From 4dae789cb587409ddddc571ec6b133a2697f8083 Mon Sep 17 00:00:00 2001 From: ZekeSulastin Date: Wed, 6 Nov 2013 19:37:56 -0500 Subject: [PATCH] Fixes duplicate beaker on Eject Occupant --- code/game/dna/dna_modifier.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index 45a6c52a259..28598b175bb 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -52,7 +52,7 @@ /obj/machinery/dna_scannernew/proc/eject_occupant() src.go_out() for(var/obj/O in src) - if((!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!istype(O,/obj/item/weapon/cable_coil))) + if((!istype(O,/obj/item/weapon/reagent_containers)) && (!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!istype(O,/obj/item/weapon/cable_coil))) O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components) if(!occupant) for(var/mob/M in src)//Failsafe so you can get mobs out