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Merge pull request #5814 from JimTheCactus/polaroid
Improves Polaroid Camera Images
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@@ -53,10 +53,10 @@
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/obj/item/weapon/photo/proc/show(mob/user as mob)
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user << browse_rsc(img, "tmp_photo.png")
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user << browse("<html><head><title>[name]</title></head>" \
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+ "<body style='overflow:hidden'>" \
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+ "<div> <img src='tmp_photo.png' width = '180'" \
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+ "[scribble ? "<div> Written on the back:<br><i>[scribble]</i>" : ]"\
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+ "</body></html>", "window=book;size=200x[scribble ? 400 : 200]")
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+ "<body style='overflow:hidden;margin:0;text-align:center'>" \
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+ "<img src='tmp_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' />" \
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+ "[scribble ? "<br>Written on the back:<br><i>[scribble]</i>" : ""]"\
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+ "</body></html>", "window=book;size=192x[scribble ? 400 : 192]")
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onclose(user, "[name]")
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return
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@@ -152,41 +152,51 @@
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..()
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/obj/item/device/camera/proc/get_icon(turf/the_turf as turf)
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/obj/item/device/camera/proc/get_icon(list/turfs, turf/center)
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//Bigger icon base to capture those icons that were shifted to the next tile
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//i.e. pretty much all wall-mounted machinery
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var/icon/res = icon('icons/effects/96x96.dmi', "")
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var/icon/turficon = build_composite_icon(the_turf)
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res.Blend(turficon, ICON_OVERLAY, 33, 33)
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// Initialize the photograph to black.
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res.Blend("#000", ICON_OVERLAY)
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var/atoms[] = list()
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for(var/atom/A in the_turf)
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if(A.invisibility) continue
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atoms.Add(A)
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for(var/turf/the_turf in turfs)
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// Add outselves to the list of stuff to draw
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atoms.Add(the_turf);
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// As well as anything that isn't invisible.
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for(var/atom/A in the_turf)
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if(A.invisibility) continue
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atoms.Add(A)
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//Sorting icons based on levels
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var/gap = atoms.len
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var/swapped = 1
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while (gap > 1 || swapped)
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swapped = 0
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if(gap > 1)
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gap = round(gap / 1.247330950103979)
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if(gap < 1)
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gap = 1
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for(var/i = 1; gap + i <= atoms.len; i++)
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var/atom/l = atoms[i] //Fucking hate
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var/atom/r = atoms[gap+i] //how lists work here
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if(l.layer > r.layer) //no "atoms[i].layer" for me
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atoms.Swap(i, gap + i)
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swapped = 1
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// Sort the atoms into their layers
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var/list/sorted = sort_atoms_by_layer(atoms)
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for(var/i; i <= atoms.len; i++)
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var/atom/A = atoms[i]
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for(var/i; i <= sorted.len; i++)
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var/atom/A = sorted[i]
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if(A)
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var/icon/img = getFlatIcon(A, A.dir)//build_composite_icon(A)
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var/icon/img = getFlatIcon(A)//build_composite_icon(A)
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// If what we got back is actually a picture, draw it.
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if(istype(img, /icon))
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res.Blend(new/icon(img, "", A.dir), ICON_OVERLAY, 33 + A.pixel_x, 33 + A.pixel_y)
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// Check if we're looking at a mob that's lying down
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if(istype(A, /mob/living) && A:lying)
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// If they are, apply that effect to their picture.
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img.BecomeLying()
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// Calculate where we are relative to the center of the photo
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var/xoff = (A.x - center.x) * 32
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var/yoff = (A.y - center.y) * 32
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if (istype(A,/atom/movable))
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xoff+=A:step_x
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yoff+=A:step_y
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res.Blend(img, blendMode2iconMode(A.blend_mode), 33 + A.pixel_x + xoff, 33 + A.pixel_y + yoff)
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// Lastly, render any contained effects on top.
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for(var/turf/the_turf in turfs)
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// Calculate where we are relative to the center of the photo
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var/xoff = (the_turf.x - center.x) * 32
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var/yoff = (the_turf.y - center.y) * 32
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res.Blend(getFlatIcon(the_turf.loc), blendMode2iconMode(the_turf.blend_mode),33 + xoff,33 + yoff)
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return res
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@@ -217,8 +227,8 @@
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var/y_c = target.y + 1
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var/z_c = target.z
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var/icon/temp = icon('icons/effects/96x96.dmi',"")
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var/icon/black = icon('icons/turf/space.dmi', "black")
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var/list/turfs = list()
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var/mobs = ""
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for(var/i = 1; i <= 3; i++)
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for(var/j = 1; j <= 3; j++)
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@@ -228,9 +238,7 @@
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if(user.client) //To make shooting through security cameras possible
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viewer = user.client.eye
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if(dummy in viewers(world.view, viewer))
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temp.Blend(get_icon(T), ICON_OVERLAY, 32 * (j-1-1), 32 - 32 * (i-1))
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else
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temp.Blend(black, ICON_OVERLAY, 32 * (j-1), 64 - 32 * (i-1))
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turfs.Add(T)
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mobs += get_mobs(T)
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dummy.loc = null
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dummy = null //Alas, nameless creature //garbage collect it instead
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@@ -238,12 +246,14 @@
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y_c--
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x_c = x_c - 3
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var/icon/photoimage = get_icon(turfs, target)
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var/obj/item/weapon/photo/P = new/obj/item/weapon/photo()
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P.loc = user.loc
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if(!user.get_inactive_hand())
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user.put_in_inactive_hand(P)
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var/icon/small_img = icon(temp)
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var/icon/tiny_img = icon(temp)
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var/icon/small_img = icon(photoimage)
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var/icon/tiny_img = icon(photoimage)
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var/icon/ic = icon('icons/obj/items.dmi',"photo")
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var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo")
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small_img.Scale(8, 8)
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@@ -252,7 +262,7 @@
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pc.Blend(tiny_img,ICON_OVERLAY, 12, 19)
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P.icon = ic
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P.tiny = pc
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P.img = temp
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P.img = photoimage
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P.desc = mobs
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P.pixel_x = rand(-10, 10)
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P.pixel_y = rand(-10, 10)
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