diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index aef789f7df..fb26891af5 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -205,7 +205,7 @@ mob.move_delay += config.walk_speed mob.move_delay += mob.movement_delay() - if(istype(mob.buckled))// VOREStation Removal - , /obj/vehicle)) + if(istype(mob.buckled, /obj/vehicle) || istype(mob.buckled, /mob)) //VOREStation Edit: taur riding. I think. //manually set move_delay for vehicles so we don't inherit any mob movement penalties //specific vehicle move delays are set in code\modules\vehicles\vehicle.dm mob.move_delay = world.time