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Yet more pAI tweaks!
Makes a 'Save Configuration' verb, that saves your name, flavortext, eye color, chassis, and card emotion! Then, to go with this, updates the various ways to become a pAI to allow you to load your configuration data into the pAI, rather than having to manually enter it every time. Also makes the ghost notification verb and the 'new personality submitted' message both print the same message, and puts it on a 5 minute cooldown so it can't be spammed too often (the ghost one still makes the screens light up as often as you push it, it just only prints the message in the chat every so often) Additionally, tweaks the release all proc so that it won't trigger the release message and sound when the only targets inside of you are absorbed and it's not releasing absorbed people. Also removes the admin notification when people use the 'Adjust Mass' verb to not deliver an admin notification, because it doesn't reeeally matter? It's the kind of message we never pay any attention to. So! Instead I changed it to log it instead, so it can still be investigated if need be, but without clogging up chat.
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@@ -112,7 +112,7 @@ var/list/admin_verbs_admin = list(
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/client/proc/change_human_appearance_self, // Allows the human-based mob itself change its basic appearance ,
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/client/proc/change_security_level,
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/client/proc/view_chemical_reaction_logs,
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/client/proc/makePAI,
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/client/proc/makepAI,
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/client/proc/toggle_debug_logs,
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/client/proc/toggle_attack_logs,
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/datum/admins/proc/paralyze_mob,
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@@ -519,7 +519,7 @@ var/list/admin_verbs_event_manager = list(
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/client/proc/change_human_appearance_admin, // Allows an admin to change the basic appearance of human-based mobs ,
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/client/proc/change_human_appearance_self, // Allows the human-based mob itself change its basic appearance ,
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/client/proc/change_security_level,
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/client/proc/makePAI,
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/client/proc/makepAI,
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/client/proc/toggle_debug_logs,
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/client/proc/toggle_attack_logs,
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/datum/admins/proc/paralyze_mob,
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@@ -129,31 +129,35 @@
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M.Animalize()
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/client/proc/makepAI(var/turf/T in mob_list)
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/client/proc/makepAI()
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set category = "Fun"
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set name = "Make pAI"
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set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
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set desc = "Spawn someone in as a pAI!"
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if(!check_rights(R_ADMIN|R_EVENT|R_DEBUG))
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return
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var/turf/T = get_turf(mob)
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var/list/available = list()
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for(var/mob/C in mob_list)
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if(C.key)
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if(C.key && isobserver(C))
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available.Add(C)
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var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", available)
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if(!choice)
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return 0
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if(!istype(choice, /mob/observer/dead))
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var/confirm = tgui_alert(usr, "[choice.key] isn't ghosting right now. Are you sure you want to yank them out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", list("No", "Yes"))
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if(confirm != "Yes")
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return 0
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var/obj/item/device/paicard/card = new(T)
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var/obj/item/device/paicard/typeb/card = new(T)
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var/mob/living/silicon/pai/pai = new(card)
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pai.name = sanitizeSafe(input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text)
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pai.real_name = pai.name
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pai.key = choice.key
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card.setPersonality(pai)
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if(tgui_alert(pai, "Do you want to load your pAI data?", "Load", list("Yes", "No")) == "Yes")
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pai.savefile_load(pai)
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else
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pai.name = sanitizeSafe(input(pai, "Enter your pAI name:", "pAI Name", "Personal AI") as text)
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card.setPersonality(pai)
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for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
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if(candidate.key == choice.key)
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paiController.pai_candidates.Remove(candidate)
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log_admin("made a pAI with key=[pai.key] at ([T.x],[T.y],[T.z])")
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feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
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