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Merge branch 'master' into upstream-merge-8298
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@@ -47,7 +47,7 @@
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force = 3.0
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max_water = 600
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spray_particles = 3
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sprite_name = "atmo_extinguisher"
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sprite_name = "atmos_extinguisher"
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rand_overlays = 0
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/obj/item/weapon/extinguisher/Initialize()
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@@ -72,7 +72,8 @@
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/obj/item/device/integrated_electronics/wirer,
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/obj/item/device/integrated_electronics/debugger, //Vorestation edit adding debugger to toolbelt can hold list
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/obj/item/weapon/shovel/spade, //VOREStation edit. If it can hold minihoes and hatchers, why not the gardening spade?
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/obj/item/stack/nanopaste //VOREStation edit. Think of it as a tube of superglue. Belts hold that all the time.
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/obj/item/stack/nanopaste, //VOREStation edit. Think of it as a tube of superglue. Belts hold that all the time.
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/obj/item/device/geiger //VOREStation edit. Engineers work with rad-slinging stuff sometimes too
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)
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/obj/item/weapon/storage/belt/utility/full
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@@ -102,7 +103,9 @@
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/obj/item/weapon/tool/wrench,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/tool/crowbar,
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/obj/item/weapon/tool/wirecutters
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/obj/item/weapon/tool/wirecutters,
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/obj/item/device/analyzer, //Vorestation edit. Gives atmos techs a few extra tools fitting their job from the start
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/obj/item/weapon/extinguisher/mini //Vorestation edit. As above, the mini's much more handy to have rather than lugging a big one around
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)
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/obj/item/weapon/storage/belt/utility/chief
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@@ -538,4 +541,4 @@
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storage_slots = 8
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can_hold = list(
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/obj/item/ammo_casing/afoam_dart
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)
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)
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@@ -7,4 +7,5 @@
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max_storage_space = ITEMSIZE_COST_SMALL * 6
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/obj/item/weapon/storage/toolbox/lunchbox/survival/zaddat
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starts_with = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose = 6)
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name = "zaddat survival lunchbox"
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starts_with = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose = 6)
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@@ -12,7 +12,7 @@
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/obj/item/weapon/tape_roll/proc/can_place(var/mob/living/carbon/human/H, var/mob/user)
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if(istype(user, /mob/living/silicon/robot) || user == H)
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return TRUE
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for (var/obj/item/weapon/grab/G in H.grabbed_by)
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if (G.loc == user && G.state >= GRAB_AGGRESSIVE)
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return TRUE
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@@ -36,7 +36,7 @@
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to_chat(user, "<span class='warning'>\The [H] doesn't have any eyes.</span>")
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return
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if(H.glasses)
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to_chat(user, "<span class='warning'>\The [H] is already wearing somethign on their eyes.</span>")
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to_chat(user, "<span class='warning'>\The [H] is already wearing something on their eyes.</span>")
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return
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if(H.head && (H.head.body_parts_covered & FACE))
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to_chat(user, "<span class='warning'>Remove their [H.head] first.</span>")
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