mirror of
https://github.com/VOREStation/VOREStation.git
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Guns, Coats, and Hair Oh My
Hair gender fix, the attack of the multicolor labcoats and hoodies, and the addition of a new SMG E-Gun.
This commit is contained in:
@@ -51,6 +51,22 @@
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icon_open = "green_labcoat_open"
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icon_closed = "green_labcoat"
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/obj/item/clothing/suit/storage/toggle/labcoat/yellow
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name = "yellow labcoat"
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desc = "A suit that protects against minor chemical spills. This one is yellow."
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icon_state = "yellow_labcoat_open"
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item_state = "yellow_labcoat"
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icon_open = "yellow_labcoat_open"
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icon_closed = "yellow_labcoat"
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/obj/item/clothing/suit/storage/toggle/labcoat/pink
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name = "pink labcoat"
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desc = "A suit that protects against minor chemical spills. This one is pink."
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icon_state = "pink_labcoat_open"
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item_state = "pink_labcoat"
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icon_open = "pink_labcoat_open"
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icon_closed = "pink_labcoat"
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/obj/item/clothing/suit/storage/toggle/labcoat/cmo
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name = "chief medical officer's labcoat"
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desc = "Bluer than the standard model."
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@@ -357,7 +357,7 @@
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
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desc = "A black leather coat. The letters NT are proudly displayed on the back."
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desc = "A black leather coat. A corporate logo is proudly displayed on the back."
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icon_state = "leather_jacket_nt"
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//This one has buttons for some reason
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@@ -371,7 +371,7 @@
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
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desc = "A brown leather coat. The letters NT are proudly displayed on the back."
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desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
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icon_state = "brown_jacket_nt"
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icon_open = "brown_jacket_nt_open"
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icon_closed = "brown_jacket_nt"
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@@ -392,4 +392,44 @@
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icon_state = "black_hoodie"
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item_state = "black_hoodie"
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icon_open = "black_hoodie_open"
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icon_closed = "black_hoodie"
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icon_closed = "black_hoodie"
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/obj/item/clothing/suit/storage/toggle/hoodie/red
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name = "red hoodie"
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desc = "A warm, red sweatshirt."
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icon_state = "red_hoodie"
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item_state = "red_hoodie"
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icon_open = "red_hoodie_open"
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icon_closed = "red_hoodie"
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/obj/item/clothing/suit/storage/toggle/hoodie/blue
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name = "blue hoodie"
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desc = "A warm, blue sweatshirt."
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icon_state = "blue_hoodie"
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item_state = "blue_hoodie"
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icon_open = "blue_hoodie_open"
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icon_closed = "blue_hoodie"
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/obj/item/clothing/suit/storage/toggle/hoodie/green
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name = "green hoodie"
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desc = "A warm, green sweatshirt."
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icon_state = "green_hoodie"
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item_state = "green_hoodie"
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icon_open = "green_hoodie_open"
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icon_closed = "green_hoodie"
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/obj/item/clothing/suit/storage/toggle/hoodie/orange
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name = "orange hoodie"
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desc = "A warm, orange sweatshirt."
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icon_state = "orange_hoodie"
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item_state = "orange_hoodie"
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icon_open = "orange_hoodie_open"
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icon_closed = "orange_hoodie"
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/obj/item/clothing/suit/storage/toggle/hoodie/yellow
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name = "yellow hoodie"
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desc = "A warm, yellow sweatshirt."
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icon_state = "yellow_hoodie"
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item_state = "yellow_hoodie"
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icon_open = "yellow_hoodie_open"
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icon_closed = "yellow_hoodie"
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@@ -112,7 +112,6 @@
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ponytail2
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name = "Ponytail 2"
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icon_state = "hair_pa"
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gender = FEMALE
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ponytail3
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name = "Ponytail 3"
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@@ -121,12 +120,14 @@
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ponytail4
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name = "Ponytail 4"
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icon_state = "hair_ponytail4"
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gender = FEMALE
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ponytail4
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name = "Ponytail 5"
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icon_state = "hair_ponytail5"
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sideponytail
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name = "Side Ponytail"
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icon_state = "hair_stail"
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gender = FEMALE
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parted
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name = "Parted"
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@@ -135,12 +136,10 @@
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pompadour
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name = "Pompadour"
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icon_state = "hair_pompadour"
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gender = MALE
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quiff
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name = "Quiff"
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icon_state = "hair_quiff"
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gender = MALE
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bedhead
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name = "Bedhead"
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@@ -157,55 +156,45 @@
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beehive
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name = "Beehive"
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icon_state = "hair_beehive"
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gender = FEMALE
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beehive2
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name = "Beehive 2"
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icon_state = "hair_beehive2"
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gender = FEMALE
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bobcurl
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name = "Bobcurl"
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icon_state = "hair_bobcurl"
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gender = FEMALE
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species_allowed = list("Human","Unathi")
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bob
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name = "Bob"
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icon_state = "hair_bobcut"
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gender = FEMALE
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species_allowed = list("Human","Unathi")
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bowl
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name = "Bowl"
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icon_state = "hair_bowlcut"
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gender = MALE
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buzz
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name = "Buzzcut"
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icon_state = "hair_buzzcut"
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gender = MALE
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species_allowed = list("Human","Unathi")
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crew
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name = "Crewcut"
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icon_state = "hair_crewcut"
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gender = MALE
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combover
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name = "Combover"
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icon_state = "hair_combover"
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gender = MALE
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father
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name = "Father"
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icon_state = "hair_father"
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gender = MALE
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reversemohawk
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name = "Reverse Mohawk"
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icon_state = "hair_reversemohawk"
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gender = MALE
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devillock
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name = "Devil Lock"
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@@ -230,12 +219,10 @@
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afro_large
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name = "Big Afro"
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icon_state = "hair_bigafro"
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gender = MALE
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sargeant
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name = "Flat Top"
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icon_state = "hair_sargeant"
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gender = MALE
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emo
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name = "Emo"
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@@ -244,7 +231,10 @@
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longemo
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name = "Long Emo"
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icon_state = "hair_emolong"
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gender = FEMALE
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veryshortovereye
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name = "Overeye Very Short"
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icon_state = "hair_veryshortovereye"
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shortovereye
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name = "Overeye Short"
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@@ -265,31 +255,29 @@
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hitop
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name = "Hitop"
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icon_state = "hair_hitop"
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gender = MALE
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mohawk
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name = "Mohawk"
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icon_state = "hair_d"
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species_allowed = list("Human","Unathi")
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jensen
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name = "Adam Jensen Hair"
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icon_state = "hair_jensen"
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gender = MALE
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gelled
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name = "Gelled Back"
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icon_state = "hair_gelled"
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gender = FEMALE
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gentle
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name = "Gentle"
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icon_state = "hair_gentle"
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gender = FEMALE
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spiky
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name = "Spiky"
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icon_state = "hair_spikey"
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species_allowed = list("Human","Unathi")
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kusangi
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name = "Kusanagi Hair"
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icon_state = "hair_kusanagi"
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@@ -297,42 +285,34 @@
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kagami
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name = "Pigtails"
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icon_state = "hair_kagami"
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gender = FEMALE
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himecut
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name = "Hime Cut"
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icon_state = "hair_himecut"
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gender = FEMALE
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braid
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name = "Floorlength Braid"
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icon_state = "hair_braid"
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gender = FEMALE
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icon_state = "bald" //Trust me, it's better this way.
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mbraid
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name = "Medium Braid"
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icon_state = "hair_shortbraid"
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gender = FEMALE
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braid2
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name = "Long Braid"
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icon_state = "hair_hbraid"
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gender = FEMALE
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odango
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name = "Odango"
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icon_state = "hair_odango"
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gender = FEMALE
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ombre
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name = "Ombre"
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icon_state = "hair_ombre"
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gender = FEMALE
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updo
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name = "Updo"
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icon_state = "hair_updo"
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gender = FEMALE
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skinhead
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name = "Skinhead"
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@@ -346,57 +326,46 @@
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familyman
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name = "The Family Man"
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icon_state = "hair_thefamilyman"
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gender = MALE
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mahdrills
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name = "Drillruru"
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icon_state = "hair_drillruru"
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gender = FEMALE
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dandypomp
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name = "Dandy Pompadour"
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icon_state = "hair_dandypompadour"
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gender = MALE
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poofy
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name = "Poofy"
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icon_state = "hair_poofy"
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gender = FEMALE
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crono
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name = "Chrono"
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icon_state = "hair_toriyama"
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gender = MALE
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vegeta
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name = "Vegeta"
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icon_state = "hair_toriyama2"
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gender = MALE
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cia
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name = "CIA"
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icon_state = "hair_cia"
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gender = MALE
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mulder
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name = "Mulder"
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icon_state = "hair_mulder"
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gender = MALE
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scully
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name = "Scully"
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icon_state = "hair_scully"
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gender = FEMALE
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nitori
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name = "Nitori"
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icon_state = "hair_nitori"
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gender = FEMALE
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joestar
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name = "Joestar"
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icon_state = "hair_joestar"
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gender = MALE
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bald
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name = "Bald"
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/energy/gun
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name = "energy gun"
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desc = "An energy-based gun with two settings: Stun and kill."
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desc = "Another bestseller of Lawson Arms and the FTU, the LAEP90 Perun is a versatile energy based sidearm, capable of switching between low and high capacity projectile settings. In other words: Stun or Kill."
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icon_state = "energystun100"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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@@ -20,21 +20,41 @@
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self_recharge = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/gun
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name = "fm-2t"
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desc = "The FM-2t is a versatile energy based small arm, capable of switching between stun or kill with a three round burst option for both settings."
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icon_state = "fm-2tstun100"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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max_shots = 12
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projectile_type = /obj/item/projectile/beam/stun
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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modifystate = "fm-2tstun"
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firemodes = list(
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list(name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(name="stun 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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list(name="lethal 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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)
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/obj/item/weapon/gun/energy/gun/nuclear
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized reactor."
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icon_state = "nucgun"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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slot_flags = SLOT_BELT
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force = 8 //looks heavier than a pistol
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force = 8 //looks heavier than a pistol
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self_recharge = 1
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modifystate = null
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firemodes = list(
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list(name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
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list(name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'),
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)
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var/lightfail = 0
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//override for failcheck behaviour
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
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name = "submachine gun"
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desc = "A lightweight, fast firing gun. Uses 9mm rounds."
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name = "prototype SMG"
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desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
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icon_state = "saber" //ugly
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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@@ -10,16 +10,16 @@
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/c9mm
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multi_aim = 1
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burst_delay = 2
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firemodes = list(
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list(name="semiauto", burst=1, fire_delay=0),
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list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)),
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list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
|
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list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
|
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list(name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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list(name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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||||
)
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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name = "\improper Uzi"
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||||
desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
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desc = "The UZI is a lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds."
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icon_state = "mini-uzi"
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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@@ -29,8 +29,8 @@
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ammo_type = /obj/item/ammo_casing/c45
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||||
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/obj/item/weapon/gun/projectile/automatic/c20r
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||||
name = "\improper C-20r SMG"
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||||
desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
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name = "submachine gun"
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desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
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icon_state = "c20r"
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item_state = "c20r"
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w_class = 3
|
||||
@@ -53,8 +53,8 @@
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return
|
||||
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/obj/item/weapon/gun/projectile/automatic/sts35
|
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name = "\improper STS-35 automatic rifle"
|
||||
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
|
||||
name = "assault rifle"
|
||||
desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. This one is unmarked."
|
||||
icon_state = "arifle"
|
||||
item_state = null
|
||||
w_class = 4
|
||||
@@ -66,9 +66,9 @@
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||||
magazine_type = /obj/item/ammo_magazine/c762
|
||||
|
||||
firemodes = list(
|
||||
list(name="semiauto", burst=1, fire_delay=0),
|
||||
list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)),
|
||||
list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
|
||||
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
|
||||
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)),
|
||||
list(name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
|
||||
@@ -77,8 +77,8 @@
|
||||
update_held_icon()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550
|
||||
name = "\improper W-T 550 Saber"
|
||||
desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
|
||||
name = "machine pistol"
|
||||
desc = "The W-T 550 Saber is a cheap self-defense weapon, mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
|
||||
icon_state = "wt550"
|
||||
item_state = "wt550"
|
||||
w_class = 3
|
||||
@@ -98,12 +98,9 @@
|
||||
icon_state = "wt550"
|
||||
return
|
||||
|
||||
/datum/firemode/z8
|
||||
var/use_launcher = 0
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/z8
|
||||
name = "\improper Z8 Bulldog"
|
||||
desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
|
||||
name = "bullpup assault rifle"
|
||||
desc = "The Z8 Bulldog is an older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
|
||||
icon_state = "carbine"
|
||||
item_state = "z8carbine"
|
||||
w_class = 4
|
||||
@@ -119,13 +116,13 @@
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
burst_delay = 4
|
||||
firemode_type = /datum/firemode/z8
|
||||
firemodes = list(
|
||||
list(name="semiauto", burst=1, fire_delay=0),
|
||||
list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)),
|
||||
list(name="fire grenades", use_launcher=1)
|
||||
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
|
||||
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 0.6)),
|
||||
list(name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
|
||||
)
|
||||
|
||||
var/use_launcher = 0
|
||||
var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/z8/New()
|
||||
@@ -139,15 +136,13 @@
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
|
||||
var/datum/firemode/z8/current_mode = firemodes[sel_mode]
|
||||
if(user.get_inactive_hand() == src && current_mode.use_launcher)
|
||||
if(user.get_inactive_hand() == src && use_launcher)
|
||||
launcher.unload(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
|
||||
var/datum/firemode/z8/current_mode = firemodes[sel_mode]
|
||||
if(current_mode.use_launcher)
|
||||
if(use_launcher)
|
||||
launcher.Fire(target, user, params, pointblank, reflex)
|
||||
if(!launcher.chambered)
|
||||
switch_firemodes() //switch back automatically
|
||||
@@ -170,8 +165,8 @@
|
||||
user << "\The [launcher] is empty."
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/l6_saw
|
||||
name = "\improper L6 SAW"
|
||||
desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
|
||||
name = "light machine gun"
|
||||
desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
|
||||
icon_state = "l6closed100"
|
||||
item_state = "l6closedmag"
|
||||
w_class = 4
|
||||
@@ -187,8 +182,8 @@
|
||||
magazine_type = /obj/item/ammo_magazine/a762
|
||||
|
||||
firemodes = list(
|
||||
list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
|
||||
list(name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)),
|
||||
list(name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
|
||||
list(name="long bursts", burst=8, move_delay=8, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)),
|
||||
)
|
||||
|
||||
var/cover_open = 0
|
||||
@@ -235,7 +230,7 @@
|
||||
name = "\improper AS-24 automatic shotgun"
|
||||
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 12 gauge shells. It is unmarked."
|
||||
icon_state = "ashot"
|
||||
item_state = "arifle"
|
||||
item_state = null
|
||||
w_class = 4
|
||||
force = 10
|
||||
caliber = "shotgun"
|
||||
@@ -257,3 +252,6 @@
|
||||
else
|
||||
icon_state = "ashot"
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user