diff --git a/code/__defines/dcs/signals.dm b/code/__defines/dcs/signals.dm
index b9ea35b8155..24a1c7aa5e5 100644
--- a/code/__defines/dcs/signals.dm
+++ b/code/__defines/dcs/signals.dm
@@ -292,6 +292,8 @@
///from base of /obj/item/attack(): (mob/M, mob/user)
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack"
#define COMPONENT_ITEM_NO_ATTACK (1<<0)
+///from the base of /mob/living/silicon/robot/ClickOn(): (var/atom/A, var/params)
+#define COMSIG_ROBOT_ITEM_ATTACK "robot_item_attack"
///from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage"
///from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
diff --git a/code/__defines/dcs/signals/signals_mob/signals_mob_main.dm b/code/__defines/dcs/signals/signals_mob/signals_mob_main.dm
index ae06f69a025..7ca76e4d5f1 100644
--- a/code/__defines/dcs/signals/signals_mob/signals_mob_main.dm
+++ b/code/__defines/dcs/signals/signals_mob/signals_mob_main.dm
@@ -1,2 +1,12 @@
///from base of /mob/verb/pointed: (atom/A)
#define COMSIG_MOB_POINTED "mob_pointed"
+
+/// from /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, blocked, soaked, sharp, edge, used_weapon, projectile)
+/// allows you to add multiplicative damage modifiers to the damage mods argument to adjust incoming damage... UNUSED ATM
+/// not sent if the apply damage call was forced
+#define COMSIG_MOB_APPLY_DAMAGE_MODIFIERS "mob_apply_damage_modifiers"
+/// from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, blocked, soaked, sharp, edge, used_weapon, projectile)
+#define COMSIG_MOB_APPLY_DAMAGE "mob_apply_damage"
+/// from /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, blocked, soaked, sharp, edge, /obj/used_weapon, projectile)
+/// works like above but after the damage is actually inflicted
+#define COMSIG_MOB_AFTER_APPLY_DAMAGE "mob_after_apply_damage"
diff --git a/code/_helpers/global_lists.dm b/code/_helpers/global_lists.dm
index 0ed0dd88a9d..64cfe2e59fe 100644
--- a/code/_helpers/global_lists.dm
+++ b/code/_helpers/global_lists.dm
@@ -1302,7 +1302,8 @@ GLOBAL_LIST_INIT(robot_modules, list(
"Lost" = /obj/item/robot_module/robot/lost,
"Protector" = /obj/item/robot_module/robot/syndicate/protector,
"Mechanist" = /obj/item/robot_module/robot/syndicate/mechanist,
- "Combat Medic" = /obj/item/robot_module/robot/syndicate/combat_medic
+ "Combat Medic" = /obj/item/robot_module/robot/syndicate/combat_medic,
+ "Ninja" = /obj/item/robot_module/robot/syndicate/ninja,
))
diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm
index 906b90096cb..fc44f108f97 100644
--- a/code/_onclick/cyborg.dm
+++ b/code/_onclick/cyborg.dm
@@ -90,7 +90,7 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src) || (W && W.attack_can_reach(src, A, W.reach))) // see adjacent.dm, allows robots to use ranged melee weapons
-
+ SEND_SIGNAL(src, COMSIG_ROBOT_ITEM_ATTACK, W, src, params) //This is we ATTEMPTED to attack someone.
var/resolved = A.attackby(W, src, 1)
if(!resolved && A && W)
W.afterattack(A, src, 1, params)
diff --git a/code/game/objects/items/devices/ai_detector.dm b/code/game/objects/items/devices/ai_detector.dm
index c9b94ab2ba9..87def8a152b 100644
--- a/code/game/objects/items/devices/ai_detector.dm
+++ b/code/game/objects/items/devices/ai_detector.dm
@@ -12,6 +12,13 @@
var/range_warning = 14 // Will turn yellow if the AI's eye is near the holder.
var/detect_state = PROXIMITY_NONE
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_ILLEGAL = 2)
+ description_antag = "Functions as a normal multitool with one added benefit.
\
+ This will change colors and make sounds (that only you can hear) during various events.
\
+ BLUE: You are outside of camera range.
\
+ GREEN: You are inside of camera range.
\
+ RED: You are currently being watched by the AI.
\
+ FLASHING RED AND ORANGE: You are currently being TRACKED by the AI.
\
+ FLASHING ORANGE AND BLUE: The AI has attempted to track you but has failed to do so due to being outside camera range."
/obj/item/multitool/ai_detector/Initialize(mapload)
. = ..()
diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm
index 73a31b2ed1a..3433c456ec8 100644
--- a/code/modules/mob/living/carbon/human/human_damage.dm
+++ b/code/modules/mob/living/carbon/human/human_damage.dm
@@ -476,6 +476,7 @@ This function restores all organs.
*/
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/soaked = 0, var/sharp = FALSE, var/edge = FALSE, var/obj/used_weapon = null, var/projectile = FALSE)
+ SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMAGE, damage, damagetype, def_zone, blocked, soaked, sharp, edge, used_weapon, projectile)
if(GLOB.Debug2)
to_world_log("## DEBUG: human/apply_damage() was called on [src], with [damage] damage, an armor value of [blocked], and a soak value of [soaked].")
var/obj/item/organ/external/organ = null
@@ -601,4 +602,5 @@ This function restores all organs.
// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().
updatehealth()
BITSET(hud_updateflag, HEALTH_HUD)
+ SEND_SIGNAL(src, COMSIG_MOB_AFTER_APPLY_DAMAGE, damage, damagetype, def_zone, blocked, soaked, sharp, edge, used_weapon, projectile)
return 1
diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm
index 50e1dd16c7f..d4dfd1c483b 100644
--- a/code/modules/mob/living/damage_procs.dm
+++ b/code/modules/mob/living/damage_procs.dm
@@ -9,6 +9,7 @@
standard 0 if fail
*/
/mob/living/proc/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/soaked = 0, var/sharp = FALSE, var/edge = FALSE, var/obj/used_weapon = null, var/projectile = 0)
+ SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMAGE, damage, damagetype, def_zone, blocked, soaked, sharp, edge, used_weapon, projectile)
if(GLOB.Debug2)
to_world_log("## DEBUG: apply_damage() was called on [src], with [damage] damage, and an armor value of [blocked].")
if(!damage || (blocked >= 100))
@@ -123,6 +124,7 @@
emp_act(4)
flash_weak_pain()
updatehealth()
+ SEND_SIGNAL(src, COMSIG_MOB_AFTER_APPLY_DAMAGE, damage, damagetype, def_zone, blocked, soaked, sharp, edge, used_weapon, projectile)
return 1
diff --git a/code/modules/mob/living/silicon/robot/cloak.dm b/code/modules/mob/living/silicon/robot/cloak.dm
new file mode 100644
index 00000000000..3548e3492d5
--- /dev/null
+++ b/code/modules/mob/living/silicon/robot/cloak.dm
@@ -0,0 +1,187 @@
+//Personal shielding for the combat module.
+/obj/item/borg/cloak
+ name = "personal cloaking"
+ desc = "A powerful experimental module that allows one to adjust their visiblity."
+ description_info = "Ctrl-Clicking on the cloak will turn it on or off.
\
+ Clicking the cloak while selected will allow you to change the strength of the cloak."
+ icon = 'icons/obj/decals.dmi'
+ icon_state = "shock"
+ var/cloak_strength = 0.5 //Percent of visibility, 0 is visible, 1 is fully invisible
+ var/active = FALSE //If the shield is on
+/obj/item/borg/cloak/Initialize(mapload)
+ . = ..()
+ START_PROCESSING(SSobj, src)
+
+/obj/item/borg/cloak/Destroy()
+ STOP_PROCESSING(SSobj, src)
+ . = ..()
+
+/obj/item/borg/cloak/attack_self(mob/user)
+ set_cloak_level(user)
+
+/obj/item/borg/cloak/CtrlClick(mob/user)
+ toggle_cloak(user)
+ return
+
+/obj/item/borg/cloak/process()
+ if(!active || !cloak_strength) //We are not active or cloak strength is set to 0
+ return
+ if(!isliving(src.loc)) //It's not currently in our active modules.
+ active = FALSE
+ if(isrobot(loc.loc)) //The robot
+ var/mob/living/silicon/robot/R = src.loc.loc
+ update_cloak(R)
+ else if(isrobot(src.loc)) //We are in a robot.
+ var/mob/living/silicon/robot/R = src.loc
+ //MATH: CELLRATE = 0.002 CYBORG_POWER_USAGE_MULTIPLIER = 2 and power_use = amount * CYBORG_POWER_USAGE_MULTIPLIER...
+ //So 250W = 1 charge. Syndi battery has 25000 charge.
+ //Let's make it so that 20 charge is used per 2 seconds if we are 100% cloaked. We subtract 100 since that's the idle power used for a module being selected.
+ if(!R.cell_use_power((cloak_strength * 5000) - 100))
+ active = FALSE
+ update_cloak(R) //Update the cloak strength on the robot.
+ return //We ran out of power. RIP.
+
+/obj/item/borg/cloak/proc/update_cloak(var/mob/living/silicon/robot/robot)
+ if(!robot || !isrobot(robot))
+ return
+ if(active && cloak_strength) //We remove any cloaks they might have
+ robot.remove_modifiers_of_type(/datum/modifier/robot_cloak)
+ robot.add_modifier(/datum/modifier/robot_cloak)
+ else
+ robot.remove_modifiers_of_type(/datum/modifier/robot_cloak)
+ active = FALSE
+
+/obj/item/borg/cloak/verb/set_cloak_level()
+ set name = "Toggle Cloak Strength"
+ set category = "Object"
+ set src in range(0)
+ var/mob/living/silicon/robot/R = usr
+ set_cloaking_level(R)
+
+/obj/item/borg/cloak/proc/set_cloaking_level(mob/living/silicon/robot/R)
+ if(!isrobot(R)) //sod off
+ return
+
+ var/N = tgui_input_number(R, "How obscured do you want to be? In %", "Cloak Level", cloak_strength*100, 100, 0)
+ if(!isnull(N) && N >= 0 && N <= 100)
+ cloak_strength = N/100
+ to_chat(R, span_warning("You will now be [N]% obscured when the cloak is active."))
+ update_cloak(R)
+ else if(!N)
+ return
+ else
+ to_chat(R, span_warning("Invalid cloak level. Must be between 0 and 100."))
+ return
+
+/obj/item/borg/cloak/verb/activate_cloak()
+ set name = "Toggle Cloak"
+ set category = "Object"
+ set src in range(0)
+ var/mob/living/silicon/robot/R = usr
+ toggle_cloak(R)
+
+/obj/item/borg/cloak/proc/toggle_cloak(mob/living/silicon/robot/R)
+ if(!isrobot(R)) //sod off
+ return
+
+ active = !active
+ to_chat(R, span_notice("You [active ? "re" : "de"]activate your personal cloaking device."))
+ update_cloak(R)
+
+/datum/modifier/robot_cloak
+ name = "robotic stealth"
+ desc = "You are currently cloaked and harder to see!."
+
+ on_created_text = span_warning("You become harder to see.")
+ on_expired_text = span_notice("You become fully visible once more.")
+ var/visibility
+ ///How many times we have been hit in a short succession.
+ var/times_hit = 0 //How many times we have been hit while cloaked.
+ ///How many hits it can sustain before the cloak drops
+ var/cloak_durability = 3
+ ///When we were last hit.
+ var/last_hit_time = 0
+ ///How slow we are to reset the hit counter.
+ var/hit_dissipation = 5 SECONDS //How long we wait before resetting the hit counter.
+ ///If our cloak is currently up or not
+ var/cloaked = TRUE
+ ///How much evasion we have when our cloak is up.
+ var/modified_evasion
+
+ stacks = MODIFIER_STACK_FORBID
+
+/datum/modifier/robot_cloak/can_apply()
+ if(holder && isrobot(holder) && holder.stat != DEAD)
+ return TRUE
+ return FALSE
+
+/datum/modifier/robot_cloak/on_applied()
+ var/mob/living/silicon/robot/R = holder
+ var/obj/item/borg/cloak/cloak = locate() in R //Find the borg cloak module
+ var/cloak_strength = cloak.cloak_strength
+ visibility = 255 * (1 - cloak_strength)
+ modified_evasion = 60*cloak_strength
+ evasion = modified_evasion //60 at full strength, 30 at half strength.
+ animate(holder, alpha = visibility, time = 1 SECOND)
+ RegisterSignal(holder, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(damage_inflicted))
+ RegisterSignal(holder, COMSIG_ROBOT_ITEM_ATTACK, PROC_REF(attacked_in_cloak))
+ return
+
+/datum/modifier/robot_cloak/on_expire()
+ holder.alpha = initial(holder.alpha)
+ UnregisterSignal(holder, COMSIG_MOB_APPLY_DAMAGE)
+ UnregisterSignal(holder, COMSIG_ROBOT_ITEM_ATTACK)
+ remove_wibble(TRUE)
+ return
+
+/datum/modifier/robot_cloak/tick()
+ if(holder.stat == DEAD)
+ expire(silent = TRUE)
+ else if(times_hit && (world.time - last_hit_time) > hit_dissipation) //If we have been hit, but the time has passed, reset the hit counter.
+ if(!cloaked)
+ to_chat(holder, span_warning("Your cloak whirrs back to life!"))
+ reset_cloak()
+
+ if(cloaked && !times_hit) //The !times_hit is here so it doesn't interfere with the animation.
+ animate(holder, alpha = visibility, time = 1 SECOND)
+
+/datum/modifier/robot_cloak/proc/damage_inflicted(mob/living/source, damage)
+ if(damage < 5) //weak, don't do anything.
+ return
+ times_hit++
+ var/alpha_to_show = CLAMP((holder.alpha+(damage*10)), holder.alpha, 255) //The more damage we take, the more visible we become.
+ flick_cloak(alpha_to_show)
+ last_hit_time = world.time
+ if(damage >= 50 || times_hit >= cloak_durability)
+ to_chat(holder, span_warning("Your cloak buzzes and fails after sustaining too much damage!!"))
+ drop_cloak()
+ remove_wibble(TRUE)
+ return
+
+/datum/modifier/robot_cloak/proc/flick_cloak(alpha_to_show)
+ animate(holder, alpha = alpha_to_show, time = 0.1 SECONDS, loop = 0.5 SECONDS)
+ animate(alpha = visibility, time = 0.1 SECONDS)
+ apply_wibbly_filters(holder, 0.5 SECONDS)
+ addtimer(CALLBACK(src, PROC_REF(remove_wibble), 0.1 SECOND), 0.5 SECONDS, TIMER_DELETE_ME) //Calling a proc with no arguments
+
+/datum/modifier/robot_cloak/proc/attacked_in_cloak()
+ if(holder && !holder.get_filter("wibbly-[1]")) //We're not wibbled at the moment.
+ var/alpha_to_show = CLAMP((holder.alpha+(rand(50,200))), holder.alpha, 255) //Become more visible by a significant margin, randomly.
+ flick_cloak(alpha_to_show)
+
+/datum/modifier/robot_cloak/proc/remove_wibble(instant)
+ if(holder && holder.get_filter("wibbly-[1]")) //We just check for the first wibble. If it has one it has them all.
+ if(instant)
+ remove_wibbly_filters(holder)
+ else
+ remove_wibbly_filters(holder, 0.1 SECOND)
+
+/datum/modifier/robot_cloak/proc/drop_cloak()
+ holder.alpha = initial(holder.alpha)
+ cloaked = FALSE
+ evasion = 0
+
+/datum/modifier/robot_cloak/proc/reset_cloak()
+ times_hit = 0
+ cloaked = TRUE
+ evasion = modified_evasion
diff --git a/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm b/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm
index b89e1fef719..0329c48e8a9 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules/syndicate.dm
@@ -25,6 +25,7 @@
..()
src.modules += new /obj/item/pinpointer/shuttle/merc(src)
src.modules += new /obj/item/melee/robotic/blade/syndicate(src)
+ src.modules += new /obj/item/multitool/ai_detector/cyborg(src)
var/datum/matter_synth/cloth = new /datum/matter_synth/cloth(40000)
synths += cloth
@@ -166,3 +167,22 @@
S.desc = initial(S.desc)
S.update_icon()
..()
+
+/obj/item/robot_module/robot/syndicate/ninja
+ name = "ninja robot module"
+ supported_upgrades = list(/obj/item/borg/upgrade/restricted/bellycapupgrade)
+
+/obj/item/robot_module/robot/syndicate/ninja/create_equipment(var/mob/living/silicon/robot/robot)
+ ..()
+ src.modules += new /obj/item/dogborg/sleeper/K9/syndie(src)
+ src.modules += new /obj/item/dogborg/pounce(src)
+ src.modules += new /obj/item/gripper/syndicate(src)
+ src.modules += new /obj/item/robotic_multibelt/syndicate(src)
+ src.modules += new /obj/item/robotic_multibelt/syndicate(src)
+ src.modules += new /obj/item/melee/robotic/blade/ninja(src)
+ src.modules += new /obj/item/borg/cloak(src)
+ //Removes the default sblade
+ var/obj/item/melee/robotic/blade/syndicate/sblade = locate() in src.modules
+ if(sblade)
+ src.modules -= sblade
+ qdel(sblade)
diff --git a/code/modules/mob/living/silicon/robot/robot_simple_items.dm b/code/modules/mob/living/silicon/robot/robot_simple_items.dm
index 6888de5db1b..7228531b677 100644
--- a/code/modules/mob/living/silicon/robot/robot_simple_items.dm
+++ b/code/modules/mob/living/silicon/robot/robot_simple_items.dm
@@ -184,6 +184,18 @@
icon_state = "toolkit_engiborg_multitool"
toolspeed = 0.5
+/obj/item/multitool/ai_detector/cyborg
+ name = "AI detector multitool"
+ toolspeed = 0.5
+ desc = "Allows you to see if you are being watched by the AI or within network range. Also works as a normal multitool."
+ description_info = "Functions as a normal multitool with one added benefit.
\
+ This will change colors (and make sounds that only you can hear if in your active modules) during various events.
\
+ BLUE: You are outside of camera range.
\
+ GREEN: You are inside of camera range.
\
+ RED: You are currently being watched by the AI.
\
+ FLASHING RED AND ORANGE: You are currently being TRACKED by the AI.
\
+ FLASHING ORANGE AND BLUE: The AI has attempted to track you but has failed to do so due to being outside camera range."
+
/obj/item/stack/cable_coil/cyborg
name = "cable coil synthesizer"
desc = "A device that makes cable."
@@ -325,6 +337,18 @@
icon = 'icons/obj/tools_robot.dmi'
icon_state = "sili_rolling_pin"
+/obj/item/robotic_multibelt/syndicate
+ name = "Syndicate Robotic multitool"
+ desc = "An integrated toolbelt that holds various tools. This one comes with a multitool-hacktool."
+ cyborg_integrated_tools = list(
+ /obj/item/tool/screwdriver/cyborg = null,
+ /obj/item/tool/wrench/cyborg = null,
+ /obj/item/tool/crowbar/cyborg = null,
+ /obj/item/tool/wirecutters/cyborg = null,
+ /obj/item/multitool/hacktool = null,
+ /obj/item/weldingtool/electric/mounted/cyborg = null,
+ )
+
//Admin proc to add new materials to their fabricator
/mob/living/silicon/robot/proc/add_new_material(mat_to_add) //Allows us to add a new material to the borg's synth and then make their multibelt refresh.
if(!module)
@@ -952,6 +976,13 @@
can_hold = list(SHEET_GRIPPER)
+/obj/item/gripper/syndicate
+ name = "syndicate gripper"
+ desc = "A simple grasping tool for off-the-books syndicate work."
+ icon_state = "gripper-sec"
+
+ can_hold = list(BASIC_GRIPPER, SECURITY_GRIPPER, MINER_GRIPPER, PAPERWORK_GRIPPER, MEDICAL_GRIPPER, RESEARCH_GRIPPER, CIRCUIT_GRIPPER, SERVICE_GRIPPER, GRAVEYARD_GRIPPER, ORGAN_GRIPPER, ROBOTICS_ORGAN_GRIPPER, EXOSUIT_GRIPPER, SHEET_GRIPPER)
+
/*
* Misc tools
*/
diff --git a/code/modules/mob/living/silicon/robot/sprites/gooborgs.dm b/code/modules/mob/living/silicon/robot/sprites/gooborgs.dm
index 07b09257c30..14d468da273 100644
--- a/code/modules/mob/living/silicon/robot/sprites/gooborgs.dm
+++ b/code/modules/mob/living/silicon/robot/sprites/gooborgs.dm
@@ -202,7 +202,7 @@
vis_height = 64
//Exploration.
-/datum/robot_sprite/dogborg/explo_gooborg
+/datum/robot_sprite/dogborg/ninja_gooborg
name = "Gooborg"
sprite_icon_state = "base"
//sprite_hud_icon_state = "syndicat"
@@ -216,11 +216,13 @@
sprite_icon = 'icons/mob/robot/gooborgs/custom/gooborg_ninja.dmi'
rest_sprite_options = list("Default", "Bellyup", "Sit")
belly_capacity_list = list("sleeper" = 2, "throat" =2)
- module_type = "Exploration"
+ sprite_flags = ROBOT_HAS_SPEED_SPRITE | ROBOT_HAS_SHIELD_SPRITE | ROBOT_HAS_BLADE_SPRITE //esword
+ module_type = "Ninja"
+ sprite_hud_icon_state = "malf" //malf!!
icon_y = 64
vis_height = 64
-/datum/robot_sprite/dogborg/explo_gooborg/get_eyes_overlay(var/mob/living/silicon/robot/ourborg)
+/datum/robot_sprite/dogborg/ninja_gooborg/get_eyes_overlay(var/mob/living/silicon/robot/ourborg)
if(ourborg.has_active_type(/obj/item/borg/combat/mobility))
return
else
diff --git a/code/modules/mob/living/silicon/robot/sprites/syndicate.dm b/code/modules/mob/living/silicon/robot/sprites/syndicate.dm
index c188fe73edc..5f4bce68a00 100644
--- a/code/modules/mob/living/silicon/robot/sprites/syndicate.dm
+++ b/code/modules/mob/living/silicon/robot/sprites/syndicate.dm
@@ -259,3 +259,73 @@
sprite_icon_state = "syndimediraptor"
has_eye_light_sprites = TRUE
rest_sprite_options = list("Default", "Bellyup")
+
+
+
+// Ninja models
+
+/datum/robot_sprite/dogborg/syndicate/ninja
+ module_type = "Ninja"
+ sprite_icon = 'icons/mob/robot/ninja.dmi'
+ sprite_hud_icon_state = "malf"
+
+/datum/robot_sprite/dogborg/tall/syndicate/ninja
+ module_type = "Ninja"
+ sprite_icon = 'icons/mob/robot/tallrobot/tallrobots.dmi'
+ sprite_hud_icon_state = "malf"
+ icon_x = 32
+ pixel_x = 0
+
+/datum/robot_sprite/dogborg/tall/syndicate/ninja/dullahan
+ name = "dullahan"
+ sprite_icon = 'icons/mob/robot/dullahan/v3/ninja.dmi'
+ sprite_icon_state = "dullahanninja"
+ has_eye_light_sprites = TRUE
+ has_vore_belly_sprites = TRUE
+ sprite_decals = list("decals")
+ rest_sprite_options = list("Default", "Sit")
+ pixel_x = -16
+ icon_x = 64
+
+/datum/robot_sprite/dogborg/tall/syndicate/ninja/mekaninja
+ name = "Meka"
+ sprite_icon = 'icons/mob/robot/tallrobot/tallrobots.dmi'
+ sprite_icon_state = "mekaninja"
+ has_eye_light_sprites = TRUE
+ has_vore_belly_sprites = TRUE
+ rest_sprite_options = list("Default", "Sit")
+
+/datum/robot_sprite/dogborg/tall/syndicate/ninja/fmekaninja
+ name = "Niko"
+ sprite_icon = 'icons/mob/robot/tallrobot/tallrobots.dmi'
+ sprite_icon_state = "fmekaninja"
+ has_eye_light_sprites = TRUE
+ has_vore_belly_sprites = TRUE
+ rest_sprite_options = list("Default", "Sit")
+
+/datum/robot_sprite/dogborg/tall/syndicate/ninja/mmekaninja
+ name = "Nika"
+ sprite_icon = 'icons/mob/robot/tallrobot/tallrobots.dmi'
+ sprite_icon_state = "mmekaninja"
+ has_eye_light_sprites = TRUE
+ has_vore_belly_sprites = TRUE
+ rest_sprite_options = list("Default", "Sit")
+
+/datum/robot_sprite/dogborg/tall/syndicate/ninja/mmekaninja
+ name = "Nika"
+ sprite_icon = 'icons/mob/robot/tallrobot/tallrobots.dmi'
+ sprite_icon_state = "mmekaninja"
+ has_eye_light_sprites = TRUE
+ has_vore_belly_sprites = TRUE
+ rest_sprite_options = list("Default", "Sit")
+
+/datum/robot_sprite/dogborg/tall/syndicate/ninja/dullataurninja
+ name = "Dullataur"
+ sprite_icon = 'icons/mob/robot/dullahan/dullataurs/dullataur.dmi'
+ sprite_icon_state = "dullataurninja"
+ has_eye_light_sprites = TRUE
+ has_vore_belly_sprites = FALSE
+ has_rest_sprites = TRUE
+ has_rest_eyes_sprites = TRUE
+ sprite_decals = list("breastplate", "breastplatehalo","swordhalo","tophalo")
+ rest_sprite_options = list("Default")
diff --git a/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm b/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm
index 15a8257a499..7f66815e2de 100644
--- a/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm
+++ b/code/modules/mob/living/silicon/robot/subtypes/syndicate.dm
@@ -7,7 +7,7 @@
braintype = "Drone"
idcard_type = /obj/item/card/id/syndicate
icon_selected = FALSE
- restrict_modules_to = list("Protector", "Mechanist", "Combat Medic")
+ restrict_modules_to = list("Protector", "Mechanist", "Combat Medic", "Ninja")
ui_theme = "syndicate"
/mob/living/silicon/robot/syndicate/init()
@@ -52,5 +52,12 @@
restrict_modules_to = list("Combat Medic")
updatename("Combat Medic")
+/mob/living/silicon/robot/syndicate/ninja/init()
+ ..()
+ module = new /obj/item/robot_module/robot/syndicate/ninja(src)
+ modtype = "Ninja"
+ restrict_modules_to = list("Ninja")
+ updatename("Ninja")
+
/mob/living/silicon/robot/syndicate/speech_bubble_appearance()
return "synthetic_evil"
diff --git a/icons/mob/robot/dullahan/dullataurs/dullataur.dmi b/icons/mob/robot/dullahan/dullataurs/dullataur.dmi
index 1978e705cec..2aaec141e79 100644
Binary files a/icons/mob/robot/dullahan/dullataurs/dullataur.dmi and b/icons/mob/robot/dullahan/dullataurs/dullataur.dmi differ
diff --git a/icons/mob/robot/dullahan/v3/ninja.dmi b/icons/mob/robot/dullahan/v3/ninja.dmi
index 72e27a2c3db..3420b8134f0 100644
Binary files a/icons/mob/robot/dullahan/v3/ninja.dmi and b/icons/mob/robot/dullahan/v3/ninja.dmi differ
diff --git a/icons/mob/robot/gooborgs/custom/gooborg_ninja.dmi b/icons/mob/robot/gooborgs/custom/gooborg_ninja.dmi
index 16479be64c9..9c395e19a1a 100644
Binary files a/icons/mob/robot/gooborgs/custom/gooborg_ninja.dmi and b/icons/mob/robot/gooborgs/custom/gooborg_ninja.dmi differ
diff --git a/icons/mob/robot/ninja.dmi b/icons/mob/robot/ninja.dmi
new file mode 100644
index 00000000000..67b2b122bb3
Binary files /dev/null and b/icons/mob/robot/ninja.dmi differ
diff --git a/icons/mob/robot/ninja_tall.dmi b/icons/mob/robot/ninja_tall.dmi
new file mode 100644
index 00000000000..67b2b122bb3
Binary files /dev/null and b/icons/mob/robot/ninja_tall.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index d41171179e7..4d56ca6d484 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -3300,6 +3300,7 @@
#include "code\modules\mob\living\silicon\pai\software.dm"
#include "code\modules\mob\living\silicon\pai\software_modules.dm"
#include "code\modules\mob\living\silicon\robot\analyzer.dm"
+#include "code\modules\mob\living\silicon\robot\cloak.dm"
#include "code\modules\mob\living\silicon\robot\component.dm"
#include "code\modules\mob\living\silicon\robot\custom_sprites.dm"
#include "code\modules\mob\living\silicon\robot\death.dm"