diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 7050808fb4a..843ab7dd375 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -154,7 +154,7 @@ attack_generic(user, rand(10, 15)) -/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob) +/obj/structure/window/attackby(obj/item/W as obj, mob/user as mob) if(!istype(W)) return//I really wish I did not need this if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) diff --git a/nano/templates/transfer_valve.tmpl b/nano/templates/transfer_valve.tmpl index c2d957652a9..6c5cca62ff0 100644 --- a/nano/templates/transfer_valve.tmpl +++ b/nano/templates/transfer_valve.tmpl @@ -37,6 +37,9 @@ None {{/if}} {{:~link('Remove', 'eject', {'rem_device' : 1}, valveAttachment ? null : 'disabled')}} + {{if valveAttachment}} + {{:~link('View', 'wrench', {'device' : 1})}} + {{/if}}