mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 13:09:11 +01:00
Readded interactions for slimes and monkeys using attack_generic proc.
This commit is contained in:
@@ -297,4 +297,11 @@
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for (var/atom/A in src)
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if(istype(A,/obj/))
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var/obj/O = A
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O.hear_talk(M, text)
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O.hear_talk(M, text)
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/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker)
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if(!damage || !wallbreaker)
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return
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visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
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dump_contents()
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del(src)
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@@ -6,193 +6,198 @@
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var/state = 0
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var/health = 200
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/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker)
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if(!damage || !wallbreaker)
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return
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visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
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dismantle()
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bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj, /obj/item/projectile/beam))
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health -= Proj.damage
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..()
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if(health <= 0)
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj, /obj/item/projectile/beam))
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health -= Proj.damage
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..()
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if(health <= 0)
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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return
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return
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attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench) && state == 0)
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if(anchored && !istype(src,/obj/structure/girder/displaced))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue Now disassembling the girder"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You dissasembled the girder!"
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dismantle()
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else if(!anchored)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue Now securing the girder"
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if(get_turf(user, 40))
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user << "\blue You secured the girder!"
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new/obj/structure/girder( src.loc )
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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user << "\blue Now slicing apart the girder"
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if(do_after(user,30))
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/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench) && state == 0)
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if(anchored && !istype(src,/obj/structure/girder/displaced))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue Now disassembling the girder"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You slice apart the girder!"
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user << "\blue You dissasembled the girder!"
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dismantle()
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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user << "\blue You drill through the girder!"
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dismantle()
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user << "\blue Now unsecuring support struts"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You unsecured the support struts!"
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state = 1
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else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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user << "\blue Now removing support struts"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You removed the support struts!"
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else if(!anchored)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue Now securing the girder"
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if(get_turf(user, 40))
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user << "\blue You secured the girder!"
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new/obj/structure/girder( src.loc )
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del(src)
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else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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user << "\blue Now dislodging the girder"
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if(do_after(user, 40))
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if(!src) return
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user << "\blue You dislodged the girder!"
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new/obj/structure/girder/displaced( src.loc )
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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user << "\blue Now slicing apart the girder"
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if(do_after(user,30))
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if(!src) return
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user << "\blue You slice apart the girder!"
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dismantle()
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else if(istype(W, /obj/item/stack/sheet))
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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user << "\blue You drill through the girder!"
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dismantle()
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var/obj/item/stack/sheet/S = W
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switch(S.type)
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user << "\blue Now unsecuring support struts"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You unsecured the support struts!"
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state = 1
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if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
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if(!anchored)
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if(S.use(2))
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user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
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new /obj/structure/falsewall (src.loc)
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else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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user << "\blue Now removing support struts"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You removed the support struts!"
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new/obj/structure/girder( src.loc )
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del(src)
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else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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user << "\blue Now dislodging the girder"
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if(do_after(user, 40))
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if(!src) return
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user << "\blue You dislodged the girder!"
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new/obj/structure/girder/displaced( src.loc )
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del(src)
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else if(istype(W, /obj/item/stack/sheet))
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var/obj/item/stack/sheet/S = W
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switch(S.type)
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if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
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if(!anchored)
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if(S.use(2))
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user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
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new /obj/structure/falsewall (src.loc)
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del(src)
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else
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if(S.get_amount() < 2) return ..()
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user << "<span class='notice'>Now adding plating...</span>"
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if (do_after(user,40))
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if (S.use(2))
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user << "<span class='notice'>You added the plating!</span>"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall)
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for(var/turf/simulated/wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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del(src)
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else
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if(S.get_amount() < 2) return ..()
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user << "<span class='notice'>Now adding plating...</span>"
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if (do_after(user,40))
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if (S.use(2))
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user << "<span class='notice'>You added the plating!</span>"
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return
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if(/obj/item/stack/sheet/plasteel)
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if(!anchored)
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if(S.use(2))
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falserwall (src.loc)
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del(src)
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else
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if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
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if(S.get_amount() < 1) return ..()
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user << "<span class='notice'>Now finalising reinforced wall.</span>"
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if(do_after(user, 50))
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if (S.use(1))
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user << "<span class='notice'>Wall fully reinforced!</span>"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall)
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for(var/turf/simulated/wall/X in Tsrc.loc)
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Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
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for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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del(src)
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return
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if(/obj/item/stack/sheet/plasteel)
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if(!anchored)
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if(S.use(2))
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falserwall (src.loc)
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del(src)
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else
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if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
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if(S.get_amount() < 1) return ..()
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user << "<span class='notice'>Now finalising reinforced wall.</span>"
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if(do_after(user, 50))
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if (S.use(1))
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user << "<span class='notice'>Wall fully reinforced!</span>"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
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for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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del(src)
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return
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else
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if(S.get_amount() < 1) return ..()
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user << "<span class='notice'>Now reinforcing girders...</span>"
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if (do_after(user,60))
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if(S.use(1))
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user << "<span class='notice'>Girders reinforced!</span>"
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new/obj/structure/girder/reinforced( src.loc )
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del(src)
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return
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if(S.get_amount() < 1) return ..()
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user << "<span class='notice'>Now reinforcing girders...</span>"
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if (do_after(user,60))
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if(S.use(1))
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user << "<span class='notice'>Girders reinforced!</span>"
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new/obj/structure/girder/reinforced( src.loc )
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del(src)
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return
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if(S.sheettype)
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var/M = S.sheettype
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if(!anchored)
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if(S.amount < 2) return
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if(S.sheettype)
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var/M = S.sheettype
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if(!anchored)
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if(S.amount < 2) return
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S.use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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var/F = text2path("/obj/structure/falsewall/[M]")
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new F (src.loc)
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del(src)
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else
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if(S.amount < 2) return ..()
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user << "\blue Now adding plating..."
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if (do_after(user,40))
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if(!src || !S || S.amount < 2) return
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S.use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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var/F = text2path("/obj/structure/falsewall/[M]")
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new F (src.loc)
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user << "\blue You added the plating!"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
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for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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del(src)
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else
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if(S.amount < 2) return ..()
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user << "\blue Now adding plating..."
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if (do_after(user,40))
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if(!src || !S || S.amount < 2) return
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S.use(2)
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user << "\blue You added the plating!"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
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for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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del(src)
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return
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return
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add_hiddenprint(usr)
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add_hiddenprint(usr)
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else if(istype(W, /obj/item/pipe))
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var/obj/item/pipe/P = W
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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user.drop_item()
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P.loc = src.loc
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user << "\blue You fit the pipe into the [src]!"
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else
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..()
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else if(istype(W, /obj/item/pipe))
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var/obj/item/pipe/P = W
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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user.drop_item()
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P.loc = src.loc
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user << "\blue You fit the pipe into the [src]!"
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else
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..()
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proc/dismantle()
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new /obj/item/stack/sheet/metal(get_turf(src))
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/obj/structure/girder/proc/dismantle()
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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/obj/structure/girder/attack_hand(mob/user as mob)
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if (HULK in user.mutations)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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dismantle()
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return
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return ..()
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/obj/structure/girder/blob_act()
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if(prob(40))
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del(src)
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attack_hand(mob/user as mob)
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if (HULK in user.mutations)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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dismantle()
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return
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return ..()
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blob_act()
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if(prob(40))
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/obj/structure/girder/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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ex_act(severity)
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switch(severity)
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if(1.0)
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return
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if(2.0)
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if (prob(30))
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var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
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new remains(loc)
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del(src)
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return
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if(2.0)
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if (prob(30))
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var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
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new remains(loc)
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del(src)
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return
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if(3.0)
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if (prob(5))
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var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
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new remains(loc)
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del(src)
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return
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else
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return
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return
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if(3.0)
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if (prob(5))
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var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
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new remains(loc)
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del(src)
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return
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else
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return
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/obj/structure/girder/displaced
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icon_state = "displaced"
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@@ -212,54 +217,54 @@
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layer = 2
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var/health = 250
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attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue Now disassembling the girder"
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if(do_after(user,40))
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user << "\blue You dissasembled the girder!"
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new /obj/effect/decal/remains/human(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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user << "\blue Now slicing apart the girder"
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if(do_after(user,30))
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user << "\blue You slice apart the girder!"
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/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user << "\blue Now disassembling the girder"
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if(do_after(user,40))
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user << "\blue You dissasembled the girder!"
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new /obj/effect/decal/remains/human(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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user << "\blue You drill through the girder!"
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new /obj/effect/decal/remains/human(get_turf(src))
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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user << "\blue Now slicing apart the girder"
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if(do_after(user,30))
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user << "\blue You slice apart the girder!"
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new /obj/effect/decal/remains/human(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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user << "\blue You drill through the girder!"
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new /obj/effect/decal/remains/human(get_turf(src))
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del(src)
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/obj/structure/cultgirder/blob_act()
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if(prob(40))
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del(src)
|
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|
||||
/obj/structure/cultgirder/bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
|
||||
health -= Proj.damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/cultgirder/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
|
||||
blob_act()
|
||||
if(prob(40))
|
||||
del(src)
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
|
||||
health -= Proj.damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
|
||||
return
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(30))
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(30))
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
@@ -30,19 +30,13 @@
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
|
||||
var/damage_dealt
|
||||
var/damage_dealt = 1
|
||||
var/attack_message = "kicks"
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.can_shred(H))
|
||||
attack_message = "mangles"
|
||||
damage_dealt = 5
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
if(!damage_dealt)
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
if(shock(user, 70))
|
||||
return
|
||||
@@ -52,8 +46,7 @@
|
||||
else
|
||||
damage_dealt += 1
|
||||
|
||||
health -= damage_dealt
|
||||
healthcheck()
|
||||
attack_generic(user,damage_dealt,attack_message)
|
||||
|
||||
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
@@ -195,3 +188,8 @@
|
||||
health -= 1
|
||||
healthcheck()
|
||||
..()
|
||||
|
||||
/obj/structure/grille/attack_generic(var/mob/user, var/damage, var/attack_verb)
|
||||
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
|
||||
health -= damage
|
||||
healthcheck()
|
||||
@@ -26,112 +26,103 @@
|
||||
var/health = 50.0
|
||||
|
||||
|
||||
New(location)
|
||||
..()
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
/obj/structure/inflatable/New(location)
|
||||
..()
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
|
||||
Del()
|
||||
update_nearby_tiles()
|
||||
..()
|
||||
/obj/structure/inflatable/Del()
|
||||
update_nearby_tiles()
|
||||
..()
|
||||
|
||||
proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
|
||||
if(!air_master)
|
||||
return 0
|
||||
air_master.mark_for_update(get_turf(src))
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
/obj/structure/inflatable/proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
|
||||
if(!air_master)
|
||||
return 0
|
||||
air_master.mark_for_update(get_turf(src))
|
||||
return 1
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
/obj/structure/inflatable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
return 0
|
||||
|
||||
/obj/structure/inflatable/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
deflate(1)
|
||||
return
|
||||
|
||||
/obj/structure/inflatable/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
deflate(1)
|
||||
return
|
||||
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(50))
|
||||
deflate(1)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(50))
|
||||
deflate(1)
|
||||
return
|
||||
|
||||
/obj/structure/inflatable/blob_act()
|
||||
deflate(1)
|
||||
|
||||
blob_act()
|
||||
deflate(1)
|
||||
/obj/structure/inflatable/meteorhit()
|
||||
deflate(1)
|
||||
|
||||
|
||||
meteorhit()
|
||||
//world << "glass at [x],[y],[z] Mhit"
|
||||
deflate(1)
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
/obj/structure/inflatable/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/structure/inflatable/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(!istype(W)) return
|
||||
|
||||
proc/attack_generic(mob/user as mob, damage = 0) //used by attack_animal and attack_slime
|
||||
health -= damage
|
||||
if(health <= 0)
|
||||
user.visible_message("<span class='danger'>[user] tears open [src]!</span>")
|
||||
deflate(1)
|
||||
else //for nicer text~
|
||||
user.visible_message("<span class='danger'>[user] tears at [src]!</span>")
|
||||
if (can_puncture(W))
|
||||
visible_message("\red <b>[user] pierces [src] with [W]!</b>")
|
||||
deflate(1)
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
hit(W.force)
|
||||
..()
|
||||
return
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(!istype(W)) return
|
||||
/obj/structure/inflatable/proc/hit(var/damage, var/sound_effect = 1)
|
||||
health = max(0, health - damage)
|
||||
if(sound_effect)
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
if(health <= 0)
|
||||
deflate(1)
|
||||
|
||||
if (can_puncture(W))
|
||||
visible_message("\red <b>[user] pierces [src] with [W]!</b>")
|
||||
deflate(1)
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
hit(W.force)
|
||||
..()
|
||||
return
|
||||
|
||||
proc/hit(var/damage, var/sound_effect = 1)
|
||||
health = max(0, health - damage)
|
||||
if(sound_effect)
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
if(health <= 0)
|
||||
deflate(1)
|
||||
|
||||
|
||||
proc/deflate(var/violent=0)
|
||||
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
|
||||
if(violent)
|
||||
visible_message("[src] rapidly deflates!")
|
||||
var/obj/item/inflatable/torn/R = new /obj/item/inflatable/torn(loc)
|
||||
/obj/structure/inflatable/proc/deflate(var/violent=0)
|
||||
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
|
||||
if(violent)
|
||||
visible_message("[src] rapidly deflates!")
|
||||
var/obj/item/inflatable/torn/R = new /obj/item/inflatable/torn(loc)
|
||||
src.transfer_fingerprints_to(R)
|
||||
del(src)
|
||||
else
|
||||
//user << "\blue You slowly deflate the inflatable wall."
|
||||
visible_message("[src] slowly deflates.")
|
||||
spawn(50)
|
||||
var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
|
||||
src.transfer_fingerprints_to(R)
|
||||
del(src)
|
||||
else
|
||||
//user << "\blue You slowly deflate the inflatable wall."
|
||||
visible_message("[src] slowly deflates.")
|
||||
spawn(50)
|
||||
var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
|
||||
src.transfer_fingerprints_to(R)
|
||||
del(src)
|
||||
|
||||
verb/hand_deflate()
|
||||
set name = "Deflate"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
/obj/structure/inflatable/verb/hand_deflate()
|
||||
set name = "Deflate"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(isobserver(usr)) //to stop ghosts from deflating
|
||||
return
|
||||
if(isobserver(usr)) //to stop ghosts from deflating
|
||||
return
|
||||
|
||||
deflate()
|
||||
deflate()
|
||||
|
||||
/obj/structure/inflatable/attack_generic(var/mob/user, var/damage, var/attack_verb)
|
||||
health -= damage
|
||||
if(health <= 0)
|
||||
user.visible_message("<span class='danger'>[user] [attack_verb] open the [src]!</span>")
|
||||
deflate(1)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] [attack_verb] at [src]!</span>")
|
||||
|
||||
/obj/item/inflatable/door/
|
||||
name = "inflatable door"
|
||||
@@ -159,94 +150,84 @@
|
||||
var/state = 0 //closed, 1 == open
|
||||
var/isSwitchingStates = 0
|
||||
|
||||
//Bumped(atom/user)
|
||||
// ..()
|
||||
// if(!state)
|
||||
// return TryToSwitchState(user)
|
||||
// return
|
||||
/obj/structure/inflatable/door/attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(isrobot(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
|
||||
attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(isrobot(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
/obj/structure/inflatable/door/attack_hand(mob/user as mob)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
return TryToSwitchState(user)
|
||||
/obj/structure/inflatable/door/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group)
|
||||
return state
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group)
|
||||
return state
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates) return
|
||||
if(ismob(user))
|
||||
var/mob/M = user
|
||||
if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
/obj/structure/inflatable/door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates) return
|
||||
if(ismob(user))
|
||||
var/mob/M = user
|
||||
if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
|
||||
proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
update_nearby_tiles()
|
||||
|
||||
proc/Open()
|
||||
isSwitchingStates = 1
|
||||
//playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
||||
flick("door_opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
opacity = 0
|
||||
state = 1
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
proc/Close()
|
||||
isSwitchingStates = 1
|
||||
//playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
||||
flick("door_closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
opacity = 0
|
||||
state = 0
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
/obj/structure/inflatable/door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
update_nearby_tiles()
|
||||
|
||||
/obj/structure/inflatable/door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
flick("door_opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
opacity = 0
|
||||
state = 1
|
||||
update_icon()
|
||||
if(state)
|
||||
icon_state = "door_open"
|
||||
else
|
||||
icon_state = "door_closed"
|
||||
isSwitchingStates = 0
|
||||
|
||||
deflate(var/violent=0)
|
||||
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
|
||||
if(violent)
|
||||
visible_message("[src] rapidly deflates!")
|
||||
var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc)
|
||||
/obj/structure/inflatable/door/proc/Close()
|
||||
isSwitchingStates = 1
|
||||
flick("door_closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
opacity = 0
|
||||
state = 0
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
/obj/structure/inflatable/door/update_icon()
|
||||
if(state)
|
||||
icon_state = "door_open"
|
||||
else
|
||||
icon_state = "door_closed"
|
||||
|
||||
/obj/structure/inflatable/door/deflate(var/violent=0)
|
||||
playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
|
||||
if(violent)
|
||||
visible_message("[src] rapidly deflates!")
|
||||
var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc)
|
||||
src.transfer_fingerprints_to(R)
|
||||
del(src)
|
||||
else
|
||||
visible_message("[src] slowly deflates.")
|
||||
spawn(50)
|
||||
var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
|
||||
src.transfer_fingerprints_to(R)
|
||||
del(src)
|
||||
else
|
||||
//user << "\blue You slowly deflate the inflatable wall."
|
||||
visible_message("[src] slowly deflates.")
|
||||
spawn(50)
|
||||
var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
|
||||
src.transfer_fingerprints_to(R)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/item/inflatable/torn
|
||||
name = "torn inflatable wall"
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
anchored = 1
|
||||
var/shattered = 0
|
||||
|
||||
|
||||
/obj/structure/mirror/attack_hand(mob/user as mob)
|
||||
|
||||
if(shattered) return
|
||||
@@ -17,14 +16,10 @@
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(H.a_intent == "hurt")
|
||||
if(shattered)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
return
|
||||
if(prob(30) || H.species.can_shred(H))
|
||||
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
|
||||
shatter()
|
||||
attack_generic(user,1)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
|
||||
attack_generic(user)
|
||||
return
|
||||
|
||||
var/userloc = H.loc
|
||||
@@ -82,7 +77,6 @@
|
||||
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(shattered)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
@@ -93,4 +87,16 @@
|
||||
shatter()
|
||||
else
|
||||
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
|
||||
|
||||
/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
|
||||
|
||||
if(shattered)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
return
|
||||
|
||||
if(damage)
|
||||
user.visible_message("<span class='danger'>[user] smashes [src]!")
|
||||
shatter()
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
|
||||
|
||||
@@ -150,7 +150,9 @@
|
||||
"You hear a knocking sound.")
|
||||
return
|
||||
|
||||
/obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_animal and attack_slime
|
||||
/obj/structure/window/attack_generic(var/mob/user, var/damage)
|
||||
if(!damage)
|
||||
return
|
||||
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
|
||||
take_damage(damage)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user