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Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
This commit is contained in:
@@ -480,7 +480,7 @@
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M.equip_to_slot_or_del(new /obj/item/clothing/head/det(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/s357(M), slot_l_store)
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if ("tournament chef") //Steven Seagal FTW
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
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@@ -592,7 +592,7 @@
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sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
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sec_briefcase.contents += new /obj/item/ammo_magazine/a357
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sec_briefcase.contents += new /obj/item/ammo_magazine/s357
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sec_briefcase.contents += new /obj/item/weapon/plastique
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M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
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@@ -332,7 +332,7 @@ proc/check_panel(mob/M)
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qdel(O)
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return
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var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_magazine/a357,\
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var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_magazine/s357,\
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/obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/melee/energy/sword,\
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/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
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/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
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+513
-492
File diff suppressed because it is too large
Load Diff
+322
-290
@@ -1,291 +1,323 @@
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/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet/pistol/strong
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/pistol/strong
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/obj/item/ammo_casing/a75
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desc = "A .75 gyrojet rocket sheathe."
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caliber = "75"
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projectile_type = /obj/item/projectile/bullet/gyro
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/pistol
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/obj/item/ammo_casing/c38r
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desc = "A .38 rubber bullet casing."
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caliber = "38"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/pistol/rubber
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/obj/item/ammo_casing/c38/emp
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name = ".38 haywire round"
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desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
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icon_state = "empcasing"
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projectile_type = /obj/item/projectile/ion/small
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matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
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/*
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* 9mm
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*/
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/pistol
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/obj/item/ammo_casing/c9mm/ap
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desc = "A 9mm armor-piercing bullet casing."
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projectile_type = /obj/item/projectile/bullet/pistol/ap
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/obj/item/ammo_casing/c9mmf
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desc = "A 9mm flash shell casing."
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caliber = "9mm"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/energy/flash
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/obj/item/ammo_casing/c9mmr
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desc = "A 9mm rubber bullet casing."
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caliber = "9mm"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/pistol/rubber
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/obj/item/ammo_casing/c9mmp
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desc = "A 9mm practice bullet casing."
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caliber = "9mm"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/pistol/practice
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/*
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/obj/item/ammo_casing/c5mm
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desc = "A 5mm bullet casing."
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caliber = "5mm"
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projectile_type = /obj/item/projectile/bullet/pistol/ap
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*/
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/*
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* 45 ammo
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*/
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/pistol/medium
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/obj/item/ammo_casing/c45ap
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desc = "A .45 Armor-Piercing bullet casing."
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caliber = ".45"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
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/obj/item/ammo_casing/c45p
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desc = "A .45 practice bullet casing."
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caliber = ".45"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/pistol/practice
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/obj/item/ammo_casing/c45r
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desc = "A .45 rubber bullet casing."
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caliber = ".45"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/pistol/rubber
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/obj/item/ammo_casing/c45f
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desc = "A .45 flash shell casing."
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caliber = ".45"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/energy/flash
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/obj/item/ammo_casing/c45/emp
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name = ".45 haywire round"
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desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
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projectile_type = /obj/item/projectile/ion/small
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icon_state = "empcasing"
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matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
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/obj/item/ammo_casing/c45/hp
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desc = "A .45 hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
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/*
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* 10mm
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*/
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/obj/item/ammo_casing/a10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = /obj/item/projectile/bullet/pistol/medium
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/obj/item/ammo_casing/a10mm/emp
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name = "10mm haywire round"
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desc = "A 10mm bullet casing fitted with a single-use ion pulse generator."
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projectile_type = /obj/item/projectile/ion/small
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icon_state = "empcasing"
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matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
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/*
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* Shotguns
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*/
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge slug."
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icon_state = "slshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet/shotgun
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matter = list(DEFAULT_WALL_MATERIAL = 360)
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/obj/item/ammo_casing/shotgun/pellet
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name = "shotgun shell"
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desc = "A 12 gauge shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun
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matter = list(DEFAULT_WALL_MATERIAL = 360)
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/obj/item/ammo_casing/shotgun/blank
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name = "shotgun shell"
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desc = "A blank shell."
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icon_state = "blshell"
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projectile_type = /obj/item/projectile/bullet/blank
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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/obj/item/ammo_casing/shotgun/practice
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name = "shotgun shell"
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desc = "A practice shell."
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icon_state = "pshell"
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projectile_type = /obj/item/projectile/bullet/shotgun/practice
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matter = list("metal" = 90)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag shell"
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desc = "A beanbag shell."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
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matter = list(DEFAULT_WALL_MATERIAL = 180)
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//Can stun in one hit if aimed at the head, but
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//is blocked by clothing that stops tasers and is vulnerable to EMP
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A 12 gauge taser cartridge."
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icon_state = "stunshell"
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projectile_type = /obj/item/projectile/energy/electrode/stunshot
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matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
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/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
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if(prob(100/severity)) BB = null
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update_icon()
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//Does not stun, only blinds, but has area of effect.
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/obj/item/ammo_casing/shotgun/flash
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name = "flash shell"
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desc = "A chemical shell used to signal distress or provide illumination."
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icon_state = "fshell"
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projectile_type = /obj/item/projectile/energy/flash/flare
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matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
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/obj/item/ammo_casing/shotgun/emp
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name = "ion shell"
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desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
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icon_state = "empshell"
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projectile_type = /obj/item/projectile/ion
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// projectile_type = /obj/item/projectile/bullet/shotgun/ion
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matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
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/*
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* 762mm
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*/
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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caliber = "a762"
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icon_state = "rifle-casing"
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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/obj/item/ammo_casing/a762/ap
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desc = "A 7.62mm armor-piercing bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a762/ap
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/obj/item/ammo_casing/a762p
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desc = "A 7.62mm practice bullet casing."
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caliber = "a762"
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icon_state = "rifle-casing" // Need to make an icon for these
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projectile_type = /obj/item/projectile/bullet/rifle/practice
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/obj/item/ammo_casing/a762/blank
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desc = "A blank 7.62mm bullet casing."
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projectile_type = /obj/item/projectile/bullet/blank
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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/obj/item/ammo_casing/a762/hp
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desc = "A 7.62mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
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//145mm
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/obj/item/ammo_casing/a145
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desc = "A 14.5mm shell."
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icon_state = "lcasing"
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caliber = "14.5mm"
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projectile_type = /obj/item/projectile/bullet/rifle/a145
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matter = list(DEFAULT_WALL_MATERIAL = 1250)
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/*
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* 556mm
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*/
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/obj/item/ammo_casing/a556
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desc = "A 5.56mm bullet casing."
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caliber = "a556"
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icon_state = "rifle-casing"
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projectile_type = /obj/item/projectile/bullet/rifle/a556
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/obj/item/ammo_casing/a556/ap
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desc = "A 5.56mm armor-piercing bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
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/obj/item/ammo_casing/a556p
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desc = "A 5.56mm practice bullet casing."
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caliber = "a556"
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icon_state = "rifle-casing" // Need to make an icon for these
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projectile_type = /obj/item/projectile/bullet/rifle/practice
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/obj/item/ammo_casing/a556/blank
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desc = "A blank 5.56mm bullet casing."
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projectile_type = /obj/item/projectile/bullet/blank
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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/obj/item/ammo_casing/a556/hp
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desc = "A 5.56mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
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/*
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* Misc
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*/
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/obj/item/ammo_casing/rocket
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name = "rocket shell"
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desc = "A high explosive designed to be fired from a launcher."
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icon_state = "rocketshell"
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projectile_type = /obj/item/missile
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caliber = "rocket"
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/obj/item/ammo_casing/cap
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name = "cap"
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desc = "A cap for children toys."
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caliber = "caps"
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icon_state = "r-casing"
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color = "#FF0000"
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projectile_type = /obj/item/projectile/bullet/pistol/cap
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/obj/item/ammo_casing/spent // For simple hostile mobs only, so they don't cough up usable bullets when firing. This is for literally nothing else.
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icon_state = "s-casing-spent"
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BB = null
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/************************************************************************/
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/*
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# An explaination of the naming format for guns and ammo:
|
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#
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# a = Ammo, as in individual rounds of ammunition.
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# b = Box, intended to have ammo taken out one at a time by hand.
|
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# c = Clips, intended to reload magazines or guns quickly.
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# m = Magazine, intended to hold rounds of ammo.
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# s = Speedloaders, intended to reload guns quickly.
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#
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# Use this format, followed by the caliber. For example, a shotgun's caliber
|
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# variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g",
|
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# or a magazine with shotgun shells would be "m12g" instead. To avoid confusion
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# for developers and in-game admins spawning these items, stick to this format.
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# Likewise, when creating new rounds, the caliber variable should match whatever
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# the name says.
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#
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# This comment is copied in magazines.dm as well.
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*/
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/************************************************************************/
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||||
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/*
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||||
* .357
|
||||
*/
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||||
|
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/obj/item/ammo_casing/a357
|
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desc = "A .357 bullet casing."
|
||||
caliber = "357"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/*
|
||||
* .38
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a38
|
||||
desc = "A .38 bullet casing."
|
||||
caliber = ".38"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a38r
|
||||
desc = "A .38 rubber bullet casing."
|
||||
caliber = ".38"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a38/emp
|
||||
name = ".38 haywire round"
|
||||
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
||||
icon_state = "empcasing"
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* .50 Action Express
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a50ae
|
||||
desc = "A .50AE bullet casing."
|
||||
caliber = ".50AE"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/*
|
||||
* .75 (aka Gyrojet Rockets, aka admin abuse)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a75
|
||||
desc = "A .75 gyrojet rocket sheathe."
|
||||
caliber = ".75"
|
||||
projectile_type = /obj/item/projectile/bullet/gyro
|
||||
|
||||
/*
|
||||
* 9mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a9mm
|
||||
desc = "A 9mm bullet casing."
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a9mm/ap
|
||||
desc = "A 9mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
|
||||
/obj/item/ammo_casing/a9mmf
|
||||
desc = "A 9mm flash shell casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a9mmr
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a9mmp
|
||||
desc = "A 9mm practice bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/*
|
||||
* .45
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a45
|
||||
desc = "A .45 bullet casing."
|
||||
caliber = ".45"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a45ap
|
||||
desc = "A .45 Armor-Piercing bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
|
||||
|
||||
/obj/item/ammo_casing/a45p
|
||||
desc = "A .45 practice bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/obj/item/ammo_casing/a45r
|
||||
desc = "A .45 rubber bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a45f
|
||||
desc = "A .45 flash shell casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a45/emp
|
||||
name = ".45 haywire round"
|
||||
desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/a45/hp
|
||||
desc = "A .45 hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
|
||||
|
||||
|
||||
/*
|
||||
* 10mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a10mm
|
||||
desc = "A 10mm bullet casing."
|
||||
caliber = "10mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a10mm/emp
|
||||
name = "10mm haywire round"
|
||||
desc = "A 10mm bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* 12g (aka shotgun ammo)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a12g
|
||||
name = "shotgun slug"
|
||||
desc = "A 12 gauge slug."
|
||||
icon_state = "slshell"
|
||||
caliber = "12g"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/pellet
|
||||
name = "shotgun shell"
|
||||
desc = "A 12 gauge shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/blank
|
||||
name = "shotgun shell"
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/practice
|
||||
name = "shotgun shell"
|
||||
desc = "A practice shell."
|
||||
icon_state = "pshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/practice
|
||||
matter = list("metal" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/beanbag
|
||||
name = "beanbag shell"
|
||||
desc = "A beanbag shell."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 180)
|
||||
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
||||
/obj/item/ammo_casing/a12g/stunshell
|
||||
name = "stun shell"
|
||||
desc = "A 12 gauge taser cartridge."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
|
||||
|
||||
/obj/item/ammo_casing/a12g/stunshell/emp_act(severity)
|
||||
if(prob(100/severity)) BB = null
|
||||
update_icon()
|
||||
|
||||
//Does not stun, only blinds, but has area of effect.
|
||||
/obj/item/ammo_casing/a12g/flash
|
||||
name = "flash shell"
|
||||
desc = "A chemical shell used to signal distress or provide illumination."
|
||||
icon_state = "fshell"
|
||||
projectile_type = /obj/item/projectile/energy/flash/flare
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/emp
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
|
||||
icon_state = "empshell"
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
// projectile_type = /obj/item/projectile/bullet/shotgun/ion
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
|
||||
|
||||
/*
|
||||
* 7.62mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62mm bullet casing."
|
||||
caliber = "7.62mm"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
|
||||
/obj/item/ammo_casing/a762/ap
|
||||
desc = "A 7.62mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/ap
|
||||
|
||||
/obj/item/ammo_casing/a762p
|
||||
desc = "A 7.62mm practice bullet casing."
|
||||
caliber = "7.62mm"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a762/blank
|
||||
desc = "A blank 7.62mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a762/hp
|
||||
desc = "A 7.62mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
|
||||
|
||||
/*
|
||||
* 14.5mm (anti-materiel rifle round)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a145
|
||||
desc = "A 14.5mm shell."
|
||||
icon_state = "lcasing"
|
||||
caliber = "14.5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1250)
|
||||
|
||||
/*
|
||||
* 5.56mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a556
|
||||
desc = "A 5.56mm bullet casing."
|
||||
caliber = "5.56mm"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556
|
||||
|
||||
/obj/item/ammo_casing/a556/ap
|
||||
desc = "A 5.56mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
|
||||
|
||||
/obj/item/ammo_casing/a556p
|
||||
desc = "A 5.56mm practice bullet casing."
|
||||
caliber = "5.56mm"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a556/blank
|
||||
desc = "A blank 5.56mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a556/hp
|
||||
desc = "A 5.56mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/rocket
|
||||
name = "rocket shell"
|
||||
desc = "A high explosive designed to be fired from a launcher."
|
||||
icon_state = "rocketshell"
|
||||
projectile_type = /obj/item/missile
|
||||
caliber = "rocket"
|
||||
|
||||
/obj/item/ammo_casing/cap
|
||||
name = "cap"
|
||||
desc = "A cap for children toys."
|
||||
caliber = "caps"
|
||||
icon_state = "r-casing"
|
||||
color = "#FF0000"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/cap
|
||||
|
||||
/obj/item/ammo_casing/spent // For simple hostile mobs only, so they don't cough up usable bullets when firing. This is for literally nothing else.
|
||||
icon_state = "s-casing-spent"
|
||||
BB = null
|
||||
projectile_type = null
|
||||
@@ -8,7 +8,7 @@
|
||||
caliber = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
multi_aim = 1
|
||||
burst_delay = 2
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a10mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a10mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m10mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m10mm)
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
@@ -56,12 +56,12 @@
|
||||
item_state = null
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "a556"
|
||||
caliber = "5.56mm"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c556)
|
||||
magazine_type = /obj/item/ammo_magazine/m556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m556)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -73,8 +73,8 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/s762))
|
||||
icon_state = "arifle-small"
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/m556/small))
|
||||
icon_state = "arifle-small" // If using the small magazines, use the small magazine sprite.
|
||||
else
|
||||
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
@@ -88,11 +88,11 @@
|
||||
caliber = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = "/obj/item/ammo_casing/c9mmr"
|
||||
ammo_type = "/obj/item/ammo_casing/a9mmr"
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mmt/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mmt)
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
|
||||
..()
|
||||
@@ -109,14 +109,14 @@
|
||||
item_state = "z8carbine"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
|
||||
ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762)
|
||||
magazine_type = /obj/item/ammo_magazine/m762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m762)
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
@@ -181,14 +181,14 @@
|
||||
force = 10
|
||||
slot_flags = 0
|
||||
max_shells = 50
|
||||
caliber = "a556"
|
||||
caliber = "5.56mm"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
|
||||
fire_sound = 'sound/weapons/machinegun.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/c556)
|
||||
magazine_type = /obj/item/ammo_magazine/m556saw
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m556saw, /obj/item/ammo_magazine/m556)
|
||||
|
||||
one_handed_penalty = 6
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
return ..() //once open, behave like normal
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/c762))
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
|
||||
icon_state = "l6[cover_open ? "open" : "closed"]mag"
|
||||
item_state = icon_state
|
||||
else
|
||||
@@ -252,13 +252,13 @@
|
||||
item_state = null
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/g12
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/g12)
|
||||
magazine_type = /obj/item/ammo_magazine/m12gdrum
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m12gdrum)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -284,8 +284,8 @@
|
||||
load_method = MAGAZINE
|
||||
caliber = ".45"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
magazine_type = /obj/item/ammo_magazine/c45uzi
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
|
||||
magazine_type = /obj/item/ammo_magazine/m45uzi
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45uzi)
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0),
|
||||
@@ -310,8 +310,8 @@
|
||||
slot_flags = SLOT_BELT // ToDo: Belt sprite.
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/p90
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/p90, /obj/item/ammo_magazine/mc9mmt) // ToDo: New sprite for the different mag.
|
||||
magazine_type = /obj/item/ammo_magazine/m9mmp90
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mmp90, /obj/item/ammo_magazine/m9mmt) // ToDo: New sprite for the different mag.
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0),
|
||||
@@ -330,8 +330,8 @@
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
slot_flags = SLOT_BELT // ToDo: Belt sprite.
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/tommymag
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum)
|
||||
magazine_type = /obj/item/ammo_magazine/m45tommy
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45tommy, /obj/item/ammo_magazine/m45tommydrum)
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0),
|
||||
@@ -343,19 +343,19 @@
|
||||
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
|
||||
// update_held_icon()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine // Admin abuse assault rifle. ToDo: Make this less shit. Maybe remove its autofire, and make it spawn with only 10 rounds at start.
|
||||
name = "assault carbine"
|
||||
desc = "The bullpup configured GP3000 is a lightweight, compact, military-grade assault rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. The serial number on this one has been scratched off. Uses 5.56mm rounds."
|
||||
icon_state = "bullpup"
|
||||
item_state = "bullpup"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762)
|
||||
magazine_type = /obj/item/ammo_magazine/m762m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -366,9 +366,9 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
if(ammo_magazine)
|
||||
icon_state = "bullpup"
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
|
||||
icon_state = "bullpup-small" // If using the smaller magazines, use the small mag sprite.
|
||||
else
|
||||
icon_state = "bullpup-empty"
|
||||
item_state = (ammo_magazine)? "bullpup" : "bullpup-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_state = "boltaction"
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
max_shells = 5
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
load_method = SINGLE_CASING|SPEEDLOADER
|
||||
@@ -60,7 +60,7 @@
|
||||
icon_state = "leveraction"
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
max_shells = 5
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
load_method = SINGLE_CASING|SPEEDLOADER
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
var/unique_reskin
|
||||
name = ".45 pistol"
|
||||
desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds."
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
magazine_type = /obj/item/ammo_magazine/m45
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45)
|
||||
icon_state = "colt"
|
||||
caliber = ".45"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/colt/detective
|
||||
desc = "A Martian recreation of an old Terran pistol. Uses .45 rounds."
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/rubber
|
||||
magazine_type = /obj/item/ammo_magazine/m45/rubber
|
||||
|
||||
/obj/item/weapon/gun/projectile/colt/detective/update_icon()
|
||||
if(ammo_magazine)
|
||||
@@ -71,7 +71,7 @@
|
||||
name = ".45 pistol"
|
||||
desc = "The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Found pretty much everywhere humans are. Uses .45 rounds."
|
||||
icon_state = "secguncomp"
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/rubber
|
||||
magazine_type = /obj/item/ammo_magazine/m45/rubber
|
||||
caliber = ".45"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/flash
|
||||
name = ".45 signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/flash
|
||||
magazine_type = /obj/item/ammo_magazine/m45/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/wood
|
||||
desc = "The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. This one has a sweet wooden grip. Uses .45 rounds."
|
||||
@@ -111,8 +111,8 @@
|
||||
recoil = 0
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
magazine_type = /obj/item/ammo_magazine/m45
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45)
|
||||
|
||||
/obj/item/weapon/gun/projectile/deagle
|
||||
name = "desert eagle"
|
||||
@@ -120,11 +120,11 @@
|
||||
icon_state = "deagle"
|
||||
item_state = "deagle"
|
||||
force = 14.0
|
||||
caliber = ".50"
|
||||
caliber = ".50AE"
|
||||
load_method = MAGAZINE
|
||||
fire_sound = 'sound/weapons/deagle.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/a50
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a50)
|
||||
magazine_type = /obj/item/ammo_magazine/m50
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m50)
|
||||
|
||||
/obj/item/weapon/gun/projectile/deagle/update_icon()
|
||||
..()
|
||||
@@ -168,13 +168,13 @@
|
||||
desc = "Speak softly, and carry a big gun. Fires rare .75 caliber self-propelled exploding bolts--because fuck you and everything around you."
|
||||
icon_state = "gyropistol"
|
||||
max_shells = 8
|
||||
caliber = "75"
|
||||
caliber = ".75"
|
||||
fire_sound = 'sound/weapons/rpg.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 3)
|
||||
ammo_type = "/obj/item/ammo_casing/a75"
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a75
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a75)
|
||||
magazine_type = /obj/item/ammo_magazine/m75
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m75)
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
@@ -196,12 +196,12 @@
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/flash
|
||||
name = "holdout signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm/flash
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/living/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
@@ -256,17 +256,17 @@
|
||||
|
||||
var/global/list/ammo_types = list(
|
||||
/obj/item/ammo_casing/a357 = ".357",
|
||||
/obj/item/ammo_casing/c9mmf = "9mm",
|
||||
/obj/item/ammo_casing/c45f = ".45",
|
||||
/obj/item/ammo_casing/a9mmf = "9mm",
|
||||
/obj/item/ammo_casing/a45f = ".45",
|
||||
/obj/item/ammo_casing/a10mm = "10mm",
|
||||
/obj/item/ammo_casing/shotgun = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/beanbag = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/stunshell = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/flash = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/beanbag = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/stunshell = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/flash = "12 gauge",
|
||||
/obj/item/ammo_casing/a762 = "7.62mm",
|
||||
/obj/item/ammo_casing/a556 = "5.56mm"
|
||||
)
|
||||
@@ -299,8 +299,8 @@
|
||||
caliber = "9mm"
|
||||
load_method = MAGAZINE
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
|
||||
/obj/item/weapon/gun/projectile/luger/update_icon()
|
||||
..()
|
||||
|
||||
@@ -43,10 +43,10 @@
|
||||
name = "revolver"
|
||||
desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds."
|
||||
icon_state = "detective"
|
||||
caliber = "38"
|
||||
caliber = ".38"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
|
||||
set name = "Name Gun"
|
||||
@@ -71,13 +71,13 @@
|
||||
name = "Deckard .38"
|
||||
desc = "A custom-built revolver, based off the semi-popular Detective Special model."
|
||||
icon_state = "deckard-empty"
|
||||
caliber = "38"
|
||||
caliber = ".38"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/emp
|
||||
ammo_type = /obj/item/ammo_casing/c38/emp
|
||||
ammo_type = /obj/item/ammo_casing/a38/emp
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
|
||||
@@ -107,13 +107,13 @@
|
||||
name = "\"The Judge\""
|
||||
desc = "A revolving hand-shotgun by Cybersun Industries that packs the power of a 12 guage in the palm of your hand (if you don't break your wrist). Uses 12 shotgun rounds."
|
||||
icon_state = "judge"
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
|
||||
max_shells = 5
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
recoil = 2 // ow my fucking hand
|
||||
accuracy = -1 // smooth bore + short barrel = shit accuracy
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
// ToDo: Remove accuracy debuf in exchange for slightly injuring your hand every time you fire it.
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/lemat
|
||||
@@ -124,11 +124,11 @@
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
handle_casings = CYCLE_CASINGS
|
||||
max_shells = 9
|
||||
caliber = "38"
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
caliber = ".38"
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
var/secondary_max_shells = 1
|
||||
var/secondary_caliber = "shotgun"
|
||||
var/secondary_ammo_type = /obj/item/ammo_casing/shotgun
|
||||
var/secondary_caliber = "12g"
|
||||
var/secondary_ammo_type = /obj/item/ammo_casing/a12g
|
||||
var/flipped_firing = 0
|
||||
var/list/secondary_loaded = list()
|
||||
var/list/tertiary_loaded = list()
|
||||
|
||||
@@ -8,10 +8,10 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
load_method = SINGLE_CASING
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
handle_casings = HOLD_CASINGS
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
var/recentpump = 0 // to prevent spammage
|
||||
@@ -48,7 +48,7 @@
|
||||
item_state = "cshotgun"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
max_shells = 7 //match the ammo box capacity, also it can hold a round in the chamber anyways, for a total of 8.
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel
|
||||
name = "double-barreled shotgun"
|
||||
@@ -64,9 +64,9 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
burst_delay = 0
|
||||
firemodes = list(
|
||||
@@ -75,12 +75,12 @@
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare
|
||||
name = "signal shotgun"
|
||||
desc = "A double-barreled shotgun meant to fire signal flash shells."
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/flash
|
||||
ammo_type = /obj/item/ammo_casing/a12g/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/unload_ammo(user, allow_dump)
|
||||
..(user, allow_dump=1)
|
||||
@@ -115,6 +115,6 @@
|
||||
icon_state = "sawnshotgun"
|
||||
item_state = "sawnshotgun"
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 5
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
slot_flags = SLOT_BACK // Needs a sprite.
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
|
||||
recoil = 2 //extra kickback
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
load_method = MAGAZINE
|
||||
accuracy = -3 //shooting at the hip
|
||||
scoped_accuracy = 0
|
||||
@@ -88,11 +88,11 @@
|
||||
one_handed_penalty = 4 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
|
||||
fire_sound = 'sound/weapons/SVD_shot.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/SVD
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/c762)
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/m762)
|
||||
|
||||
/obj/item/weapon/gun/projectile/SVD/update_icon()
|
||||
..()
|
||||
// if(istype(ammo_magazine,/obj/item/ammo_magazine/c762)
|
||||
// if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)
|
||||
// icon_state = "SVD-bigmag" //No icon for this exists yet.
|
||||
if(ammo_magazine)
|
||||
icon_state = "SVD"
|
||||
|
||||
@@ -62,10 +62,10 @@ var/global/list/datum/supply_drop_loot/supply_drop
|
||||
/obj/item/weapon/storage/box/emps,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/gun/projectile/automatic/sts35,
|
||||
/obj/item/ammo_magazine/c762/ap,
|
||||
/obj/item/ammo_magazine/c762/ap,
|
||||
/obj/item/ammo_magazine/m762/ap,
|
||||
/obj/item/ammo_magazine/m762/ap,
|
||||
/obj/item/weapon/gun/projectile/colt,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/m45,
|
||||
/obj/item/weapon/material/hatchet/tacknife/combatknife)
|
||||
|
||||
/datum/supply_drop_loot/heavy_warfare
|
||||
@@ -83,8 +83,8 @@ var/global/list/datum/supply_drop_loot/supply_drop
|
||||
/obj/item/clothing/accessory/storage/black_drop_pouches,
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec,
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine,
|
||||
/obj/item/ammo_magazine/c762/ap,
|
||||
/obj/item/ammo_magazine/c762,
|
||||
/obj/item/ammo_magazine/m762/ap,
|
||||
/obj/item/ammo_magazine/m762,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/item/weapon/grenade/frag,
|
||||
/obj/item/weapon/grenade/frag,
|
||||
|
||||
@@ -545,7 +545,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "ammo_9mm"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
|
||||
build_path = /obj/item/ammo_magazine/c9mm
|
||||
build_path = /obj/item/ammo_magazine/box/c9mm
|
||||
sort_string = "TAACA"
|
||||
|
||||
/datum/design/item/weapon/stunshell
|
||||
@@ -553,7 +553,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "stunshell"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
||||
build_path = /obj/item/ammo_casing/a12g/stunshell
|
||||
sort_string = "TAACB"
|
||||
|
||||
/datum/design/item/weapon/chemsprayer
|
||||
|
||||
Reference in New Issue
Block a user