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Expanding Clothing Options (#11466)
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@@ -11,3 +11,27 @@
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reqs = list(/obj/item/stack/material/cloth = 2)
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time = 40
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category = CAT_PRIMAL
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/*
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* Clothing
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*/
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/datum/crafting_recipe/primitive_clothes
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name = "primitive clothes"
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result = /obj/item/clothing/under/primitive
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reqs = list(
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/obj/item/stack/material/fiber = 4,
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/obj/item/stack/material/cloth = 6
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)
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time = 90
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category = CAT_CLOTHING
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/datum/crafting_recipe/primitive_shoes
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name = "primitive shoes"
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result = /obj/item/clothing/shoes/primitive
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reqs = list(
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/obj/item/stack/material/fiber = 2,
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/obj/item/stack/material/cloth = 3
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)
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time = 60
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category = CAT_CLOTHING
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@@ -52,7 +52,7 @@
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name = OUTFIT_COSTUME("Cowboy")
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uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster/hip) }
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shoes = /obj/item/clothing/shoes/boots/cowboy
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head = /obj/item/clothing/head/cowboy_hat
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head = /obj/item/clothing/head/cowboy
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gloves = /obj/item/clothing/gloves/fingerless
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suit = /obj/item/clothing/accessory/poncho
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r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
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@@ -296,8 +296,10 @@
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/obj/item/clothing/accessory/collar/spike,
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/obj/item/clothing/gloves/fingerless,
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/obj/item/clothing/gloves/botanic_leather,
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/obj/item/clothing/head/cowboy_hat,
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/obj/item/clothing/head/cowboy_hat/black
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/obj/item/clothing/head/cowboy,
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/obj/item/clothing/head/cowboy/bandit,
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/obj/item/clothing/accessory/cowboy_vest/brown,
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/obj/item/clothing/accessory/cowboy_vest/grey
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)
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cost = 50
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containertype = /obj/structure/closet/crate
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