Move most antag things to admin-loadable maps

This commit is contained in:
Aronai Sieyes
2020-03-18 01:27:29 -04:00
parent ecc091359d
commit 4ad035b16d
19 changed files with 71961 additions and 42608 deletions
+39
View File
@@ -0,0 +1,39 @@
/obj/effect/landmark/late_antag
name = "Antag Latespawn"
var/antag_id
/obj/effect/landmark/late_antag/Initialize()
. = ..()
var/datum/antagonist/A = all_antag_types[antag_id]
if(istype(A))
A.starting_locations |= get_turf(src)
var/list/allpoints = all_antag_spawnpoints[A.landmark_id]
allpoints |= get_turf(src)
/obj/effect/landmark/late_antag/ert
name = "Response Team - Lateload"
antag_id = MODE_ERT
/obj/effect/landmark/late_antag/trader
name = "Trader - Lateload"
antag_id = MODE_TRADE
/obj/effect/landmark/late_antag/wizard
name = "Wizard - Lateload"
antag_id = MODE_WIZARD
/obj/effect/landmark/late_antag/technomancer
name = "Technomancer - Lateload"
antag_id = MODE_TECHNOMANCER
/obj/effect/landmark/late_antag/mercenary
name = "Mercenary - Lateload"
antag_id = MODE_MERCENARY
/obj/effect/landmark/late_antag/ninja
name = "Ninja - Lateload"
antag_id = MODE_NINJA
/obj/effect/landmark/late_antag/raider
name = "Raider - Lateload"
antag_id = MODE_RAIDER