From 4f3c404455ac971ee60f6595fab83acd9b836110 Mon Sep 17 00:00:00 2001 From: Ccomp5950 Date: Thu, 13 Feb 2014 13:03:13 -0600 Subject: [PATCH] People in lobby won't see PDA messages. --- code/game/objects/items/devices/PDA/PDA.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 5fc226be190..5316cc062b0 100755 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -808,6 +808,8 @@ var/global/list/obj/item/device/pda/PDAs = list() P.tnote.Add(list(list("sent" = 0, "owner" = "[owner]", "job" = "[ownjob]", "message" = "[t]", "target" = "\ref[src]"))) for(var/mob/M in player_list) if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS)) // src.client is so that ghosts don't have to listen to mice + if(istype(M, /mob/new_player)) + continue M.show_message("PDA Message - [owner] -> [P.owner]: [t]") if(!conversations.Find("\ref[P]"))