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Finish Machinery new to init (#17334)
* Finish Machinery new to init * fix that --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -252,8 +252,8 @@
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var/ticks = 0
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var/target_strength = 0
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/obj/effect/alien/acid/New(loc, target)
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..(loc)
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/obj/effect/alien/acid/Initialize(mapload, target)
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. = ..()
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src.target = target
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if(isturf(target)) // Turf take twice as long to take down.
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@@ -9,7 +9,6 @@ var/global/list/global_used_pois = list()
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var/poi_type = null
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var/remove_from_pool = TRUE
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/obj/effect/landmark/poi_loader/New()
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/poi_loader)
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/obj/effect/landmark/poi_loader/Initialize(mapload)
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