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First pass on custom item cleanup/refactor.
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@@ -23,44 +23,7 @@
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return attack_hand(user)
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/obj/structure/largecrate/mule
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icon_state = "mulecrate"
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/obj/structure/largecrate/lisa
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icon_state = "lisacrate"
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/obj/structure/largecrate/lisa/attackby(obj/item/weapon/W as obj, mob/user as mob) //ugly but oh well
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if(istype(W, /obj/item/weapon/crowbar))
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new /mob/living/simple_animal/corgi/Lisa(loc)
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..()
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/obj/structure/largecrate/cow
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name = "cow crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/cow/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/crowbar))
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new /mob/living/simple_animal/cow(loc)
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..()
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/obj/structure/largecrate/goat
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name = "goat crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/goat/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/crowbar))
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new /mob/living/simple_animal/hostile/retaliate/goat(loc)
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..()
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/obj/structure/largecrate/chick
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name = "chicken crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/chick/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/crowbar))
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var/num = rand(4, 6)
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for(var/i = 0, i < num, i++)
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new /mob/living/simple_animal/chick(loc)
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..()
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name = "MULE crate"
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/obj/structure/largecrate/hoverpod
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name = "\improper Hoverpod assembly crate"
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@@ -71,9 +34,43 @@
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if(istype(W, /obj/item/weapon/crowbar))
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var/obj/item/mecha_parts/mecha_equipment/ME
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var/obj/mecha/working/hoverpod/H = new (loc)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
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ME.attach(H)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
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ME.attach(H)
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..()
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/obj/structure/largecrate/animal
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icon_state = "mulecrate"
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var/held_count = 1
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var/held_type
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/obj/structure/largecrate/animal/New()
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..()
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for(var/i = 1;i<=held_count;i++)
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new held_type(src)
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/obj/structure/largecrate/animal/corgi
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name = "corgi carrier"
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held_type = /mob/living/simple_animal/corgi
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/obj/structure/largecrate/animal/cow
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name = "cow crate"
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held_type = /mob/living/simple_animal/cow
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/obj/structure/largecrate/animal/goat
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name = "goat crate"
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held_type = /mob/living/simple_animal/hostile/retaliate/goat
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/obj/structure/largecrate/animal/cat
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name = "cat carrier"
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held_type = /mob/living/simple_animal/cat
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/obj/structure/largecrate/animal/cat/bones
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held_type = /mob/living/simple_animal/cat/fluff/bones
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/obj/structure/largecrate/animal/chick
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name = "chicken crate"
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held_count = 5
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held_type = /mob/living/simple_animal/chick
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