Disease changes.

- Removed all emote symptoms.
- Cleaned and organized the file.
- Added vomit and blood loss symptoms.
This commit is contained in:
cib
2012-05-25 19:11:26 +02:00
parent 20b0656c35
commit 4e79302e4b
2 changed files with 192 additions and 121 deletions
+191 -120
View File
@@ -47,10 +47,6 @@ proc/airborne_can_reach(turf/source, turf/target)
return
if(!disease)
return
//immunity
/*for(var/iii = 1, iii <= M.immunevirus2.len, iii++)
if(disease.issame(M.immunevirus2[iii]))
return*/
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
if(M.antibodies & disease.antigen != 0) return
@@ -266,7 +262,6 @@ proc/airborne_can_reach(turf/source, turf/target)
proc/getcopy()
// world << "getting copy"
var/datum/disease2/disease/disease = new /datum/disease2/disease
disease.infectionchance = infectionchance
disease.spreadtype = spreadtype
@@ -274,7 +269,6 @@ proc/airborne_can_reach(turf/source, turf/target)
disease.antigen = antigen
disease.uniqueID = uniqueID
for(var/datum/disease2/effectholder/holder in effects)
// world << "adding effects"
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
newholder.effect = new holder.effect.type
newholder.chance = holder.chance
@@ -283,8 +277,6 @@ proc/airborne_can_reach(turf/source, turf/target)
newholder.happensonce = holder.happensonce
newholder.stage = holder.stage
disease.effects += newholder
// world << "[newholder.effect.name]"
// world << "[disease]"
return disease
proc/spread_airborne(var/mob/living/carbon/mob)
@@ -298,9 +290,17 @@ proc/airborne_can_reach(turf/source, turf/target)
var/name = "Blanking effect"
var/stage = 4
var/maxm = 1
var/happensalways = 0
proc/activate(var/mob/living/carbon/mob,var/multiplier)
proc/deactivate(var/mob/living/carbon/mob)
// ================================
// ======= DISEASE SYMPTOMS =======
// ================================
// Special diseases
// --------------------------------
/datum/disease2/effect/alien
name = "Unidentified Foreign Body"
stage = 4
@@ -317,11 +317,68 @@ proc/airborne_can_reach(turf/source, turf/target)
mob:gib()
del D
/datum/disease2/effect/greater/gibbingtons
name = "Gibbingtons Syndrome"
stage = 4
// Greater Diseases, Stage 1
// --------------------------------
/datum/disease2/effect/greater/gunck
name = "Flemmingtons"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.gib()
mob << "\red Mucous runs down the back of your throat."
// Greater Diseases, Stage 2
// --------------------------------
/datum/disease2/effect/greater/cough
name = "Anima Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*cough")
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(prob(2))
var/obj/effect/decal/cleanable/mucus/this = new(mob.loc)
this.virus2 = mob.virus2
/datum/disease2/effect/greater/vomit
name = "Bad Stomach Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(20) && mob.nutrition > 200)
mob.vomit()
/datum/disease2/effect/greater/sneeze
name = "Coldingtons Effect"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*sneeze")
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(prob(5))
var/obj/effect/decal/cleanable/mucus/this = new(mob.loc)
this.anchored = 0
step(this, mob.dir)
this.anchored = 1
this.virus2 = mob.virus2
// Greater Diseases, Stage 3
// --------------------------------
/datum/disease2/effect/greater/sleepy
name = "Resting syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*collapse")
/datum/disease2/effect/greater/mind
name = "Lazy mind syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.setBrainLoss(50)
/datum/disease2/effect/greater/hallucinations
name = "Hallucinational Syndrome"
@@ -329,12 +386,6 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 25
/datum/disease2/effect/greater/radian
name = "Radian's syndrome"
stage = 4
maxm = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += (20*multiplier)
/datum/disease2/effect/greater/toxins
name = "Hyperacid Syndrome"
@@ -356,6 +407,38 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
shake_camera(mob,5*multiplier)
/datum/disease2/effect/greater/telepathic
name = "Telepathy Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.mutations |= 512
// Greater Diseases, Stage 4
// --------------------------------
/datum/disease2/effect/greater/gibbingtons
name = "Gibbingtons Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.gib()
/datum/disease2/effect/greater/blood_fountain
name = "Blood Fountain Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(20))
mob.visible_message("\red You see a fountain of blood erupt from [mob.name].","\red <b>Something wet is leaking from you.</b>","You hear a loud splash.")
mob.drip(50)
/datum/disease2/effect/greater/radian
name = "Radian's syndrome"
stage = 4
maxm = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += (20*multiplier)
/datum/disease2/effect/greater/fever
name = "Fever syndrome"
stage = 4
@@ -363,6 +446,7 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustFireLoss(10 * multiplier)
/datum/disease2/effect/greater/weak_bones
name = "Bone Density Syndrome"
stage = 4
@@ -379,17 +463,6 @@ proc/airborne_can_reach(turf/source, turf/target)
organ.wound = pick("broken","fracture","hairline fracture") //Randomise in future. Edit: Randomized. --SkyMarshal
organ.perma_injury = 10
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
return
/datum/disease2/effect/greater/telepathic
name = "Telepathy Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.mutations |= 512
/datum/disease2/effect/greater/monkey
name = "Monkism syndrome"
@@ -399,37 +472,6 @@ proc/airborne_can_reach(turf/source, turf/target)
var/mob/living/carbon/human/h = mob
h.monkeyize()
/datum/disease2/effect/greater/sneeze
name = "Coldingtons Effect"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*sneeze")
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(prob(5))
var/obj/effect/decal/cleanable/mucus/this = new(mob.loc)
this.anchored = 0
step(this, mob.dir)
this.anchored = 1
this.virus2 = mob.virus2
/datum/disease2/effect/greater/cough
name = "Anima Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*cough")
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(mob.virus2) mob.virus2.spread_airborne(mob)
if(prob(2))
var/obj/effect/decal/cleanable/mucus/this = new(mob.loc)
this.virus2 = mob.virus2
/datum/disease2/effect/greater/gunck
name = "Flemmingtons"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\red Mucous runs down the back of your throat."
/datum/disease2/effect/greater/killertoxins
name = "Toxification syndrome"
@@ -437,36 +479,9 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(15)
/datum/disease2/effect/greater/sleepy
name = "Resting syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*collapse")
/datum/disease2/effect/greater/mind
name = "Lazy mind syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.setBrainLoss(50)
// lesser syndromes, partly just copypastes
/datum/disease2/effect/lesser/hallucinations
name = "Hallucinational Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 5
/datum/disease2/effect/lesser/mind
name = "Lazy mind syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.setBrainLoss(20)
/datum/disease2/effect/lesser/deaf
name = "Hard of hearing syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf = 5
// Lesser Diseases, Stage 1
// --------------------------------
/datum/disease2/effect/lesser/gunck
name = "Flemmingtons"
@@ -474,13 +489,30 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\red Mucous runs down the back of your throat."
/datum/disease2/effect/lesser/radian
name = "Radian's syndrome"
stage = 4
maxm = 3
/datum/disease2/effect/lesser/fridge
name = "Refridgerator Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += 1
if(prob(10)) mob << "\blue You feel extremely cold."
/datum/disease2/effect/lesser/pale
name = "Ghost Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\blue If you had a mirror, your reflection would probably look very pale.."
/datum/disease2/effect/lesser/hoarse
name = "Hoarse Throat"
stage = 1
happensalways = 1 // the mob will have a permanently sore throat
activate(var/mob/living/carbon/mob,var/multiplier)
mob.disease_symptoms |= DISEASE_HOARSE
if(prob(3)) mob << "\blue Your throat feels very sore.."
// Lesser Diseases, Stage 2
// --------------------------------
/datum/disease2/effect/lesser/sneeze
name = "Coldingtons Effect"
stage = 2
@@ -506,19 +538,49 @@ proc/airborne_can_reach(turf/source, turf/target)
var/obj/effect/decal/cleanable/mucus/this = new(mob.loc)
this.virus2 = mob.virus2
/*/datum/disease2/effect/lesser/arm
name = "Disarming Syndrome"
stage = 4
/datum/disease2/effect/lesser/nosebleed
name = "Nosebleed Effect"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
var/datum/organ/external/org = mob.organs["r_arm"]
org.take_damage(3,0,0,0)
mob << "\red You feel a sting in your right arm."*/
if(prob(30))
mob.drip(1)
// Lesser Diseases, Stage 3
// --------------------------------
/datum/disease2/effect/lesser/vomit
name = "Bad Stomach Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(5) && mob.nutrition > 200)
mob.vomit()
// lesser syndromes, partly just copypastes
/datum/disease2/effect/lesser/hallucinations
name = "Hallucinational Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 5
/datum/disease2/effect/lesser/mind
name = "Lazy mind syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.setBrainLoss(20)
/datum/disease2/effect/lesser/deaf
name = "Hard of hearing syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf = 5
/datum/disease2/effect/lesser/hungry
name = "Appetiser Effect"
stage = 3
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.nutrition = max(0, mob.nutrition - 3)
mob.nutrition = max(0, mob.nutrition - 1)
/datum/disease2/effect/lesser/groan
name = "Groaning Syndrome"
@@ -526,24 +588,12 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*groan")
/datum/disease2/effect/lesser/fridge
name = "Refridgerator Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*shiver")
/datum/disease2/effect/lesser/twitch
name = "Twitcher"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*twitch")
/datum/disease2/effect/lesser/pale
name = "Ghost Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(10))
mob.emote("me",1,"looks very pale.")
if(prob(5)) mob.say("*twitch")
if(prob(20)) mob << "\blue Your muscles feel twitchy.."
/datum/disease2/effect/lesser/stumble
name = "Poor Balance Syndrome"
@@ -556,11 +606,32 @@ proc/airborne_can_reach(turf/source, turf/target)
step(mob, pick(cardinal))
mob.emote("me",1,"stumbles over their own feet.")
/datum/disease2/effect/lesser/hoarse
name = "Hoarse Throat"
// Lesser Diseases, Stage 4
// --------------------------------
/datum/disease2/effect/lesser/radian
name = "Radian's syndrome"
stage = 4
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += 1
// ============
// END SYMPTOMS
// ============
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.disease_symptoms |= DISEASE_HOARSE
return
var/global/const/DISEASE_HOARSE = 2
var/global/const/DISEASE_WHISPER = 4
@@ -579,7 +650,7 @@ var/global/const/DISEASE_WHISPER = 4
var/stage = 0
proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
if(happensonce > -1 && effect.stage <= stage && prob(chance))
if(effect.stage <= stage) if(effect.happensalways || (happensonce > -1 && prob(chance)))
effect.activate(mob)
if(happensonce == 1)
happensonce = -1