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Add nav console modular program and fix crew mon bug
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@@ -0,0 +1,63 @@
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/datum/computer_file/program/ship_nav
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filename = "navviewer"
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filedesc = "Ship Navigational Screen"
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nanomodule_path = /datum/nano_module/program/ship/nav
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program_icon_state = "helm"
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program_key_state = "generic_key"
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program_menu_icon = "search"
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extended_desc = "Displays a ship's location in the sector."
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required_access = null
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requires_ntnet = 1
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network_destination = "ship position sensors"
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size = 4
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/datum/nano_module/program/ship/nav
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name = "Navigation Display"
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/datum/nano_module/program/ship/nav/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
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if(!linked)
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to_chat(user, "<span class='warning'>You don't appear to be on a spaceship...</span>")
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if(program)
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program.kill_program()
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else if(ui)
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ui.close()
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return
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var/list/data = list()
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if(program)
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data = program.get_header_data()
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var/turf/T = get_turf(linked)
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var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
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data["sector"] = current_sector ? current_sector.name : "Deep Space"
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data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
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data["s_x"] = linked.x
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data["s_y"] = linked.y
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data["speed"] = round(linked.get_speed()*1000, 0.01)
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data["accel"] = round(linked.get_acceleration()*1000, 0.01)
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data["heading"] = linked.get_heading_degrees()
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data["viewing"] = viewing_overmap(user)
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if(linked.get_speed())
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data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
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else
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data["ETAnext"] = "N/A"
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "nav.tmpl", "[linked.name] Navigation Screen", 380, 530, state = state)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/datum/nano_module/program/ship/nav/OnTopic(var/mob/user, var/list/href_list)
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if(..())
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return TOPIC_HANDLED
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if (!linked)
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return TOPIC_NOACTION
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if (href_list["viewing"])
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viewing_overmap(user) ? unlook(user) : look(user)
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return TOPIC_REFRESH
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