From 4cb94fbf5007ce15c751fc872ed12a91e63752bf Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 24 Dec 2013 09:33:00 +0300 Subject: [PATCH] Small pefomance boost for drying blood. Now using colors instead of icon procs. --- code/game/objects/effects/decals/Cleanable/humans.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 4f472f864ff..63b6385fefa 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -59,9 +59,7 @@ /obj/effect/decal/cleanable/blood/proc/dry() name = "dried [src]" desc = "It's dark red and crusty. Someone is not doing their job." - var/icon/I = icon(icon,icon_state) - I.SetIntensity(0.7) - icon = I + color = "#999999" amount = 0 /obj/effect/decal/cleanable/blood/splatter