Merge pull request #7777 from VOREStation/aro-returf

Fix turf icon issues
This commit is contained in:
Aronai Sieyes
2020-05-11 14:36:04 -04:00
committed by GitHub
9 changed files with 84 additions and 74 deletions
+2 -1
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@@ -64,6 +64,7 @@ var/list/flooring_types
/decl/flooring/grass/sif // Subtype for Sif's grass.
name = "growth"
desc = "A natural moss that has adapted to the sheer cold climate."
flags = TURF_REMOVE_SHOVEL
icon = 'icons/turf/outdoors.dmi'
icon_base = "grass_sif"
has_base_range = 1
@@ -112,7 +113,7 @@ var/list/flooring_types
desc = "Gritty and unpleasant."
icon = 'icons/turf/flooring/asteroid.dmi'
icon_base = "asteroid"
flags = TURF_HAS_EDGES | TURF_REMOVE_SHOVEL
flags = TURF_REMOVE_SHOVEL
build_type = null
footstep_sounds = list("human" = list(
'sound/effects/footstep/asteroid1.ogg',
+6 -1
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@@ -41,6 +41,7 @@
floortype = initial_flooring
if(floortype)
set_flooring(get_flooring_data(floortype), TRUE)
. = INITIALIZE_HINT_LATELOAD // We'll update our icons after everyone is ready
else
footstep_sounds = base_footstep_sounds
if(can_dirty && can_start_dirty)
@@ -48,6 +49,10 @@
dirt += rand(50,100)
update_dirt() //5% chance to start with dirt on a floor tile- give the janitor something to do
/turf/simulated/floor/LateInitialize()
. = ..()
update_icon(1)
/turf/simulated/floor/proc/swap_decals()
var/current_decals = decals
decals = old_decals
@@ -59,7 +64,7 @@
swap_decals()
flooring = newflooring
footstep_sounds = newflooring.footstep_sounds
update_icon(1)
//update_icon(1) // We'll do it in late initialize
levelupdate()
//This proc will set floor_type to null and the update_icon() proc will then change the icon_state of the turf
+70 -32
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@@ -1,4 +1,4 @@
GLOBAL_LIST_EMPTY(flooring_cache)
var/list/flooring_cache = list()
var/image/no_ceiling_image = null
@@ -36,40 +36,39 @@ var/image/no_ceiling_image = null
if(flooring.flags & TURF_HAS_EDGES)
for(var/step_dir in cardinal)
var/turf/simulated/floor/T = get_step(src, step_dir)
if(!istype(T) || !T.flooring || T.flooring.name != flooring.name)
if(!test_link(T))
has_border |= step_dir
add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir))
// There has to be a concise numerical way to do this but I am too noob.
if((has_border & NORTH) && (has_border & EAST))
//Note: Doesn't actually check northeast, this is bitmath to check if we're edge'd (aka not smoothed) to NORTH and EAST
//North = 0001, East = 0100, Northeast = 0101, so (North|East) == Northeast, therefore (North|East)&Northeast == Northeast
if((has_border & NORTHEAST) == NORTHEAST)
add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST))
if((has_border & NORTH) && (has_border & WEST))
if((has_border & NORTHWEST) == NORTHWEST)
add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST))
if((has_border & SOUTH) && (has_border & EAST))
if((has_border & SOUTHEAST) == SOUTHEAST)
add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST))
if((has_border & SOUTH) && (has_border & WEST))
if((has_border & SOUTHWEST) == SOUTHWEST)
add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST))
if(flooring.flags & TURF_HAS_CORNERS)
// As above re: concise numerical way to do this.
if(!(has_border & NORTH))
if(!(has_border & EAST))
var/turf/simulated/floor/T = get_step(src, NORTHEAST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST))
if(!(has_border & WEST))
var/turf/simulated/floor/T = get_step(src, NORTHWEST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST))
if(!(has_border & SOUTH))
if(!(has_border & EAST))
var/turf/simulated/floor/T = get_step(src, SOUTHEAST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST))
if(!(has_border & WEST))
var/turf/simulated/floor/T = get_step(src, SOUTHWEST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST))
//Like above but checking for NO similar bits rather than both similar bits.
if((has_border & NORTHEAST) == 0) //Are connected NORTH and EAST
var/turf/simulated/floor/T = get_step(src, NORTHEAST)
if(!test_link(T)) //But not NORTHEAST
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST))
if((has_border & NORTHWEST) == 0)
var/turf/simulated/floor/T = get_step(src, NORTHWEST)
if(!test_link(T))
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST))
if((has_border & SOUTHEAST) == 0)
var/turf/simulated/floor/T = get_step(src, SOUTHEAST)
if(!test_link(T))
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST))
if((has_border & SOUTHWEST) == 0)
var/turf/simulated/floor/T = get_step(src, SOUTHWEST)
if(!test_link(T))
add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST))
// Re-apply floor decals
if(LAZYLEN(decals))
@@ -79,11 +78,10 @@ var/image/no_ceiling_image = null
icon = 'icons/turf/flooring/plating.dmi'
icon_state = "dmg[rand(1,4)]"
else if(flooring)
var/rand_key = rand(0,2)
if(!isnull(broken) && (flooring.flags & TURF_CAN_BREAK))
add_overlay(get_flooring_overlay("[flooring.icon_base]-broken-[rand_key]","broken[rand_key]"))
add_overlay(get_flooring_overlay("[flooring.icon_base]-broken-[broken]","broken[broken]")) // VOREStation Edit - Eris overlays
if(!isnull(burnt) && (flooring.flags & TURF_CAN_BURN))
add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[rand_key]","burned[rand_key]"))
add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","burned[burnt]")) // VOREStation Edit - Eris overlays
if(update_neighbors)
for(var/turf/simulated/floor/F in range(src, 1))
@@ -96,9 +94,49 @@ var/image/no_ceiling_image = null
if(above && isopenspace(above) && !istype(src, /turf/simulated/floor/outdoors)) // This won't apply to outdoor turfs since its assumed they don't have a ceiling anyways.
add_overlay(no_ceiling_image)
// Update our 'them-to-us' edges, aka edges from external turfs we feel should spill onto us
if(edge_blending_priority && !forbid_turf_edge())
update_icon_edge()
// This updates an edge from an adjacent turf onto us, not our own 'internal' edges.
// For e.g. we might be outdoor metal plating, and we want to find sand next to us to have it 'spill onto' our turf with an overlay.
/turf/simulated/proc/update_icon_edge()
for(var/checkdir in cardinal) // Check every direction
var/turf/simulated/T = get_step(src, checkdir) // Get the turf in that direction
// Our conditions:
// Has to be a /turf/simulated
// Has to have it's own edge_blending_priority
// Has to have a higher priority than us
// Their icon_state is not our icon_state
// They don't forbid_turf_edge
if(istype(T) && T.edge_blending_priority && edge_blending_priority < T.edge_blending_priority && icon_state != T.icon_state && !T.forbid_turf_edge())
var/cache_key = "[T.get_edge_icon_state()]-[checkdir]" // Usually [icon_state]-[dirnum]
if(!turf_edge_cache[cache_key])
var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
I.plane = TURF_PLANE
turf_edge_cache[cache_key] = I
add_overlay(turf_edge_cache[cache_key])
// We will take this state and use it for a cache key, and append '-edge' to it to get the edge overlay (edges *from other turfs*, not our own internal edges)
/turf/simulated/proc/get_edge_icon_state()
return icon_state
// Tests if we shouldn't apply a turf edge.
// Returns the blocker if one exists.
/turf/simulated/proc/forbid_turf_edge()
for(var/obj/structure/S in contents)
if(S.block_turf_edges)
return S
return null
/turf/simulated/floor/proc/test_link(var/turf/simulated/floor/them)
return (istype(them) && them.flooring?.name == src.flooring.name)
/turf/simulated/floor/proc/get_flooring_overlay(var/cache_key, var/icon_base, var/icon_dir = 0)
if(!GLOB.flooring_cache[cache_key])
if(!flooring_cache[cache_key])
var/image/I = image(icon = flooring.icon, icon_state = icon_base, dir = icon_dir)
I.layer = layer
GLOB.flooring_cache[cache_key] = I
return GLOB.flooring_cache[cache_key]
flooring_cache[cache_key] = I
return flooring_cache[cache_key]
-5
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@@ -33,11 +33,6 @@
..()
name = "magma"
/turf/simulated/floor/lava/update_icon()
cut_overlays()
..()
update_icon_edge()
/turf/simulated/floor/lava/Entered(atom/movable/AM)
if(burn_stuff(AM))
START_PROCESSING(SSturfs, src)
@@ -20,10 +20,6 @@ var/list/turf_edge_cache = list()
// When a turf gets demoted or promoted, this list gets adjusted. The top-most layer is the layer on the bottom of the list, due to how pop() works.
var/list/turf_layers = list(/turf/simulated/floor/outdoors/rocks)
/turf/simulated/floor/outdoors/Initialize()
update_icon()
. = ..()
/turf/simulated/floor/Initialize(mapload)
if(outdoors)
SSplanets.addTurf(src)
@@ -50,33 +46,6 @@ var/list/turf_edge_cache = list()
else
make_indoors()
/turf/simulated/proc/update_icon_edge()
if(edge_blending_priority && !forbid_turf_edge())
for(var/checkdir in cardinal)
var/turf/simulated/T = get_step(src, checkdir)
if(istype(T) && T.edge_blending_priority && edge_blending_priority < T.edge_blending_priority && icon_state != T.icon_state && !T.forbid_turf_edge())
var/cache_key = "[T.get_edge_icon_state()]-[checkdir]"
if(!turf_edge_cache[cache_key])
var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER)
I.plane = TURF_PLANE
turf_edge_cache[cache_key] = I
add_overlay(turf_edge_cache[cache_key])
/turf/simulated/proc/get_edge_icon_state()
return icon_state
// Tests if we shouldn't apply a turf edge.
// Returns the blocker if one exists.
/turf/simulated/proc/forbid_turf_edge()
for(var/obj/structure/S in contents)
if(S.block_turf_edges)
return S
return null
/turf/simulated/floor/outdoors/update_icon()
..()
update_icon_edge()
/turf/simulated/floor/outdoors/mud
name = "mud"
icon_state = "mud_dark"
-2
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@@ -32,8 +32,6 @@
var/image/water_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = water_state, layer = WATER_LAYER)
add_overlay(water_sprite)
update_icon_edge()
/turf/simulated/floor/water/get_edge_icon_state()
return "water_shallow"