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Travis Appeasement Mark II (#4485)
* Tries to Please Travis Should remove all active edge problems. Moves map-specific unit tests to the map define file. Enhances some PoIs in terms of adding /ignore_mapgen to the ground. Fixes incorrect loot pile in one PoI. * Conflicts are fun. * Might fix unit test.
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@@ -118,6 +118,16 @@ Total Active Edges: [active_edges.len ? "<span class='danger'>[active_edges.len]
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Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]
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</span>"}, R_DEBUG)
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// Uncomment this if you're having problems finding where active edges are.
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/*
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for(var/connection_edge/E in active_edges)
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world << "Edge became active: [E]."
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var/i = 1
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for(var/turf/T in E.connecting_turfs)
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world << "[i] [T]:[T.x],[T.y],[T.z]"
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i++
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*/
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// spawn Start()
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