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Makes loyalty potions work better on slimes (#18290)
* Makes loyalty potions work better on slimes * Define
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@@ -160,7 +160,7 @@
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pacified = FALSE //We are not obedient enough to be considered pacified.
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if(!client) //Only update if we don't have a client.
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if(faction != initial(faction)) //We have had a loyalty potion used on us.
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if(faction != FACTION_SLIME) //We have had a loyalty potion used on us.
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update_allowed_vore_types(TRUE)
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else if(old_mood == "angry") //We were recently angry, so we're still upset and won't let you eat us no matter what! (Unless we had a docility potion put on us, making us harmless)
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update_allowed_vore_types(FALSE, harmless)
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