mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 19:47:47 +01:00
First rework of the RMS.
Removing battery function, adding more reliable material production and putting in an "Overcharge" feature.
This commit is contained in:
@@ -1,7 +1,9 @@
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#define RMS_STEEL "Steel"
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#define RMS_GLASS "Glass"
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#define RMS_BATT "Battery"
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#define RMS_RAND "Random Material"
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#define RMS_STEEL 1
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#define RMS_GLASS 2
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#define RMS_CLOTH 3
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#define RMS_PLASTIC 4
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#define RMS_STONE 5
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#define RMS_RAND 6
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/obj/item/weapon/rms
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name = "Rapid Material Synthesizer"
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@@ -22,23 +24,32 @@
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matter = list(DEFAULT_WALL_MATERIAL = 5000)
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preserve_item = FALSE
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var/mode_index = 1 //start at steel creation
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var/list/modes = list(RMS_STEEL, RMS_GLASS, RMS_BATT, RMS_RAND)
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var/mode_index = RMS_STEEL //start at steel creation
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var/list/modes = list(RMS_STEEL, RMS_GLASS, RMS_CLOTH, RMS_PLASTIC, RMS_STONE, RMS_RAND)
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var/stored_charge = 0
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var/max_charge = 1000000 //large storage, equivalent to 50 steel sheets
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var/charge_cost = 20000
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var/charge_cost_r = 50000
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var/charge_cost_m = 100000
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var/charge_cost_o = 50000
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var/charge_cost_r = 100000
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var/charge_stage = 0
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var/overcharge = 0
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var/emagged = 0
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var/datum/effect/effect/system/spark_spread/spark_system
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var/static/image/radial_image_steel = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-metal")
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var/static/image/radial_image_glass = image(icon= 'icons/mob/radial_vr.dmi', icon_state = "sheet-glass")
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var/static/image/radial_image_cloth = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-cloth")
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var/static/image/radial_image_plastic = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-plastic")
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var/static/image/radial_image_stone = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-sandstone")
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var/static/image/radial_image_random = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-random")
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/obj/item/weapon/rms/Initialize()
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. = ..()
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src.spark_system = new /datum/effect/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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update_icon()
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add_overlay("rms_charge[charge_stage]")
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/obj/item/weapon/pipe_dispenser/Destroy()
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qdel_null(spark_system)
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@@ -48,6 +59,7 @@
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charge_stage = round((stored_charge/max_charge)*4)
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if(charge_stage >= 4)
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charge_stage = 4
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cut_overlays()
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add_overlay("rms_charge[charge_stage]")
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/obj/item/weapon/rms/examine(mob/user)
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@@ -58,15 +70,11 @@
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return "It currently holds [round(stored_charge/1000)]/[max_charge/1000] kW charge."
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/obj/item/weapon/rms/proc/drain_battery(user, battery)
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var/obj/item/weapon/cell.C = battery
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var/obj/item/weapon/cell/C = battery
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if(stored_charge == max_charge)
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to_chat(user, "<span class='notice'>The Rapid Material Synthesizer is full on charge!.</span>")
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update_icon()
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return
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if(C.charge == 0)
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to_chat(user, "<span class='notice'>The battery has no charge.</span>")
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update_icon()
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return
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else
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 2,target = C))
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@@ -74,10 +82,8 @@
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C.charge = 0
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C.update_icon()
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to_chat(user, "<span class='notice'>You drain [C].</span>")
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if(stored_charge > max_charge)
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stored_charge = max_charge
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update_icon()
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return
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stored_charge = CLAMP(stored_charge, 0, max_charge)
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update_icon()
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/obj/item/weapon/rms/proc/consume_resources(amount)
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stored_charge -= amount
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@@ -86,113 +92,108 @@
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/obj/item/weapon/rms/proc/can_afford(amount)
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if(mode_index != modes.len)
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if(stored_charge >= charge_cost)
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return TRUE
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else
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return FALSE
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if(stored_charge < amount)
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return FALSE
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else
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if(stored_charge >= charge_cost_r)
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return TRUE
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else
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return FALSE
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return TRUE
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/obj/item/weapon/rms/proc/use_rms(atom/A, mob/living/user)
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var/obj/product
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if(!can_afford())
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to_chat(user, "<span class='notice'>There is not enough charge to use this mode.</span>")
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return
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if(!overcharge)
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if(!can_afford(charge_cost))
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to_chat(user, "<span class='notice'>There is not enough charge to use this mode.</span>")
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return
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else
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consume_resources(charge_cost)
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else
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if(!can_afford(charge_cost_o))
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to_chat(user, "<span class='notice'>There is not enough charge to use the overcharged mode.</span>")
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return
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else
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consume_resources(charge_cost_o)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 5, target = A))
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switch(mode_index)
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if(1)
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if(charge_stage >= 4)
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if(RMS_STEEL)
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if(overcharge)
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product = new /obj/item/stack/material/plasteel // can only create one sheet at max charge, and uses five times more charge
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consume_resources(charge_cost_m)
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spark_system.start()
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else
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product = new /obj/item/stack/material/steel
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consume_resources(charge_cost)
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if(2)
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if(charge_stage >= 4)
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if(RMS_GLASS)
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if(overcharge)
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product= new /obj/item/stack/material/glass/phoronglass // can only create one sheet at max charge, and uses five times more charge
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consume_resources(charge_cost_m)
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spark_system.start()
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else
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product = new /obj/item/stack/material/glass
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consume_resources(charge_cost)
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if(3)
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switch(charge_stage)
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if(4)
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product = pick(50; new /obj/item/weapon/cell/secborg/empty,
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20; new /obj/item/weapon/cell/high/empty,
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15; new /obj/item/weapon/cell/super/empty,
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10; new /obj/item/weapon/cell/hyper/empty,
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4; new /obj/item/device/fbp_backup_cell,
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100; new /obj/item/weapon/cell/infinite)
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if(3)
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product = pick(50; new /obj/item/weapon/cell/secborg/empty,
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20; new /obj/item/weapon/cell/high/empty,
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15; new /obj/item/weapon/cell/super/empty,
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10; new /obj/item/weapon/cell/hyper/empty,
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5; new /obj/item/device/fbp_backup_cell)
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if(2)
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product = pick(50; new /obj/item/weapon/cell/secborg/empty,
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20; new /obj/item/weapon/cell/high/empty,
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20; new /obj/item/weapon/cell/super/empty,
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5; new /obj/item/weapon/cell/hyper/empty,
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5; new /obj/item/device/fbp_backup_cell)
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if(1)
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product = pick(50; new /obj/item/weapon/cell/secborg/empty,
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25; new /obj/item/weapon/cell/high/empty,
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20; new /obj/item/weapon/cell/super/empty,
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5; new /obj/item/device/fbp_backup_cell)
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if(0)
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product = pick(50; new /obj/item/weapon/cell/secborg/empty,
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30; new /obj/item/weapon/cell/high/empty,
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15; new /obj/item/weapon/cell/super/empty,
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5; new /obj/item/device/fbp_backup_cell)
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if(istype(product,/obj/item/weapon/cell/infinite))
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consume_resources(max_charge)
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if(RMS_CLOTH)
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if(overcharge)
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product= new /obj/item/stack/material/leather // can only create one sheet at max charge, and uses five times more charge
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spark_system.start()
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else
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consume_resources(charge_cost)
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if(4)
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if(!emagged)
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product = pick(30;new /obj/item/stack/material/steel,
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20;new /obj/item/stack/material/glass,
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product = new /obj/item/stack/material/cloth
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if(RMS_PLASTIC)
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if(overcharge)
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product= new /obj/item/stack/material/cardboard // can only create one sheet at max charge, and uses five times more charge
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spark_system.start()
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else
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product = new /obj/item/stack/material/plastic
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if(RMS_STONE)
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if(overcharge)
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product= new /obj/item/stack/material/marble // can only create one sheet at max charge, and uses five times more charge
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spark_system.start()
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else
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product = new /obj/item/stack/material/sandstone
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if(RMS_RAND)
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if(!overcharge && !emagged)
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product = pick(10;new /obj/item/trash/material/metal,
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10;new /obj/item/weapon/material/shard,
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10;new /obj/item/stack/cable_coil/random,
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10;new /obj/item/stack/material/plastic,
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10;new /obj/item/stack/material/wood,
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10;new /obj/item/stack/material/wood/sif,
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10;new /obj/item/stack/material/log,
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10;new /obj/item/stack/material/log/sif,
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10;new /obj/item/stack/material/cloth,
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10;new /obj/item/stack/material/cardboard,
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10;new /obj/item/trash/rkibble)
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consume_resources(charge_cost_r)
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10;new /obj/item/stack/material/snow)
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if(overcharge && !emagged)
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product = pick(1;new /obj/item/stack/rods,
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5;new /obj/item/device/fbp_backup_cell,
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5;new /obj/item/trash/rkibble,
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10;new /obj/item/stack/tile/grass,
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10;new /obj/item/stack/tile/carpet)
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spark_system.start()
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else
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product = pick(10;new /obj/item/stack/cable_coil/random,
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10;new /obj/item/stack/material/plastic,
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if(!overcharge && emagged)
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product = pick(10;new /obj/item/trash/material/metal,
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10;new /obj/item/weapon/material/shard,
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10;new /obj/item/stack/cable_coil/random,
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10;new /obj/item/stack/material/wood,
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10;new /obj/item/stack/material/wood/sif,
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10;new /obj/item/stack/material/log,
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10;new /obj/item/stack/material/log/sif,
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10;new /obj/item/stack/material/cloth,
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10;new /obj/item/stack/material/cardboard,
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10;new /obj/item/trash/rkibble,
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10;new /obj/item/stack/material/snow,
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5;new /obj/item/stack/material/phoron,
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5;new /obj/item/stack/material/silver,
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5;new /obj/item/stack/material/gold,
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1;new /obj/item/stack/material/diamond)
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if(overcharge && emagged)
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product = pick(1;new /obj/item/stack/rods,
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5;new /obj/item/device/fbp_backup_cell,
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5;new /obj/item/trash/rkibble,
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10;new /obj/item/stack/tile/grass,
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10;new /obj/item/stack/tile/carpet,
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10;new /obj/item/weapon/reagent_containers/spray/waterflower,
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10;new /obj/item/weapon/bikehorn,
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10;new /obj/item/weapon/storage/backpack/clown,
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10;new /obj/item/clothing/under/rank/clown,
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10;new /obj/item/clothing/shoes/clown_shoes,
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10;new /obj/item/clothing/mask/gas/clown_hat,
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10;new /obj/item/device/pda/clown,
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1;new /mob/living/simple_mob/vore/catgirl)
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consume_resources(charge_cost)
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spark_system.start()
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product.loc = get_turf(A)
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/obj/item/weapon/rms/proc/check_menu(mob/living/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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//Start of attack functions
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/obj/item/weapon/rms/afterattack(atom/target, mob/user, proximity)
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@@ -209,12 +210,35 @@
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return
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/obj/item/weapon/rms/attack_self(mob/user)
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if(mode_index >= modes.len)
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mode_index = 1
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else
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mode_index++
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var/list/choices = list(
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"Steel" = radial_image_steel,
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"Glass" = radial_image_glass,
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"Cloth" = radial_image_cloth,
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"Plastic" = radial_image_plastic,
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"Stone" = radial_image_stone,
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"Random" = radial_image_random
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)
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to_chat(user, span("notice", "Changed mode to '[modes[mode_index]]'."))
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var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(choice)
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if("Steel")
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mode_index = modes.Find(RMS_STEEL)
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if("Glass")
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mode_index = modes.Find(RMS_GLASS)
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if("Cloth")
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mode_index = modes.Find(RMS_CLOTH)
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if("Plastic")
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mode_index = modes.Find(RMS_PLASTIC)
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if("Stone")
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mode_index = modes.Find(RMS_STONE)
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if("Random")
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mode_index = modes.Find(RMS_RAND)
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else
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return
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to_chat(user, span("notice", "Changed mode to '[choice]'."))
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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return ..()
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@@ -223,9 +247,19 @@
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playsound(src.loc, "sparks", 100, 1)
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return 1
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/obj/item/weapon/rms/attackby(obj/item/W, mob/user)
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if(W.is_multitool())
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overcharge = !overcharge
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if(overcharge)
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to_chat(user, "<span class='notice'>The Rapid Material Synthesizer quietly whirrs...</span>")
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else
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to_chat(user, "<span class='notice'>The Rapid Material Synthesizer resumes normal operation.</span>")
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return ..()
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#undef RMS_STEEL
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#undef RMS_GLASS
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#undef RMS_BATT
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#undef RMS_CLOTH
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#undef RMS_PLASTIC
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#undef RMS_STONE
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#undef RMS_RAND
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