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https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 13:09:11 +01:00
up to field medic
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@@ -108,7 +108,7 @@
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pda_type = /obj/item/device/pda/chaplain
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/decl/hierarchy/outfit/job/explorer
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name = OUTFIT_JOB_NAME("Explorer")
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name = OUTFIT_JOB_NAME(JOB_EXPLORER)
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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uniform = /obj/item/clothing/under/explorer
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mask = /obj/item/clothing/mask/gas/explorer
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@@ -120,4 +120,4 @@
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
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r_pocket = /obj/item/device/gps/explorer
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id_pda_assignment = "Explorer"
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id_pda_assignment = JOB_EXPLORER
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@@ -70,7 +70,7 @@
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pda_type = /obj/item/device/pda/chemist
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/decl/hierarchy/outfit/job/medical/geneticist
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name = OUTFIT_JOB_NAME("Geneticist")
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name = OUTFIT_JOB_NAME(JOB_GENETICIST)
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uniform = /obj/item/clothing/under/rank/geneticist
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/genetics
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backpack = /obj/item/weapon/storage/backpack/genetics
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@@ -80,7 +80,7 @@
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pda_type = /obj/item/device/pda/geneticist
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/decl/hierarchy/outfit/job/medical/psychiatrist
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name = OUTFIT_JOB_NAME("Psychiatrist")
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name = OUTFIT_JOB_NAME(JOB_PSYCHIATRIST)
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uniform = /obj/item/clothing/under/rank/psych
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suit = /obj/item/clothing/suit/storage/toggle/labcoat
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shoes = /obj/item/clothing/shoes/laceup
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@@ -91,7 +91,7 @@
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uniform = /obj/item/clothing/under/rank/psych/turtleneck
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/decl/hierarchy/outfit/job/medical/paramedic
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name = OUTFIT_JOB_NAME("Paramedic")
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name = OUTFIT_JOB_NAME(JOB_PARAMEDIC)
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uniform = /obj/item/clothing/under/rank/medical/paramedic
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suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
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shoes = /obj/item/clothing/shoes/boots/jackboots
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@@ -19,19 +19,19 @@
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pda_type = /obj/item/device/pda/heads/rd
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/decl/hierarchy/outfit/job/science/scientist
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name = OUTFIT_JOB_NAME("Scientist")
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name = OUTFIT_JOB_NAME(JOB_SCIENTIST)
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uniform = /obj/item/clothing/under/rank/scientist
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id_type = /obj/item/weapon/card/id/science
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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/decl/hierarchy/outfit/job/science/xenobiologist
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name = OUTFIT_JOB_NAME("Xenobiologist")
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name = OUTFIT_JOB_NAME(JOB_XENOBIOLOGIST)
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uniform = /obj/item/clothing/under/rank/scientist
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id_type = /obj/item/weapon/card/id/science
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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/decl/hierarchy/outfit/job/science/roboticist
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name = OUTFIT_JOB_NAME("Roboticist")
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name = OUTFIT_JOB_NAME(JOB_ROBOTICIST)
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uniform = /obj/item/clothing/under/rank/roboticist
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shoes = /obj/item/clothing/shoes/black
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belt = /obj/item/weapon/storage/belt/utility/full/multitool
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@@ -40,4 +40,4 @@
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pda_type = /obj/item/device/pda/roboticist
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backpack = /obj/item/weapon/storage/backpack
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satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/roboticist
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/roboticist
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@@ -2,7 +2,7 @@
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id_type = /obj/item/weapon/card/id/science/xenobiologist
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/decl/hierarchy/outfit/job/science/xenobotanist
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name = OUTFIT_JOB_NAME("Xenobotanist")
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name = OUTFIT_JOB_NAME(JOB_XENOBOTANIST)
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uniform = /obj/item/clothing/under/rank/scientist
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id_type = /obj/item/weapon/card/id/science/xenobotanist
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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@@ -109,7 +109,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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/decl/hierarchy/outfit/job/explorer2
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name = OUTFIT_JOB_NAME("Explorer")
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name = OUTFIT_JOB_NAME(JOB_EXPLORER)
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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uniform = /obj/item/clothing/under/explorer
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l_ear = /obj/item/device/radio/headset/explorer
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@@ -117,7 +117,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/explorer
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id_type = /obj/item/weapon/card/id/exploration
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id_pda_assignment = "Explorer"
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id_pda_assignment = JOB_EXPLORER
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backpack = /obj/item/weapon/storage/backpack/explorer
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satchel_one = /obj/item/weapon/storage/backpack/satchel/explorer
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messenger_bag = /obj/item/weapon/storage/backpack/messenger/explorer
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@@ -140,7 +140,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/medical/sar
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name = OUTFIT_JOB_NAME("Field Medic")
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name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC)
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uniform = /obj/item/clothing/under/utility/blue
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//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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@@ -150,14 +150,14 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/sar
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id_type = /obj/item/weapon/card/id/exploration/fm
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id_pda_assignment = "Field Medic"
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id_pda_assignment = JOB_FIELD_MEDIC
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backpack = /obj/item/weapon/storage/backpack/explorer
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satchel_one = /obj/item/weapon/storage/backpack/satchel/explorer
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messenger_bag = /obj/item/weapon/storage/backpack/messenger/explorer
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/pathfinder
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name = OUTFIT_JOB_NAME("Pathfinder")
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name = OUTFIT_JOB_NAME(JOB_PATHFINDER)
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
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l_ear = /obj/item/device/radio/headset/pathfinder
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@@ -165,7 +165,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/pathfinder
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id_type = /obj/item/weapon/card/id/exploration/head
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id_pda_assignment = "Pathfinder"
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id_pda_assignment = JOB_PATHFINDER
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/assistant/explorer
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@@ -191,7 +191,7 @@
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access = access_chemistry
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/datum/supply_pack/med/paramedicgear
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name = "Paramedic equipment"
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name = JOB_PARAMEDIC + " equipment"
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contains = list(
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/obj/item/weapon/storage/belt/medical/emt,
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/obj/item/device/radio/headset/headset_med,
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@@ -215,11 +215,11 @@
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)
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cost = 20
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containertype = /obj/structure/closet/crate/secure/nanomed
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containername = "Paramedic equipment"
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containername = JOB_PARAMEDIC + " equipment"
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access = access_medical_equip
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/datum/supply_pack/med/psychiatristgear
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name = "Psychiatrist equipment"
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name = JOB_PSYCHIATRIST + " equipment"
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contains = list(
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/obj/item/clothing/under/rank/psych,
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/obj/item/device/radio/headset/headset_med,
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@@ -234,7 +234,7 @@
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)
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cost = 20
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containertype = /obj/structure/closet/crate/secure/nanomed
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containername = "Psychiatrist equipment"
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containername = JOB_PSYCHIATRIST + " equipment"
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access = access_psychiatrist
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/datum/supply_pack/med/medicalscrubs
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@@ -233,7 +233,7 @@
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one_access = TRUE
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/datum/supply_pack/randomised/misc/explorer_shield
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name = "Away Team shield"
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name = JOB_EXPLORER + " shield"
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num_contained = 2
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contains = list(
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/obj/item/weapon/shield/riot/explorer,
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@@ -157,7 +157,7 @@
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cost = 15
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/datum/supply_pack/explorergear
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name="Away Team gear"
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name= JOB_EXPLORER + " gear"
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contains = list (
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/obj/item/device/cataloguer,
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/obj/item/device/geiger,
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@@ -179,7 +179,7 @@
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)
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cost=25
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Away Team equipment"
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containername = JOB_EXPLORER + " equipment"
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access = list(access_eva, access_explorer)
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/datum/supply_pack/pilotgear
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@@ -216,7 +216,7 @@
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containername = "food cubes"
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/datum/supply_pack/pathfindergear
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name="Away Team Leader gear"
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name= JOB_PATHFINDER + " gear"
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contains = list (
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/obj/item/device/cataloguer/compact/pathfinder,
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/obj/item/device/geiger,
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@@ -240,5 +240,5 @@
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)
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cost = 75
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Away Team Leader equipment"
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containername = JOB_PATHFINDER + " equipment"
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access = list(access_explorer)
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@@ -237,7 +237,7 @@
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access = null
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/datum/supply_pack/voidsuits/explorer
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name = "Away Team voidsuits"
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name = JOB_EXPLORER + " voidsuits"
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contains = list(
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/obj/item/clothing/suit/space/void/exploration = 2,
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/obj/item/clothing/head/helmet/space/void/exploration = 2,
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@@ -247,11 +247,11 @@
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)
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cost = 45
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containertype = /obj/structure/closet/crate/secure
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containername = "Away Team voidsuit crate"
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containername = JOB_EXPLORER + "voidsuit crate"
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access = list(access_eva, access_explorer)
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/datum/supply_pack/voidsuits/explorer_medic
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name = "Away Team Medic voidsuits"
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name = JOB_FIELD_MEDIC + " voidsuits"
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contains = list(
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/obj/item/clothing/suit/space/void/exploration = 2,
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/obj/item/clothing/head/helmet/space/void/exploration = 2,
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@@ -261,7 +261,7 @@
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)
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cost = 45
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containertype = /obj/structure/closet/crate/secure
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containername = "Away Team Medic voidsuit crate"
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containername = JOB_FIELD_MEDIC + " voidsuit crate"
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access = access_medical
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/datum/supply_pack/voidsuits/pilot
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