/O in world) // -- TLE
|
||||
set category = "Special Verbs"
|
||||
|
||||
@@ -2399,6 +2399,16 @@
|
||||
W.item_color = "schoolgirl"
|
||||
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
|
||||
world << sound('sound/AI/animes.ogg')
|
||||
if("paintball")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","PB")
|
||||
for(var/species in all_species)
|
||||
var/datum/species/S = all_species[species]
|
||||
S.blood_color = "rainbow"
|
||||
for(var/obj/effect/decal/cleanable/blood/B in world)
|
||||
B.basecolor = "rainbow"
|
||||
B.update_icon()
|
||||
message_admins("[key_name_admin(usr)] activated Paintball mode")
|
||||
if("eagles")//SCRAW
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","EgL")
|
||||
|
||||
@@ -517,7 +517,7 @@ var/global/list/gear_datums = list()
|
||||
cost = 2
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/gponcho
|
||||
/datum/gear/bponcho
|
||||
display_name = "poncho, blue"
|
||||
path = /obj/item/clothing/suit/poncho/blue
|
||||
cost = 3
|
||||
@@ -529,7 +529,7 @@ var/global/list/gear_datums = list()
|
||||
cost = 3
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/rponcho
|
||||
/datum/gear/pponcho
|
||||
display_name = "poncho, purple"
|
||||
path = /obj/item/clothing/suit/poncho/purple
|
||||
cost = 3
|
||||
|
||||
@@ -399,8 +399,6 @@ BLIND // can't see anything
|
||||
*/
|
||||
var/obj/item/clothing/tie/hastie = null
|
||||
var/displays_id = 1
|
||||
var/rolled_down = 0
|
||||
var/basecolor
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
|
||||
|
||||
/obj/item/clothing/under/update_clothing_icon()
|
||||
@@ -526,11 +524,14 @@ BLIND // can't see anything
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(copytext(item_color,-2) != "_d")
|
||||
basecolor = item_color
|
||||
if(basecolor + "_d_s" in icon_states('icons/mob/uniform.dmi'))
|
||||
body_parts_covered = "[basecolor]" ? LEGS|LOWER_TORSO : UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]"
|
||||
if(initial(item_color) + "_d_s" in icon_states('icons/mob/uniform.dmi'))
|
||||
if (item_color == initial(item_color))
|
||||
body_parts_covered &= LOWER_TORSO|LEGS|FEET
|
||||
item_color = "[initial(item_color)]_d"
|
||||
else
|
||||
body_parts_covered = initial(body_parts_covered)
|
||||
item_color = initial(item_color)
|
||||
|
||||
update_clothing_icon()
|
||||
else
|
||||
usr << "<span class='notice'>You cannot roll down the uniform!</span>"
|
||||
|
||||
@@ -31,30 +31,11 @@
|
||||
bundle = W
|
||||
bundle.worth += src.worth
|
||||
bundle.update_icon()
|
||||
if (!istype(src.loc, /turf) && istype(user, /mob/living/carbon/human))
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/h_user = user
|
||||
if(h_user.r_hand == src)
|
||||
h_user.drop_from_inventory(src)
|
||||
h_user.put_in_r_hand(bundle)
|
||||
else if(h_user.l_hand == src)
|
||||
h_user.drop_from_inventory(src)
|
||||
h_user.put_in_l_hand(bundle)
|
||||
else if (h_user.l_store == src)
|
||||
h_user.drop_from_inventory(src)
|
||||
bundle.loc = h_user
|
||||
bundle.layer = 20
|
||||
h_user.l_store = bundle
|
||||
h_user.update_inv_pockets()
|
||||
else if (h_user.r_store == src)
|
||||
h_user.drop_from_inventory(src)
|
||||
bundle.loc = h_user
|
||||
bundle.layer = 20
|
||||
h_user.r_store = bundle
|
||||
h_user.update_inv_pockets()
|
||||
else
|
||||
src.loc = get_turf(h_user)
|
||||
if(h_user.client) h_user.client.screen -= src
|
||||
h_user.put_in_hands(bundle)
|
||||
h_user.drop_from_inventory(src)
|
||||
h_user.drop_from_inventory(bundle)
|
||||
h_user.put_in_hands(bundle)
|
||||
user << "<span class='notice'>You add [src.worth] Thalers worth of money to the bundles.<br>It holds [bundle.worth] Thalers now.</span>"
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -18,19 +18,27 @@
|
||||
|
||||
/datum/event/carp_migration/start()
|
||||
if(severity == EVENT_LEVEL_MAJOR)
|
||||
for(var/i = 1 to rand(3,5))
|
||||
spawn_fish(landmarks_list.len)
|
||||
else if(severity == EVENT_LEVEL_MODERATE)
|
||||
spawn_fish(landmarks_list.len)
|
||||
else if(severity == EVENT_LEVEL_MODERATE)
|
||||
spawn_fish(rand(4, 6)) //12 to 30 carp, in small groups
|
||||
else
|
||||
spawn_fish(rand(1, 5))
|
||||
spawn_fish(rand(1, 3), 1, 2) //1 to 6 carp, alone or in pairs
|
||||
|
||||
/datum/event/carp_migration/proc/spawn_fish(var/num_groups, var/group_size_min=3, var/group_size_max=5)
|
||||
var/list/spawn_locations = list()
|
||||
|
||||
/datum/event/carp_migration/proc/spawn_fish(var/limit)
|
||||
for(var/obj/effect/landmark/C in landmarks_list)
|
||||
if(C.name == "carpspawn")
|
||||
spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(C.loc))
|
||||
if(spawned_carp.len >= limit)
|
||||
return
|
||||
spawn_locations.Add(C.loc)
|
||||
spawn_locations = shuffle(spawn_locations)
|
||||
num_groups = min(num_groups, spawn_locations.len)
|
||||
|
||||
var/i = 1
|
||||
while (i <= num_groups)
|
||||
var/group_size = rand(group_size_min, group_size_max)
|
||||
for (var/j = 1, j <= group_size, j++)
|
||||
spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(spawn_locations[i]))
|
||||
i++
|
||||
|
||||
/datum/event/carp_migration/end()
|
||||
for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp)
|
||||
|
||||
@@ -25,7 +25,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
if(!next_event_time)
|
||||
set_event_delay()
|
||||
|
||||
if(delayed)
|
||||
if(delayed || !config.allow_random_events)
|
||||
next_event_time += (world.time - last_world_time)
|
||||
else if(world.time > next_event_time)
|
||||
start_event()
|
||||
@@ -139,22 +139,22 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
/datum/event_container/moderate
|
||||
severity = EVENT_LEVEL_MODERATE
|
||||
available_events = list(
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 10),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 5, list(ASSIGNMENT_ENGINEER = 25, ASSIGNMENT_SECURITY = 25)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space vines", /datum/event/spacevine, 10, list(ASSIGNMENT_ENGINEER = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 0, list(ASSIGNMENT_ENGINEER = 10)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 50, list(ASSIGNMENT_AI = 25, ASSIGNMENT_SECURITY = 25)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 50)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 25, list(ASSIGNMENT_ENGINEER = 10)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 15, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_JANITOR = 15)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 10)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 5, list(ASSIGNMENT_SECURITY = 5), 1),
|
||||
new /datum/event_meta/alien(EVENT_LEVEL_MODERATE, "Alien Infestation", /datum/event/alien_infestation, 2.5,list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 25, ASSIGNMENT_CYBORG = 25, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SCIENTIST = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 1230),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 100, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 20, list(ASSIGNMENT_SECURITY = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space vines", /datum/event/spacevine, 200, list(ASSIGNMENT_ENGINEER = 10)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 0, list(ASSIGNMENT_ENGINEER = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
|
||||
new /datum/event_meta/alien(EVENT_LEVEL_MODERATE, "Alien Infestation", /datum/event/alien_infestation, 2.5, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
)
|
||||
|
||||
/datum/event_container/major
|
||||
|
||||
@@ -45,6 +45,10 @@
|
||||
|
||||
log_debug("Event '[EM.name]' has completed at [worldtime2text()].")
|
||||
|
||||
/datum/event_manager/proc/delay_events(var/severity, var/delay)
|
||||
var/list/datum/event_container/EC = event_containers[severity]
|
||||
EC.next_event_time += delay
|
||||
|
||||
/datum/event_manager/proc/Interact(var/mob/living/user)
|
||||
|
||||
var/html = GetInteractWindow()
|
||||
@@ -75,6 +79,7 @@
|
||||
|
||||
/datum/event_manager/proc/GetInteractWindow()
|
||||
var/html = "<A align='right' href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
html += "<A align='right' href='?src=\ref[src];pause_all=[!config.allow_random_events]'>Pause All - [config.allow_random_events ? "Pause" : "Resume"]</A>"
|
||||
|
||||
if(selected_event_container)
|
||||
var/event_time = max(0, selected_event_container.next_event_time - world.time)
|
||||
@@ -92,7 +97,7 @@
|
||||
html += "<td>[EM.max_weight]</td>"
|
||||
html += "<td><A align='right' href='?src=\ref[src];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
|
||||
html += "<td><A align='right' href='?src=\ref[src];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
|
||||
html += "<td><span class='alert'>[EM.get_weight()]</span></td>"
|
||||
html += "<td><span class='alert'>[EM.get_weight(number_active_with_role())]</span></td>"
|
||||
html += "<td><A align='right' href='?src=\ref[src];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
|
||||
html += "</tr>"
|
||||
html += "</table>"
|
||||
@@ -207,6 +212,9 @@
|
||||
var/datum/event_container/EC = locate(href_list["pause"])
|
||||
EC.delayed = !EC.delayed
|
||||
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
else if(href_list["pause_all"])
|
||||
config.allow_random_events = text2num(href_list["pause_all"])
|
||||
admin_log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
else if(href_list["interval"])
|
||||
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
|
||||
if(delay && delay > 0)
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
power_failure(0)
|
||||
|
||||
/datum/event/grid_check/announce()
|
||||
command_announcement.Announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Automated Grid Check", new_sound = 'sound/AI/poweroff.ogg')
|
||||
if (prob(30))
|
||||
command_announcement.Announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Automated Grid Check", new_sound = 'sound/AI/poweroff.ogg')
|
||||
|
||||
/datum/event/grid_check/end()
|
||||
power_restore()
|
||||
|
||||
@@ -30,12 +30,12 @@
|
||||
|
||||
/datum/event/radiation_storm/proc/radiate()
|
||||
for(var/mob/living/carbon/C in living_mob_list)
|
||||
var/turf/T = get_turf(C)
|
||||
if(!T)
|
||||
var/area/A = get_area(C)
|
||||
if(!A)
|
||||
continue
|
||||
if(!(T.z in config.station_levels))
|
||||
if(!(A.z in config.station_levels))
|
||||
continue
|
||||
if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
|
||||
if(A.rad_shielded)
|
||||
continue
|
||||
|
||||
if(istype(C,/mob/living/carbon/human))
|
||||
|
||||
@@ -1,11 +1,36 @@
|
||||
datum/event/viral_infection
|
||||
var/list/viruses = list()
|
||||
|
||||
datum/event/viral_infection/setup()
|
||||
announceWhen = rand(0, 3000)
|
||||
endWhen = announceWhen + 1
|
||||
|
||||
//generate 1-3 viruses. This way there's an upper limit on how many individual diseases need to be cured if many people are initially infected
|
||||
var/num_diseases = rand(1,3)
|
||||
for (var/i=0, i < num_diseases, i++)
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease
|
||||
|
||||
var/strength = 1 //whether the disease is of the greater or lesser variety
|
||||
if (severity >= EVENT_LEVEL_MAJOR && prob(75))
|
||||
strength = 2
|
||||
D.makerandom(strength)
|
||||
viruses += D
|
||||
|
||||
datum/event/viral_infection/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level five biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg')
|
||||
var/level
|
||||
if (severity == EVENT_LEVEL_MUNDANE)
|
||||
return
|
||||
else if (severity == EVENT_LEVEL_MODERATE)
|
||||
level = pick("one", "two", "three", "four")
|
||||
else
|
||||
level = "five"
|
||||
|
||||
if (severity == EVENT_LEVEL_MAJOR || prob(60))
|
||||
command_announcement.Announce("Confirmed outbreak of level [level] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg')
|
||||
|
||||
datum/event/viral_infection/start()
|
||||
if(!viruses.len) return
|
||||
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/living/carbon/human/G in player_list)
|
||||
if(G.client && G.stat != DEAD)
|
||||
@@ -13,9 +38,10 @@ datum/event/viral_infection/start()
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
severity = severity == 1 ? 1 : severity - 1
|
||||
severity = max(EVENT_LEVEL_MUNDANE, severity - 1)
|
||||
var/actual_severity = severity * rand(1, 3)
|
||||
while(actual_severity > 0 && candidates.len)
|
||||
infect_mob_random_lesser(candidates[1])
|
||||
var/datum/disease2/disease/D = pick(viruses)
|
||||
infect_mob(candidates[1], D.getcopy())
|
||||
candidates.Remove(candidates[1])
|
||||
actual_severity--
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[gloves] \a [gloves] on [t_his] hands.\n"
|
||||
else if(blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] blood-stained hands!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [(hand_blood_color != "#030303") ? "blood" : "oil"]-stained hands!</span>\n"
|
||||
|
||||
//handcuffed?
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[shoes] \a [shoes] on [t_his] feet.\n"
|
||||
else if(feet_blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] blood-stained feet!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] [(feet_blood_color != "#030303") ? "blood" : "oil"]-stained feet!</span>\n"
|
||||
|
||||
//mask
|
||||
if(wear_mask && !skipmask)
|
||||
|
||||
@@ -871,6 +871,7 @@
|
||||
else
|
||||
target.show_message("\blue You hear a voice that seems to echo around the room: [say]")
|
||||
usr.show_message("\blue You project your mind into [target.real_name]: [say]")
|
||||
log_say("[key_name(usr)] sent a telepathic message to [key_name(target)]: [say]")
|
||||
for(var/mob/dead/observer/G in world)
|
||||
G.show_message("<i>Telepathic message from <b>[src]</b> to <b>[target]</b>: [say]</i>")
|
||||
|
||||
|
||||
@@ -640,9 +640,10 @@ It can still be worn/put on as normal.
|
||||
W.hold.close(usr)
|
||||
usr.put_in_hands(tie)
|
||||
suit.hastie = null*/
|
||||
suit.hastie.on_removed(usr)
|
||||
suit.hastie = null
|
||||
target.update_inv_w_uniform()
|
||||
if(suit && suit.hastie)
|
||||
suit.hastie.on_removed(usr)
|
||||
suit.hastie = null
|
||||
target.update_inv_w_uniform()
|
||||
if("id")
|
||||
slot_to_process = slot_wear_id
|
||||
if (target.wear_id)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
status_flags = GODMODE // You can't damage it.
|
||||
mouse_opacity = 0
|
||||
see_in_dark = 7
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
// Movement code. Returns 0 to stop air movement from moving it.
|
||||
/mob/aiEye/Move()
|
||||
|
||||
@@ -23,6 +23,11 @@ var/list/robot_verbs_default = list(
|
||||
var/integrated_light_power = 6
|
||||
var/datum/wires/robot/wires
|
||||
|
||||
//Icon stuff
|
||||
|
||||
var/icontype //Persistent icontype tracking allows for cleaner icon updates
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
|
||||
//Hud stuff
|
||||
|
||||
var/obj/screen/cells = null
|
||||
@@ -106,6 +111,8 @@ var/list/robot_verbs_default = list(
|
||||
robot_modules_background.icon_state = "block"
|
||||
robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
|
||||
ident = rand(1, 999)
|
||||
module_sprites["Basic"] = "robot"
|
||||
icontype = "Default"
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
|
||||
@@ -227,11 +234,10 @@ var/list/robot_verbs_default = list(
|
||||
modules+="Combat"
|
||||
modtype = input("Please, select a module!", "Robot", null, null) in modules
|
||||
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
|
||||
if(module)
|
||||
return
|
||||
|
||||
module_sprites = list()
|
||||
switch(modtype)
|
||||
if("Standard")
|
||||
module = new /obj/item/weapon/robot_module/standard(src)
|
||||
@@ -958,38 +964,25 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
overlays.Cut()
|
||||
if(stat == 0)
|
||||
overlays += "eyes"
|
||||
overlays.Cut()
|
||||
overlays += "eyes-[icon_state]"
|
||||
else
|
||||
overlays -= "eyes"
|
||||
|
||||
if(opened && custom_sprite == 1) //Custom borgs also have custom panels, heh
|
||||
if(wiresexposed)
|
||||
overlays += "[src.ckey]-openpanel +w"
|
||||
else if(cell)
|
||||
overlays += "[src.ckey]-openpanel +c"
|
||||
else
|
||||
overlays += "[src.ckey]-openpanel -c"
|
||||
overlays += "eyes-[module_sprites[icontype]]"
|
||||
|
||||
if(opened)
|
||||
var/panelprefix = custom_sprite ? src.ckey : "ov"
|
||||
if(wiresexposed)
|
||||
overlays += "ov-openpanel +w"
|
||||
overlays += "[panelprefix]-openpanel +w"
|
||||
else if(cell)
|
||||
overlays += "ov-openpanel +c"
|
||||
overlays += "[panelprefix]-openpanel +c"
|
||||
else
|
||||
overlays += "ov-openpanel -c"
|
||||
overlays += "[panelprefix]-openpanel -c"
|
||||
|
||||
if(module_active && istype(module_active,/obj/item/borg/combat/shield))
|
||||
overlays += "[icon_state]-shield"
|
||||
overlays += "[module_sprites[icontype]]-shield"
|
||||
|
||||
if(modtype == "Combat")
|
||||
var/base_icon = ""
|
||||
base_icon = icon_state
|
||||
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
|
||||
icon_state = "[icon_state]-roll"
|
||||
icon_state = "[module_sprites[icontype]]-roll"
|
||||
else
|
||||
icon_state = base_icon
|
||||
icon_state = module_sprites[icontype]
|
||||
return
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
@@ -1222,8 +1215,6 @@ var/list/robot_verbs_default = list(
|
||||
else
|
||||
triesleft--
|
||||
|
||||
var/icontype
|
||||
|
||||
if (custom_sprite == 1)
|
||||
icontype = "Custom"
|
||||
triesleft = 0
|
||||
@@ -1304,4 +1295,4 @@ var/list/robot_verbs_default = list(
|
||||
if(2) //New Module
|
||||
connected_ai << "<br><br><span class='notice'>NOTICE - [braintype] module change detected: [name] has loaded the [module.name].</span><br>"
|
||||
if(3) //New Name
|
||||
connected_ai << "<br><br><span class='notice'>NOTICE - [braintype] reclassification detected: [oldname] is now designated as [newname].</span><br>"
|
||||
connected_ai << "<br><br><span class='notice'>NOTICE - [braintype] reclassification detected: [oldname] is now designated as [newname].</span><br>"
|
||||
|
||||
@@ -34,8 +34,11 @@
|
||||
if(!stacktypes || !stacktypes.len) return
|
||||
|
||||
for(var/T in stacktypes)
|
||||
var/O = locate(T) in src.modules
|
||||
var/obj/item/stack/S = O
|
||||
var/obj/item/stack/S
|
||||
for(var/obj/O in src.modules)
|
||||
if(O.type == T)
|
||||
S = O
|
||||
break
|
||||
|
||||
if(!S)
|
||||
src.modules -= null
|
||||
@@ -43,6 +46,9 @@
|
||||
src.modules |= S
|
||||
S.amount = 1
|
||||
|
||||
if(!istype(S))
|
||||
continue
|
||||
|
||||
if(S && S.amount < stacktypes[T])
|
||||
S.amount++
|
||||
|
||||
|
||||
@@ -113,7 +113,11 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/ListTargets(var/dist = 7)
|
||||
var/list/L = hearers(src, dist)
|
||||
L += mechas_list
|
||||
|
||||
for (var/obj/mecha/M in mechas_list)
|
||||
if (get_dist(src, M) <= dist)
|
||||
L += M
|
||||
|
||||
return L
|
||||
|
||||
/mob/living/simple_animal/hostile/death()
|
||||
|
||||
@@ -360,6 +360,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
return
|
||||
M.shakecamera = 1
|
||||
spawn(1)
|
||||
if(!M.client)
|
||||
return
|
||||
|
||||
var/atom/oldeye=M.client.eye
|
||||
var/aiEyeFlag = 0
|
||||
|
||||
@@ -290,29 +290,24 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
|
||||
source.data["blood_type"] = donor.dna.b_type
|
||||
|
||||
// Are we dripping or splattering?
|
||||
if(!large)
|
||||
|
||||
// Only a certain number of drips can be on a given turf.
|
||||
var/list/drips = list()
|
||||
var/list/drip_icons = list("1","2","3","4","5")
|
||||
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
|
||||
drips += drop
|
||||
drip_icons.Remove(drop.icon_state)
|
||||
|
||||
// If we have too many drips, remove them and spawn a proper blood splatter.
|
||||
if(drips.len >= 5)
|
||||
//TODO: copy all virus data from drips to new splatter?
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/drop in drips)
|
||||
del drop
|
||||
else
|
||||
decal_type = /obj/effect/decal/cleanable/blood/drip
|
||||
var/list/drips = list()
|
||||
// Only a certain number of drips (or one large splatter) can be on a given turf.
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
|
||||
drips |= drop.drips
|
||||
del(drop)
|
||||
if(!large && drips.len < 3)
|
||||
decal_type = /obj/effect/decal/cleanable/blood/drip
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
B = locate(decal_type) in T
|
||||
if(!B)
|
||||
B = new decal_type(T)
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/drip/drop = B
|
||||
if(istype(drop) && drips && drips.len && !large)
|
||||
drop.overlays |= drips
|
||||
drop.drips |= drips
|
||||
|
||||
// If there's no data to copy, call it quits here.
|
||||
if(!source)
|
||||
return B
|
||||
@@ -330,11 +325,7 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
|
||||
else
|
||||
B.blood_DNA[source.data["blood_DNA"]] = "O+"
|
||||
|
||||
// Update virus information. //Looks like this is out of date.
|
||||
//for(var/datum/disease/D in source.data["viruses"])
|
||||
// var/datum/disease/new_virus = D.Copy(1)
|
||||
// source.viruses += new_virus
|
||||
// new_virus.holder = B
|
||||
// Update virus information.
|
||||
if(source.data["virus2"])
|
||||
B.virus2 = virus_copylist(source.data["virus2"])
|
||||
|
||||
|
||||
@@ -562,7 +562,7 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
O.setAmputatedTree()
|
||||
|
||||
//Handles dismemberment
|
||||
/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0)
|
||||
/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0,var/amputation=0)
|
||||
if(destspawn) return
|
||||
if(override)
|
||||
status |= ORGAN_DESTROYED
|
||||
@@ -579,9 +579,13 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
|
||||
germ_level = 0
|
||||
|
||||
// If any organs are attached to this, destroy them
|
||||
for(var/datum/organ/external/O in children)
|
||||
O.droplimb(1, no_explode, amputation)
|
||||
|
||||
//Replace all wounds on that arm with one wound on parent organ.
|
||||
wounds.Cut()
|
||||
if (parent)
|
||||
if (parent && !amputation)
|
||||
var/datum/wound/W
|
||||
if(max_damage < 50)
|
||||
W = new/datum/wound/lost_limb/small(max_damage)
|
||||
@@ -591,10 +595,6 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
parent.update_damages()
|
||||
update_damages()
|
||||
|
||||
// If any organs are attached to this, destroy them
|
||||
for(var/datum/organ/external/O in children)
|
||||
O.droplimb(1)
|
||||
|
||||
var/obj/organ //Dropped limb object
|
||||
switch(body_part)
|
||||
if(HEAD)
|
||||
|
||||
@@ -6,9 +6,13 @@
|
||||
var/label = null
|
||||
var/labels_left = 30
|
||||
var/mode = 0 //off or on.
|
||||
|
||||
/obj/item/weapon/hand_labeler/attack()
|
||||
return
|
||||
|
||||
/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!mode) //if it's off, give up.
|
||||
return
|
||||
if(A == loc) // if placing the labeller into something (e.g. backpack)
|
||||
@@ -24,10 +28,13 @@
|
||||
user << "<span class='notice'>Label too big.</span>"
|
||||
return
|
||||
if(ishuman(A))
|
||||
user << "<span class='notice'>You can't label humans.</span>"
|
||||
user << "<span class='notice'>The label refuses to stick to [A.name].</span>"
|
||||
return
|
||||
if(issilicon(A))
|
||||
user << "<span class='notice'>You can't label cyborgs.</span>"
|
||||
user << "<span class='notice'>The label refuses to stick to [A.name].</span>"
|
||||
return
|
||||
if(isobserver(A))
|
||||
user << "<span class='notice'>[src] passes through [A.name].</span>"
|
||||
return
|
||||
if(istype(A, /obj/item/weapon/reagent_containers/glass))
|
||||
user << "<span class='notice'>The label can't stick to the [A.name]. (Try using a pen)</span>"
|
||||
|
||||
@@ -79,6 +79,9 @@ display round(lastgen) and phorontank amount
|
||||
icon_state = initial(icon_state)
|
||||
handleInactive()
|
||||
|
||||
/obj/machinery/power/powered()
|
||||
return 1 //doesn't require an external power source
|
||||
|
||||
/obj/machinery/power/port_gen/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
|
||||
@@ -206,8 +206,6 @@ var/global/list/uneatable = list(
|
||||
|
||||
/obj/machinery/singularity/proc/eat()
|
||||
set background = 1
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
// Let's just make this one loop.
|
||||
for(var/atom/X in orange(grav_pull,src))
|
||||
var/dist = get_dist(X, src)
|
||||
@@ -226,9 +224,6 @@ var/global/list/uneatable = list(
|
||||
// Turf and movable atoms
|
||||
else if(dist <= consume_range && (isturf(X) || istype(X, /atom/movable)))
|
||||
consume(X)
|
||||
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
return
|
||||
|
||||
|
||||
@@ -567,11 +562,7 @@ var/global/list/uneatable = list(
|
||||
|
||||
/obj/machinery/singularity/narsie/wizard/eat()
|
||||
set background = 1
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 1
|
||||
for(var/atom/X in orange(consume_range,src))
|
||||
if(isturf(X) || istype(X, /atom/movable))
|
||||
consume(X)
|
||||
if(defer_powernet_rebuild != 2)
|
||||
defer_powernet_rebuild = 0
|
||||
return
|
||||
|
||||
@@ -301,6 +301,13 @@
|
||||
data["outputMax"] = output_level_max
|
||||
data["outputLoad"] = round(output_used)
|
||||
|
||||
if(outputting)
|
||||
data["outputting"] = 2 // smes is outputting
|
||||
else if(!outputting && output_attempt)
|
||||
data["outputting"] = 1 // smes is online but not outputting because it's charge level is too low
|
||||
else
|
||||
data["outputting"] = 0 // smes is not outputting
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
@@ -322,11 +329,11 @@
|
||||
return 1
|
||||
|
||||
if( href_list["cmode"] )
|
||||
inputting(!inputting)
|
||||
inputting(!input_attempt)
|
||||
update_icon()
|
||||
|
||||
else if( href_list["online"] )
|
||||
outputting(!outputting)
|
||||
outputting(!output_attempt)
|
||||
update_icon()
|
||||
else if( href_list["input"] )
|
||||
switch( href_list["input"] )
|
||||
|
||||
@@ -187,20 +187,20 @@
|
||||
max_energy = 100
|
||||
dispensable_reagents = list("water","ice","coffee","cream","tea","icetea","cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_lime","sugar","orangejuice","limejuice","watermelonjuice")
|
||||
|
||||
/obj/machinery/chem_dispenser/soda/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(B, /obj/item/device/multitool))
|
||||
if(hackedcheck == 0)
|
||||
user << "You change the mode from 'McNano' to 'Pizza King'."
|
||||
dispensable_reagents += list("thirteenloko","grapesoda")
|
||||
hackedcheck = 1
|
||||
return
|
||||
/obj/machinery/chem_dispenser/soda/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(B, /obj/item/device/multitool))
|
||||
if(hackedcheck == 0)
|
||||
user << "You change the mode from 'McNano' to 'Pizza King'."
|
||||
dispensable_reagents += list("thirteenloko","grapesoda")
|
||||
hackedcheck = 1
|
||||
return
|
||||
|
||||
else
|
||||
user << "You change the mode from 'Pizza King' to 'McNano'."
|
||||
dispensable_reagents -= list("thirteenloko")
|
||||
hackedcheck = 0
|
||||
return
|
||||
else
|
||||
user << "You change the mode from 'Pizza King' to 'McNano'."
|
||||
dispensable_reagents -= list("thirteenloko","grapesoda")
|
||||
hackedcheck = 0
|
||||
return
|
||||
|
||||
/obj/machinery/chem_dispenser/beer
|
||||
icon_state = "booze_dispenser"
|
||||
@@ -212,21 +212,21 @@
|
||||
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
|
||||
dispensable_reagents = list("lemon_lime","sugar","orangejuice","limejuice","sodawater","tonic","beer","kahlua","whiskey","wine","vodka","gin","rum","tequilla","vermouth","cognac","ale","mead")
|
||||
|
||||
/obj/machinery/chem_dispenser/beer/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
|
||||
..()
|
||||
/obj/machinery/chem_dispenser/beer/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
|
||||
..()
|
||||
|
||||
if(istype(B, /obj/item/device/multitool))
|
||||
if(hackedcheck == 0)
|
||||
user << "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes."
|
||||
dispensable_reagents += list("goldschlager","patron","watermelonjuice","berryjuice")
|
||||
hackedcheck = 1
|
||||
return
|
||||
if(istype(B, /obj/item/device/multitool))
|
||||
if(hackedcheck == 0)
|
||||
user << "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes."
|
||||
dispensable_reagents += list("goldschlager","patron","watermelonjuice","berryjuice")
|
||||
hackedcheck = 1
|
||||
return
|
||||
|
||||
else
|
||||
user << "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes."
|
||||
dispensable_reagents -= list("goldschlager","patron","watermelonjuice","berryjuice")
|
||||
hackedcheck = 0
|
||||
return
|
||||
else
|
||||
user << "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes."
|
||||
dispensable_reagents -= list("goldschlager","patron","watermelonjuice","berryjuice")
|
||||
hackedcheck = 0
|
||||
return
|
||||
|
||||
/obj/machinery/chem_dispenser/meds
|
||||
name = "chem dispenser magic"
|
||||
|
||||
@@ -185,7 +185,7 @@ datum/tech/materials
|
||||
|
||||
datum/tech/engineering
|
||||
name = "Engineering Research"
|
||||
desc = "Development of new and improved engineering parts and."
|
||||
desc = "Development of new and improved engineering parts."
|
||||
id = "engineering"
|
||||
|
||||
datum/tech/phorontech
|
||||
|
||||
@@ -305,7 +305,7 @@
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You cut off [target]'s [affected.display_name] with \the [tool].")
|
||||
affected.droplimb(1,0)
|
||||
affected.droplimb(1,1,1)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
@@ -98,7 +98,7 @@ proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
|
||||
//We had proper tools! (or RNG smiled.) and user did not move or change hands.
|
||||
if(prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
|
||||
S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
|
||||
else if (tool in user.contents && user.Adjacent(M)) //or
|
||||
else if ((tool in user.contents) && user.Adjacent(M)) //or
|
||||
S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
|
||||
else // This failing silently was a pain.
|
||||
user << "\red You must remain close to your patient to conduct surgery."
|
||||
|
||||
@@ -16,17 +16,21 @@
|
||||
uniqueID = rand(0,10000)
|
||||
..()
|
||||
|
||||
/datum/disease2/disease/proc/makerandom(var/greater=0)
|
||||
/datum/disease2/disease/proc/makerandom(var/severity=1)
|
||||
for(var/i=1 ; i <= max_stage ; i++ )
|
||||
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
|
||||
holder.stage = i
|
||||
if(greater)
|
||||
holder.getrandomeffect(2)
|
||||
else
|
||||
holder.getrandomeffect()
|
||||
holder.getrandomeffect(severity)
|
||||
effects += holder
|
||||
uniqueID = rand(0,10000)
|
||||
infectionchance = rand(60,90)
|
||||
switch(severity)
|
||||
if(1)
|
||||
infectionchance = 1
|
||||
if(2)
|
||||
infectionchance = rand(10,20)
|
||||
else
|
||||
infectionchance = rand(60,90)
|
||||
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
antigen |= text2num(pick(ANTIGENS))
|
||||
spreadtype = prob(70) ? "Airborne" : "Contact"
|
||||
@@ -76,7 +80,7 @@
|
||||
clicks += 10
|
||||
|
||||
//Moving to the next stage
|
||||
if(clicks > stage*100 && prob(10))
|
||||
if(clicks > max(stage*100, 200) && prob(10))
|
||||
if(stage == max_stage)
|
||||
src.cure(mob)
|
||||
mob.antibodies |= src.antigen
|
||||
|
||||
@@ -33,14 +33,14 @@
|
||||
multiplier = rand(1,effect.maxm)
|
||||
|
||||
/datum/disease2/effectholder/proc/majormutate()
|
||||
getrandomeffect(2)
|
||||
getrandomeffect(3)
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
////////////////////////EFFECTS/////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/disease2/effect
|
||||
var/chance_maxm = 50
|
||||
var/chance_maxm = 50 //note that disease effects only proc once every 3 ticks for humans
|
||||
var/name = "Blanking effect"
|
||||
var/stage = 4
|
||||
var/maxm = 1
|
||||
@@ -56,10 +56,16 @@
|
||||
|
||||
////////////////////////STAGE 4/////////////////////////////////
|
||||
|
||||
/datum/disease2/effect/nothing
|
||||
name = "Nil Syndrome"
|
||||
stage = 4
|
||||
badness = 1
|
||||
chance_maxm = 0
|
||||
|
||||
/datum/disease2/effect/gibbingtons
|
||||
name = "Gibbingtons Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
badness = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.gib()
|
||||
|
||||
@@ -67,19 +73,21 @@
|
||||
name = "Radian's Syndrome"
|
||||
stage = 4
|
||||
maxm = 3
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.radiation += (2*multiplier)
|
||||
|
||||
/datum/disease2/effect/deaf
|
||||
name = "Dead Ear Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.ear_deaf += 20
|
||||
|
||||
/datum/disease2/effect/monkey
|
||||
name = "Monkism Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
badness = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/h = mob
|
||||
@@ -88,7 +96,7 @@
|
||||
/datum/disease2/effect/suicide
|
||||
name = "Suicidal Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
badness = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.suiciding = 1
|
||||
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
|
||||
@@ -101,12 +109,14 @@
|
||||
/datum/disease2/effect/killertoxins
|
||||
name = "Toxification Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.adjustToxLoss(15*multiplier)
|
||||
|
||||
/datum/disease2/effect/dna
|
||||
name = "Reverse Pattern Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.bodytemperature = max(mob.bodytemperature, 350)
|
||||
scramble(0,mob,10)
|
||||
@@ -115,6 +125,7 @@
|
||||
/datum/disease2/effect/organs
|
||||
name = "Shutdown Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = mob
|
||||
@@ -140,6 +151,7 @@
|
||||
/datum/disease2/effect/immortal
|
||||
name = "Longevity Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = mob
|
||||
@@ -157,11 +169,10 @@
|
||||
var/backlash_amt = 5*multiplier
|
||||
mob.apply_damages(backlash_amt,backlash_amt,backlash_amt,backlash_amt)
|
||||
|
||||
////////////////////////STAGE 3/////////////////////////////////
|
||||
|
||||
/datum/disease2/effect/bones
|
||||
name = "Fragile Bones Syndrome"
|
||||
stage = 4
|
||||
badness = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = mob
|
||||
@@ -174,6 +185,8 @@
|
||||
for (var/datum/organ/external/E in H.organs)
|
||||
E.min_broken_damage = initial(E.min_broken_damage)
|
||||
|
||||
////////////////////////STAGE 3/////////////////////////////////
|
||||
|
||||
/datum/disease2/effect/toxins
|
||||
name = "Hyperacidity"
|
||||
stage = 3
|
||||
@@ -192,9 +205,8 @@
|
||||
name = "Telepathy Syndrome"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.dna.check_integrity()
|
||||
mob.dna.SetSEState(REMOTETALKBLOCK,1)
|
||||
domutcheck(mob, null)
|
||||
domutcheck(mob, null, MUTCHK_FORCED)
|
||||
|
||||
/datum/disease2/effect/mind
|
||||
name = "Lazy Mind Syndrome"
|
||||
@@ -239,10 +251,10 @@
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.apply_damage(2, CLONE)
|
||||
|
||||
|
||||
/datum/disease2/effect/groan
|
||||
name = "Groaning Syndrome"
|
||||
stage = 3
|
||||
chance_maxm = 25
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*groan")
|
||||
////////////////////////STAGE 2/////////////////////////////////
|
||||
@@ -250,6 +262,7 @@
|
||||
/datum/disease2/effect/scream
|
||||
name = "Loudness Syndrome"
|
||||
stage = 2
|
||||
chance_maxm = 25
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*scream")
|
||||
|
||||
@@ -262,6 +275,7 @@
|
||||
/datum/disease2/effect/sleepy
|
||||
name = "Resting Syndrome"
|
||||
stage = 2
|
||||
chance_maxm = 15
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*collapse")
|
||||
|
||||
@@ -288,6 +302,7 @@
|
||||
/datum/disease2/effect/fridge
|
||||
name = "Refridgerator Syndrome"
|
||||
stage = 2
|
||||
chance_maxm = 25
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*shiver")
|
||||
|
||||
@@ -333,17 +348,19 @@
|
||||
name = "Flemmingtons"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "\red Mucous runs down the back of your throat."
|
||||
mob << "<span class='warning'>Mucous runs down the back of your throat.</span>"
|
||||
|
||||
/datum/disease2/effect/drool
|
||||
name = "Saliva Effect"
|
||||
stage = 1
|
||||
chance_maxm = 25
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*drool")
|
||||
|
||||
/datum/disease2/effect/twitch
|
||||
name = "Twitcher"
|
||||
stage = 1
|
||||
chance_maxm = 25
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.say("*twitch")
|
||||
|
||||
@@ -351,4 +368,4 @@
|
||||
name = "Headache"
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "<span class = 'notice'> Your head hurts a bit</span>"
|
||||
mob << "<span class='warning'>Your head hurts a bit.</span>"
|
||||
|
||||
@@ -72,16 +72,15 @@ proc/airborne_can_reach(turf/source, turf/target)
|
||||
return
|
||||
if(M.reagents.has_reagent("spaceacillin"))
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/monkey))
|
||||
var/mob/living/carbon/monkey/chimp = M
|
||||
if (!(chimp.greaterform in disease.affected_species))
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/chump = M
|
||||
if (!(chump.species.name in disease.affected_species))
|
||||
return
|
||||
|
||||
if(!disease.affected_species.len)
|
||||
return
|
||||
|
||||
if (!(M.species.name in disease.affected_species))
|
||||
if (forced)
|
||||
disease.affected_species[1] = M.species.name
|
||||
else
|
||||
return //not compatible with this species
|
||||
|
||||
// log_debug("Infecting [M]")
|
||||
|
||||
@@ -96,20 +95,24 @@ proc/airborne_can_reach(turf/source, turf/target)
|
||||
M.virus2["[D.uniqueID]"] = D
|
||||
BITSET(M.hud_updateflag, STATUS_HUD)
|
||||
|
||||
//Infects mob M with disease D
|
||||
/proc/infect_mob(var/mob/living/carbon/M, var/datum/disease2/disease/D)
|
||||
infect_virus2(M,D,1)
|
||||
M.hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
//Infects mob M with random lesser disease, if he doesn't have one
|
||||
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease
|
||||
D.makerandom()
|
||||
D.infectionchance = 1
|
||||
infect_virus2(M,D,1)
|
||||
BITSET(M.hud_updateflag, STATUS_HUD)
|
||||
|
||||
D.makerandom(1)
|
||||
infect_mob(M, D)
|
||||
|
||||
//Infects mob M with random greated disease, if he doesn't have one
|
||||
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
|
||||
var/datum/disease2/disease/D = new /datum/disease2/disease
|
||||
D.makerandom(1)
|
||||
infect_virus2(M,D,1)
|
||||
BITSET(M.hud_updateflag, STATUS_HUD)
|
||||
|
||||
D.makerandom(2)
|
||||
infect_mob(M, D)
|
||||
|
||||
//Fancy prob() function.
|
||||
/proc/dprob(var/p)
|
||||
|
||||
Reference in New Issue
Block a user