up to field medic

This commit is contained in:
Kashargul
2024-09-12 21:20:47 +02:00
parent 8a3520e2e0
commit 4ba7beeb9c
57 changed files with 277 additions and 247 deletions
+2 -2
View File
@@ -108,7 +108,7 @@
pda_type = /obj/item/device/pda/chaplain
/decl/hierarchy/outfit/job/explorer
name = OUTFIT_JOB_NAME("Explorer")
name = OUTFIT_JOB_NAME(JOB_EXPLORER)
shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer
mask = /obj/item/clothing/mask/gas/explorer
@@ -120,4 +120,4 @@
pda_slot = slot_belt
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
r_pocket = /obj/item/device/gps/explorer
id_pda_assignment = "Explorer"
id_pda_assignment = JOB_EXPLORER
+3 -3
View File
@@ -70,7 +70,7 @@
pda_type = /obj/item/device/pda/chemist
/decl/hierarchy/outfit/job/medical/geneticist
name = OUTFIT_JOB_NAME("Geneticist")
name = OUTFIT_JOB_NAME(JOB_GENETICIST)
uniform = /obj/item/clothing/under/rank/geneticist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/genetics
backpack = /obj/item/weapon/storage/backpack/genetics
@@ -80,7 +80,7 @@
pda_type = /obj/item/device/pda/geneticist
/decl/hierarchy/outfit/job/medical/psychiatrist
name = OUTFIT_JOB_NAME("Psychiatrist")
name = OUTFIT_JOB_NAME(JOB_PSYCHIATRIST)
uniform = /obj/item/clothing/under/rank/psych
suit = /obj/item/clothing/suit/storage/toggle/labcoat
shoes = /obj/item/clothing/shoes/laceup
@@ -91,7 +91,7 @@
uniform = /obj/item/clothing/under/rank/psych/turtleneck
/decl/hierarchy/outfit/job/medical/paramedic
name = OUTFIT_JOB_NAME("Paramedic")
name = OUTFIT_JOB_NAME(JOB_PARAMEDIC)
uniform = /obj/item/clothing/under/rank/medical/paramedic
suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
shoes = /obj/item/clothing/shoes/boots/jackboots
+4 -4
View File
@@ -19,19 +19,19 @@
pda_type = /obj/item/device/pda/heads/rd
/decl/hierarchy/outfit/job/science/scientist
name = OUTFIT_JOB_NAME("Scientist")
name = OUTFIT_JOB_NAME(JOB_SCIENTIST)
uniform = /obj/item/clothing/under/rank/scientist
id_type = /obj/item/weapon/card/id/science
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
/decl/hierarchy/outfit/job/science/xenobiologist
name = OUTFIT_JOB_NAME("Xenobiologist")
name = OUTFIT_JOB_NAME(JOB_XENOBIOLOGIST)
uniform = /obj/item/clothing/under/rank/scientist
id_type = /obj/item/weapon/card/id/science
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
/decl/hierarchy/outfit/job/science/roboticist
name = OUTFIT_JOB_NAME("Roboticist")
name = OUTFIT_JOB_NAME(JOB_ROBOTICIST)
uniform = /obj/item/clothing/under/rank/roboticist
shoes = /obj/item/clothing/shoes/black
belt = /obj/item/weapon/storage/belt/utility/full/multitool
@@ -40,4 +40,4 @@
pda_type = /obj/item/device/pda/roboticist
backpack = /obj/item/weapon/storage/backpack
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
suit = /obj/item/clothing/suit/storage/toggle/labcoat/roboticist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/roboticist
+2 -2
View File
@@ -2,7 +2,7 @@
id_type = /obj/item/weapon/card/id/science/xenobiologist
/decl/hierarchy/outfit/job/science/xenobotanist
name = OUTFIT_JOB_NAME("Xenobotanist")
name = OUTFIT_JOB_NAME(JOB_XENOBOTANIST)
uniform = /obj/item/clothing/under/rank/scientist
id_type = /obj/item/weapon/card/id/science/xenobotanist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
+6 -6
View File
@@ -109,7 +109,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
/decl/hierarchy/outfit/job/explorer2
name = OUTFIT_JOB_NAME("Explorer")
name = OUTFIT_JOB_NAME(JOB_EXPLORER)
shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer
l_ear = /obj/item/device/radio/headset/explorer
@@ -117,7 +117,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/explorer
id_type = /obj/item/weapon/card/id/exploration
id_pda_assignment = "Explorer"
id_pda_assignment = JOB_EXPLORER
backpack = /obj/item/weapon/storage/backpack/explorer
satchel_one = /obj/item/weapon/storage/backpack/satchel/explorer
messenger_bag = /obj/item/weapon/storage/backpack/messenger/explorer
@@ -140,7 +140,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
/decl/hierarchy/outfit/job/medical/sar
name = OUTFIT_JOB_NAME("Field Medic")
name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC)
uniform = /obj/item/clothing/under/utility/blue
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
shoes = /obj/item/clothing/shoes/boots/winter/explorer
@@ -150,14 +150,14 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/sar
id_type = /obj/item/weapon/card/id/exploration/fm
id_pda_assignment = "Field Medic"
id_pda_assignment = JOB_FIELD_MEDIC
backpack = /obj/item/weapon/storage/backpack/explorer
satchel_one = /obj/item/weapon/storage/backpack/satchel/explorer
messenger_bag = /obj/item/weapon/storage/backpack/messenger/explorer
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
/decl/hierarchy/outfit/job/pathfinder
name = OUTFIT_JOB_NAME("Pathfinder")
name = OUTFIT_JOB_NAME(JOB_PATHFINDER)
shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
l_ear = /obj/item/device/radio/headset/pathfinder
@@ -165,7 +165,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/pathfinder
id_type = /obj/item/weapon/card/id/exploration/head
id_pda_assignment = "Pathfinder"
id_pda_assignment = JOB_PATHFINDER
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
/decl/hierarchy/outfit/job/assistant/explorer
+4 -4
View File
@@ -191,7 +191,7 @@
access = access_chemistry
/datum/supply_pack/med/paramedicgear
name = "Paramedic equipment"
name = JOB_PARAMEDIC + " equipment"
contains = list(
/obj/item/weapon/storage/belt/medical/emt,
/obj/item/device/radio/headset/headset_med,
@@ -215,11 +215,11 @@
)
cost = 20
containertype = /obj/structure/closet/crate/secure/nanomed
containername = "Paramedic equipment"
containername = JOB_PARAMEDIC + " equipment"
access = access_medical_equip
/datum/supply_pack/med/psychiatristgear
name = "Psychiatrist equipment"
name = JOB_PSYCHIATRIST + " equipment"
contains = list(
/obj/item/clothing/under/rank/psych,
/obj/item/device/radio/headset/headset_med,
@@ -234,7 +234,7 @@
)
cost = 20
containertype = /obj/structure/closet/crate/secure/nanomed
containername = "Psychiatrist equipment"
containername = JOB_PSYCHIATRIST + " equipment"
access = access_psychiatrist
/datum/supply_pack/med/medicalscrubs
+1 -1
View File
@@ -233,7 +233,7 @@
one_access = TRUE
/datum/supply_pack/randomised/misc/explorer_shield
name = "Away Team shield"
name = JOB_EXPLORER + " shield"
num_contained = 2
contains = list(
/obj/item/weapon/shield/riot/explorer,
+4 -4
View File
@@ -157,7 +157,7 @@
cost = 15
/datum/supply_pack/explorergear
name="Away Team gear"
name= JOB_EXPLORER + " gear"
contains = list (
/obj/item/device/cataloguer,
/obj/item/device/geiger,
@@ -179,7 +179,7 @@
)
cost=25
containertype = /obj/structure/closet/crate/secure/xion
containername = "Away Team equipment"
containername = JOB_EXPLORER + " equipment"
access = list(access_eva, access_explorer)
/datum/supply_pack/pilotgear
@@ -216,7 +216,7 @@
containername = "food cubes"
/datum/supply_pack/pathfindergear
name="Away Team Leader gear"
name= JOB_PATHFINDER + " gear"
contains = list (
/obj/item/device/cataloguer/compact/pathfinder,
/obj/item/device/geiger,
@@ -240,5 +240,5 @@
)
cost = 75
containertype = /obj/structure/closet/crate/secure/xion
containername = "Away Team Leader equipment"
containername = JOB_PATHFINDER + " equipment"
access = list(access_explorer)
+4 -4
View File
@@ -237,7 +237,7 @@
access = null
/datum/supply_pack/voidsuits/explorer
name = "Away Team voidsuits"
name = JOB_EXPLORER + " voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/exploration = 2,
/obj/item/clothing/head/helmet/space/void/exploration = 2,
@@ -247,11 +247,11 @@
)
cost = 45
containertype = /obj/structure/closet/crate/secure
containername = "Away Team voidsuit crate"
containername = JOB_EXPLORER + "voidsuit crate"
access = list(access_eva, access_explorer)
/datum/supply_pack/voidsuits/explorer_medic
name = "Away Team Medic voidsuits"
name = JOB_FIELD_MEDIC + " voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/exploration = 2,
/obj/item/clothing/head/helmet/space/void/exploration = 2,
@@ -261,7 +261,7 @@
)
cost = 45
containertype = /obj/structure/closet/crate/secure
containername = "Away Team Medic voidsuit crate"
containername = JOB_FIELD_MEDIC + " voidsuit crate"
access = access_medical
/datum/supply_pack/voidsuits/pilot