diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 5b4366259ee..eec36aaf576 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -123,6 +123,7 @@ obj/machinery/recharger/update_icon() //we have an update_icon() in addition to
// Atlantis: No need for that copy-pasta code, just use var to store icon_states instead.
obj/machinery/recharger/wallcharger
name = "wall recharger"
+ icon_state = "wrecharger0"
icon_state_charged = "wrecharger2"
icon_state_charging = "wrecharger1"
icon_state_idle = "wrecharger0"
diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
index 2090d76af53..87eb2cb8114 100644
--- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
@@ -25,10 +25,10 @@
if(istype(O, /obj/item/device/multitool))
user << "\red Resetting circuitry..."
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
- sleep(50) // Sleeping time~
- src.locked = 0
- user << "\blue You disable the locking modules."
- update_icon()
+ if(do_after(user, 20))
+ src.locked = 0
+ user << " You disable the locking modules."
+ update_icon()
return
else if(istype(O, /obj/item/weapon))
var/obj/item/weapon/W = O
@@ -87,6 +87,9 @@
src.locked = 1
user << "\blue You re-enable the locking modules."
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
+ if(do_after(user,20))
+ src.locked = 1
+ user << " You re-enable the locking modules."
return
else
localopened = !localopened