diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index 28255c395ad..5a301b79142 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -27,13 +27,10 @@ var/newlevel = round(charging.percent() * 4.0 / 99) //to_world("nl: [newlevel]") - if(chargelevel != newlevel) - - cut_overlays() - add_overlay("ccharger-o[newlevel]") - - chargelevel = newlevel + cut_overlays() + add_overlay("ccharger-o[newlevel]") + chargelevel = newlevel add_overlay(image(charging.icon, charging.icon_state)) add_overlay("ccharger-[charging.connector_type]-on") @@ -126,10 +123,11 @@ return if(charging && !charging.fully_charged()) + var/newlevel = round(charging.percent() * 4.0 / 99) charging.give(efficiency*CELLRATE) update_use_power(USE_POWER_ACTIVE) - - update_icon() + if(chargelevel != newlevel) + update_icon() else update_use_power(USE_POWER_IDLE) @@ -137,4 +135,4 @@ var/E = 0 for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts) E += C.rating - efficiency = active_power_usage * (1+ (E - 1)*0.5) \ No newline at end of file + efficiency = active_power_usage * (1+ (E - 1)*0.5) diff --git a/code/modules/ai/ai_holder_combat_unseen.dm b/code/modules/ai/ai_holder_combat_unseen.dm index 868191a43f5..efbfc1b5f5e 100644 --- a/code/modules/ai/ai_holder_combat_unseen.dm +++ b/code/modules/ai/ai_holder_combat_unseen.dm @@ -3,11 +3,11 @@ // Used when a target is out of sight or invisible. /datum/ai_holder/proc/engage_unseen_enemy() ai_log("engage_unseen_enemy() : Entering.", AI_LOG_TRACE) - + // Also handled in strategic updates but handling it here allows for more fine resolution timeouts if((lose_target_time+lose_target_timeout) <= world.time) return find_target() - + // Lets do some last things before giving up. if(conserve_ammo || !holder.ICheckRangedAttack(target_last_seen_turf)) // We conserve ammo (or can't shoot) so walk closer @@ -29,7 +29,7 @@ on_engagement(T) if(firing_lanes && !test_projectile_safety(T)) step_rand(holder) - holder.face_atom(T) + holder?.face_atom(T) return ATTACK_FAILED return ranged_attack(T) @@ -60,7 +60,7 @@ /obj/structure/stairs/top, /obj/structure/stairs/bottom ) - + if(intelligence_level >= AI_SMART) possible_escape_types += /obj/structure/ladder @@ -69,18 +69,18 @@ continue // Not something they could have escaped through if(turn(holder.dir, 180) & get_dir(get_turf(holder), get_turf(A))) continue // Surely, they couldn't have escaped *behind* us! - + if(istype(A, /obj/machinery/door)) var/obj/machinery/door/D = A if(D.glass) // Surely, they couldn't hide behind a transparent door! continue if(D.density && intelligence_level < AI_SMART) // Surely, they couldn't have escaped through a *closed* door continue - + var/dist = get_dist(holder, A) if(dist == closest_dist) closest_escape += A - + else if(dist < closest_dist) closest_escape.Cut() closest_escape += A @@ -89,5 +89,3 @@ if(closest_escape.len) return pick(closest_escape) return null - - diff --git a/code/modules/examine/descriptions/guns.dm b/code/modules/examine/descriptions/guns.dm index ed03580d731..27cbfce607d 100644 --- a/code/modules/examine/descriptions/guns.dm +++ b/code/modules/examine/descriptions/guns.dm @@ -18,6 +18,8 @@ else ammo = projectile_gun.contents[1] P = ammo.BB + if(!P) + return "no" switch(P.damage) if(0) return "no" @@ -57,6 +59,8 @@ else ammo = projectile_gun.contents[1] P = ammo.BB + if(!P) + return "no" switch(P.armor_penetration) if(0) return "cannot pierce armor" @@ -149,4 +153,4 @@ if(reach > 1) weapon_stats += "\nIt can attack targets up to [reach] tiles away, and can attack over certain objects." - return weapon_stats \ No newline at end of file + return weapon_stats diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm index 9a635e4d967..45126213536 100644 --- a/code/modules/hydroponics/seed.dm +++ b/code/modules/hydroponics/seed.dm @@ -140,7 +140,7 @@ if(affecting) to_chat(target, "\The [fruit]'s thorns pierce your [affecting.name] greedily!") - target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, "Thorns", sharp = TRUE, edge=has_edge) + target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, TRUE, has_edge, "Thorns") else to_chat(target, "\The [fruit]'s thorns pierce your flesh greedily!") target.adjustBruteLoss(damage) @@ -149,7 +149,7 @@ has_edge = prob(get_trait(TRAIT_POTENCY)/5) if(affecting) to_chat(target, "\The [fruit]'s thorns dig deeply into your [affecting.name]!") - target.apply_damage(damage, BRUTE, target_limb, blocked, "Thorns", sharp = TRUE, edge=has_edge) + target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, TRUE, has_edge, "Thorns") else to_chat(target, "\The [fruit]'s thorns dig deeply into your flesh!") target.adjustBruteLoss(damage) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 1429a172a30..ac51e54c261 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -336,6 +336,8 @@ // PERSON BEING HIT: CAN BE DROP PRED, ALLOWS THROW VORE. // PERSON BEING THROWN: DEVOURABLE, ALLOWS THROW VORE, CAN BE DROP PREY. if((can_be_drop_pred && throw_vore) && (thrown_mob.devourable && thrown_mob.throw_vore && thrown_mob.can_be_drop_prey)) //Prey thrown into pred. + if(!vore_selected) + return vore_selected.nom_mob(thrown_mob) //Eat them!!! visible_message("[thrown_mob] is thrown right into [src]'s [lowertext(vore_selected.name)]!") if(thrown_mob.loc != vore_selected) @@ -346,7 +348,9 @@ // PERSON BEING HIT: CAN BE DROP PREY, ALLOWS THROW VORE, AND IS DEVOURABLE. // PERSON BEING THROWN: CAN BE DROP PRED, ALLOWS THROW VORE. - else if((can_be_drop_prey && throw_vore && devourable) && (thrown_mob.can_be_drop_pred && thrown_mob.throw_vore)) //Pred thrown into prey. + else if((can_be_drop_prey && throw_vore && devourable) && (thrown_mob.can_be_drop_pred && thrown_mob.throw_vore) && thrown_mob.vore_selected) //Pred thrown into prey. + if(!thrown_mob.vore_selected) + return visible_message("[src] suddenly slips inside of [thrown_mob]'s [lowertext(thrown_mob.vore_selected.name)] as [thrown_mob] flies into them!") thrown_mob.vore_selected.nom_mob(src) //Eat them!!! if(src.loc != thrown_mob.vore_selected) diff --git a/code/modules/paperwork/paper_bundle.dm b/code/modules/paperwork/paper_bundle.dm index cad2cff56ff..a80c065b737 100644 --- a/code/modules/paperwork/paper_bundle.dm +++ b/code/modules/paperwork/paper_bundle.dm @@ -163,6 +163,8 @@ page-- playsound(src, "pageturn", 50, 1) if(href_list["remove"]) + if(!pages.len) + return var/obj/item/weapon/W = pages[page] usr.put_in_hands(W) pages.Remove(pages[page]) diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 4d8720ed9e7..ed3b3e20ce3 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -237,7 +237,7 @@ cut_overlays() if(!hose_overlay) - hose_overlay = new icon(icon, "[icon_state]+hose") + hose_overlay = new/icon(icon, "[icon_state]+hose") if(InputSocket.get_pairing()) add_overlay(hose_overlay)