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some more new to init (#17231)
* some more new to init * rigs * rigs * intellisense moment * telcoms and landmarks * fix that as well * some more minor things * re add missing message * fix trash eating...
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@@ -56,8 +56,8 @@
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throwforce = round(force*thrown_force_divisor)
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//to_world("[src] has unwielded force [force_unwielded], wielded force [force_wielded] and throwforce [throwforce] when made from default material [material.name]")
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/obj/item/material/twohanded/New()
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..()
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/obj/item/material/twohanded/Initialize(mapload)
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. = ..()
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update_icon()
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//Allow a small chance of parrying melee attacks when wielded - maybe generalize this to other weapons someday
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