Added code for C96 and P08, since Uhangi is lazy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1147 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
cagerrin@gmail.com
2011-03-01 08:29:43 +00:00
parent fafe58190a
commit 4eacb7ae39
4 changed files with 237 additions and 22 deletions
+47 -11
View File
@@ -104,19 +104,31 @@
throw_range = 20
/obj/item/weapon/ammo/a357
desc = "There are 7 bullets left!"
desc = "There are 7 rounds left!"
name = "ammo-357"
icon_state = "357-7"
amount_left = 7.0
/obj/item/weapon/ammo/a45
desc = "There are 10 bullets left!"
desc = "There are 10 rounds left!"
name = "ammo-45"
icon_state = "45-10"
amount_left = 10.0
/obj/item/weapon/ammo/a763m
desc = "There are 9 rounds left!"
name = "ammo-7.63x25"
icon_state = "7.63x25m-9"
amount_left = 9.0
/obj/item/weapon/ammo/a9x19p
desc = "There are 8 rounds left!"
name = "ammo-9x19"
icon_state = "9x19p-8"
amount_left = 8.0
/obj/item/weapon/ammo/assaultmag
desc = "There are 30 bullets left!"
desc = "There are 30 rounds left!"
name = "5.56x45mm NATO"
icon_state = "5.56"
amount_left = 30.0
@@ -685,8 +697,32 @@
icon_state = "mateba"
origin_tech = "combat=3;materials=2"
/obj/item/weapon/gun/c96
desc = "There are 0 rounds left. Uses 7.63x25 Mauser"
name = "c96"
icon_state = "c96"
var/obj/item/weapon/ammo/a763m/magazine
w_class = 3.0
throw_speed = 2
throw_range = 10
force = 12.0
m_amt = 2000
// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/p08
desc = "There are 0 rounds left. Uses 9x19 Parabellum"
name = "p08"
icon_state = "p08empty"
var/obj/item/weapon/ammo/a9x19p/magazine
w_class = 3.0
throw_speed = 2
throw_range = 10
force = 16.0
m_amt = 2000
// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/glock
desc = "There are 0 bullets left. Uses .45 ACP"
desc = "There are 0 rounds left. Uses .45 ACP"
name = "glock"
icon_state = "glock"
var/obj/item/weapon/ammo/a45/magazine
@@ -695,10 +731,10 @@
throw_range = 10
force = 6.0
m_amt = 2000
// origin_tech = "combat=3;materials=2"
// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/m1911
desc = "There are 0 bullets left. Uses .45 ACP"
desc = "There are 0 rounds left. Uses .45 ACP"
name = "m1911"
icon_state = "m1911"
var/obj/item/weapon/ammo/a45/magazine
@@ -707,10 +743,10 @@
throw_range = 10
force = 14.0
m_amt = 2000
// origin_tech = "combat=3;materials=2"
// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/carbine
desc = "There are 0 bullets left. Uses 5.56x45mm NATO"
desc = "There are 0 rounds left. Uses 5.56x45mm NATO"
name = "carbine"
icon_state = "carbinenomag"
var/obj/item/weapon/ammo/assaultmag/magazine
@@ -720,10 +756,10 @@
throw_range = 10
force = 6.0
m_amt = 2000
// origin_tech = "combat=3;materials=2"
// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/ak331
desc = "There are 0 bullets left. Uses 5.56x45mm NATO"
desc = "There are 0 rounds left. Uses 5.56x45mm NATO"
name = "ak331"
icon_state = "ak331nomag"
var/obj/item/weapon/ammo/assaultmag/magazine
@@ -733,7 +769,7 @@
throw_range = 10
force = 18.0
m_amt = 2000
// origin_tech = "combat=3;materials=2"
// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/detectiverevolver
desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds."