From c93836745fa4f3c4505a0951c87996741e6476e5 Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Fri, 14 Apr 2017 21:34:37 -0400 Subject: [PATCH] Make wingrille spawners usable Makes the spawner object itself block air and prevent active edges before the game starts, so you can actually use these in maps now without creating tons of active edge warnings and making ZAS zones merge everywhere. Should save a loooot of time for mappers picking those window directions. --- code/game/objects/structures/window_spawner.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/game/objects/structures/window_spawner.dm b/code/game/objects/structures/window_spawner.dm index 449001492b2..7cdf301f6c1 100644 --- a/code/game/objects/structures/window_spawner.dm +++ b/code/game/objects/structures/window_spawner.dm @@ -22,6 +22,9 @@ /obj/effect/wingrille_spawn/attack_generic() activate() +/obj/effect/wingrille_spawn/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0) + return FALSE + /obj/effect/wingrille_spawn/initialize() ..() if(!win_path)