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https://github.com/VOREStation/VOREStation.git
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Merge pull request #4140 from Zuhayr/dev
Adds ghost writing, config options, redid blood paths/xenoblood.
This commit is contained in:
@@ -1,53 +1,30 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/blood/xeno
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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basecolor = "#05EE05"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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/obj/effect/decal/cleanable/blood/xeno/proc/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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var/obj/effect/decal/cleanable/blood/xeno/b = new /obj/effect/decal/cleanable/blood/xeno/xsplatter(src.loc)
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for(var/datum/disease/D in src.viruses)
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var/datum/disease/ND = D.Copy(1)
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b.viruses += ND
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ND.holder = b
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if (step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/blood/xeno/xsplatter
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random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
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/obj/effect/decal/cleanable/blood/xeno/xgibs
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/obj/effect/decal/cleanable/blood/gibs/xeno
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name = "xeno gibs"
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desc = "Gnarly..."
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gender = PLURAL
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icon = 'icons/effects/blood.dmi'
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icon_state = "xgib1"
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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basecolor = "#05EE05"
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/obj/effect/decal/cleanable/blood/xeno/xgibs/up
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/obj/effect/decal/cleanable/blood/gibs/xeno/up
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
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/obj/effect/decal/cleanable/blood/xeno/xgibs/down
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/obj/effect/decal/cleanable/blood/gibs/xeno/down
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
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/obj/effect/decal/cleanable/blood/xeno/xgibs/body
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/obj/effect/decal/cleanable/blood/gibs/xeno/body
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random_icon_states = list("xgibhead", "xgibtorso")
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/obj/effect/decal/cleanable/blood/xeno/xgibs/limb
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/obj/effect/decal/cleanable/blood/gibs/xeno/limb
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random_icon_states = list("xgibleg", "xgibarm")
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/obj/effect/decal/cleanable/blood/xeno/xgibs/core
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/obj/effect/decal/cleanable/blood/gibs/xeno/core
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random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
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/obj/effect/decal/cleanable/blood/xtracks
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icon_state = "xtracks"
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random_icon_states = null
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basecolor = "#05EE05"
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@@ -25,7 +25,7 @@ var/global/list/image/splatter_cache=list()
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/obj/effect/decal/cleanable/blood/New()
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..()
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color = basecolor
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update_icon()
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if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
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return
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if(istype(src, /obj/effect/decal/cleanable/blood/tracks))
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@@ -116,13 +116,16 @@ var/global/list/image/splatter_cache=list()
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/obj/effect/decal/cleanable/blood/writing/New()
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..()
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for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
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random_icon_states.Remove(W.icon_state)
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icon_state = pick(random_icon_states)
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if(random_icon_states.len)
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for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
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random_icon_states.Remove(W.icon_state)
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icon_state = pick(random_icon_states)
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else
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icon_state = "writing1"
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/obj/effect/decal/cleanable/blood/writing/examine()
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..()
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usr << "It reads: <font color='basecolor'>\"[message]\"<font>"
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usr << "It reads: <font color='[basecolor]'>\"[message]\"<font>"
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/obj/effect/decal/cleanable/blood/gibs
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name = "gibs"
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@@ -135,6 +138,12 @@ var/global/list/image/splatter_cache=list()
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icon_state = "gibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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/obj/effect/decal/cleanable/blood/gibs/update_icon()
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color = "#FFFFFF"
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//overlays.Cut()
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//..()
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//overlays += image(icon, src, "[icon_state]_flesh")
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/obj/effect/decal/cleanable/blood/gibs/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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@@ -159,6 +168,7 @@ var/global/list/image/splatter_cache=list()
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if (i > 0)
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var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
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b.basecolor = src.basecolor
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b.update_icon()
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for(var/datum/disease/D in src.viruses)
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var/datum/disease/ND = D.Copy(1)
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b.viruses += ND
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@@ -16,6 +16,13 @@
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icon_state = "ash"
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anchored = 1
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/obj/effect/decal/cleanable/ash/attack_hand(mob/user as mob)
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user << "<span class='notice'>[src] sifts through your fingers.</span>"
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var/turf/simulated/floor/F = get_turf(src)
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if (istype(F))
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F.dirt += 4
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del(src)
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/obj/effect/decal/cleanable/greenglow
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New()
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@@ -1,29 +1,23 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/blood/robot
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/obj/effect/decal/cleanable/blood/gibs/robot
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name = "robot debris"
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desc = "It's a useless heap of junk... <i>or is it?</i>"
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icon = 'icons/mob/robots.dmi'
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icon_state = "gib1"
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basecolor="#2B2B2B"
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basecolor="#030303"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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/obj/effect/decal/cleanable/blood/robot/dry() //pieces of robots do not dry up like
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/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
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return
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/obj/effect/decal/cleanable/blood/robot/update_icon()
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color = "#FFFFFF"
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return
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/obj/effect/decal/cleanable/blood/robot/proc/streak(var/list/directions)
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/obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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if (prob(40))
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/*var/obj/effect/decal/cleanable/oil/o =*/
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new /obj/effect/decal/cleanable/blood/oil/streak(src.loc)
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var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
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streak.update_icon()
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else if (prob(10))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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@@ -31,22 +25,23 @@
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if (step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/blood/robot/limb
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/obj/effect/decal/cleanable/blood/gibs/robot/limb
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random_icon_states = list("gibarm", "gibleg")
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/obj/effect/decal/cleanable/blood/robot/up
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/obj/effect/decal/cleanable/blood/gibs/robot/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
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/obj/effect/decal/cleanable/blood/robot/down
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/obj/effect/decal/cleanable/blood/gibs/robot/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
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/obj/effect/decal/cleanable/blood/oil
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name = "motor oil"
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desc = "It's black and greasy. Looks like Beepsky made another mess."
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basecolor="#3B3B3B"
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icon = 'icons/mob/robots.dmi'
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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basecolor="#030303"
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/obj/effect/decal/cleanable/blood/oil/dry()
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return
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/obj/effect/decal/cleanable/blood/oil/streak
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random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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@@ -17,7 +17,7 @@
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..()
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xeno
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gibtypes = list(/obj/effect/decal/cleanable/blood/xeno/xgibs/up,/obj/effect/decal/cleanable/blood/xeno/xgibs/down,/obj/effect/decal/cleanable/blood/xeno/xgibs,/obj/effect/decal/cleanable/blood/xeno/xgibs,/obj/effect/decal/cleanable/blood/xeno/xgibs/body,/obj/effect/decal/cleanable/blood/xeno/xgibs/limb,/obj/effect/decal/cleanable/blood/xeno/xgibs/core)
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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@@ -27,7 +27,7 @@
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robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/blood/robot/up,/obj/effect/decal/cleanable/blood/robot/down,/obj/effect/decal/cleanable/blood/robot,/obj/effect/decal/cleanable/blood/robot,/obj/effect/decal/cleanable/blood/robot,/obj/effect/decal/cleanable/blood/robot/limb)
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
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gibamounts = list(1,1,1,1,1,1)
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New()
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@@ -7,8 +7,10 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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*/
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/obj/item/device/uplink
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var/welcome // Welcoming menu message
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var/items // List of items
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var/valid_items = list()
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var/item_data // raw item text
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var/list/ItemList // Parsed list of items
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var/uses // Numbers of crystals
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@@ -58,6 +60,12 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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//Halfassed fix for href exploit ~Z
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for(var/D in ItemList)
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var/list/O = stringsplit(D, ":")
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if(O.len>0)
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valid_items += O[1]
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//Let's build a menu!
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/obj/item/device/uplink/proc/generate_menu()
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@@ -87,7 +95,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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continue
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path_text = O[1]
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cost = text2num(O[2])
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cost = Clamp(text2num(O[2]),1,20) //Another halfassed fix for href exploit ~Z
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if(cost>uses)
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continue
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@@ -378,7 +386,12 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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return 1
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if(..(href, href_list) == 1)
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if(!(href_list["buy_item"] in valid_items))
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return
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var/path_obj = text2path(href_list["buy_item"])
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var/obj/I = new path_obj(get_turf(usr))
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if(ishuman(usr))
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var/mob/living/carbon/human/A = usr
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@@ -427,6 +440,3 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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..()
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hidden_uplink = new(src)
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hidden_uplink.uses = 10
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