Travis Appeasement Mark II (#4485)

* Tries to Please Travis
Should remove all active edge problems.
Moves map-specific unit tests to the map define file.
Enhances some PoIs in terms of adding /ignore_mapgen to the ground.
Fixes incorrect loot pile in one PoI.

* Conflicts are fun.

* Might fix unit test.
This commit is contained in:
Neerti
2018-01-01 22:26:31 -05:00
committed by Anewbe
parent 3f98312535
commit 495f985022
14 changed files with 2020 additions and 1981 deletions
+10
View File
@@ -118,6 +118,16 @@ Total Active Edges: [active_edges.len ? "<span class='danger'>[active_edges.len]
Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]
</span>"}, R_DEBUG)
// Uncomment this if you're having problems finding where active edges are.
/*
for(var/connection_edge/E in active_edges)
world << "Edge became active: [E]."
var/i = 1
for(var/turf/T in E.connecting_turfs)
world << "[i] [T]:[T.x],[T.y],[T.z]"
i++
*/
// spawn Start()