Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08

# Conflicts:
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/mob_defines.dm
#	html/changelogs/.all_changelog.yml
#	vorestation.dme
This commit is contained in:
Leshana
2017-05-08 21:07:45 -04:00
211 changed files with 1840 additions and 1237 deletions
@@ -95,7 +95,7 @@
if(alien == IS_SKRELL)
strength_mod *= 5
if(alien == IS_TAJARA)
strength_mod *= 1.75
strength_mod *= 1.25
if(alien == IS_UNATHI)
strength_mod *= 0.75
if(alien == IS_DIONA)
@@ -1799,6 +1799,7 @@
reagent_state = LIQUID
color = "#7F00FF"
strength = 10
druggy = 15
glass_name = "Pan-Galactic Gargle Blaster"
glass_desc = "Does... does this mean that Arthur and Ford are on the station? Oh joy."
@@ -2232,8 +2233,8 @@
glass_name = "special blend whiskey"
glass_desc = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything."
/datum/reagent/ethanol/unathiliquor //Needs a better name
name = "Unathi Liquor"
/datum/reagent/ethanol/unathiliquor
name = "Redeemer's Brew"
id = "unathiliquor"
description = "This barely qualifies as a drink, and could give jetfuel a run for its money. Also known to cause feelings of euphoria and numbness."
taste_description = "spiced numbness"
@@ -407,6 +407,16 @@
..()
reagents.add_reagent("pwine", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew
name = "Redeemer's Brew"
desc = "Just opening the top of this bottle makes you feel a bit tipsy. Not for the faint of heart."
icon_state = "redeemersbrew"
center_of_mass = list("x"=16, "y"=3)
/obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew/New()
..()
reagents.add_reagent("unathiliquor", 100)
//////////////////////////JUICES AND STUFF ///////////////////////
/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice
@@ -14,11 +14,19 @@
possible_transfer_amounts = null
flags = OPENCONTAINER
slot_flags = SLOT_BELT
var/reusable = 1
var/used = 0
var/filled = 0
var/list/filled_reagents = list()
///obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
// ..()
// reagents.add_reagent("tricordrazine", 30)
// return
/obj/item/weapon/reagent_containers/hypospray/New()
..()
if(filled)
if(filled_reagents)
for(var/r in filled_reagents)
reagents.add_reagent(r, filled_reagents[r])
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/do_surgery(mob/living/carbon/M, mob/living/user)
if(user.a_intent != I_HELP) //in case it is ever used as a surgery tool
@@ -53,6 +61,9 @@
admin_inject_log(user, M, src, contained, trans)
user << "<span class='notice'>[trans] units injected. [reagents.total_volume] units remaining in \the [src].</span>"
if(!reusable && !used)
used = !used
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector
@@ -62,59 +73,52 @@
item_state = "autoinjector"
amount_per_transfer_from_this = 5
volume = 5
reusable = 0
filled = 1
filled_reagents = list("inaprovaline" = 5)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/New()
/obj/item/weapon/reagent_containers/hypospray/autoinjector/on_reagent_change()
..()
reagents.add_reagent("inaprovaline", 5)
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/empty
filled = 0
filled_reagents = list()
/obj/item/weapon/reagent_containers/hypospray/autoinjector/used
used = 1
filled_reagents = list()
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
..()
if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
if(used) //Prevents autoinjectors to be refilled.
flags &= ~OPENCONTAINER
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/update_icon()
if(reagents.total_volume > 0)
if(!used && reagents.reagent_list.len)
icon_state = "[initial(icon_state)]1"
else
else if(used)
icon_state = "[initial(icon_state)]0"
else
icon_state = "[initial(icon_state)]2"
/obj/item/weapon/reagent_containers/hypospray/autoinjector/examine(mob/user)
..(user)
if(reagents && reagents.reagent_list.len)
user << "<span class='notice'>It is currently loaded.</span>"
else
else if(used)
user << "<span class='notice'>It is spent.</span>"
else
user << "<span class='notice'>It is currently unloaded.</span>"
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting
name = "clotting agent"
desc = "A rapid and safe way to administer clotting drugs by untrained or trained personnel."
icon_state = "autoinjector"
item_state = "autoinjector"
amount_per_transfer_from_this = 10
volume = 10
desc = "A refined version of the standard autoinjector, allowing greater capacity. This variant excels at treating bleeding wounds and internal bleeding."
filled_reagents = list("inaprovaline" = 5, "myelamine" = 10)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting/New()
..()
reagents.remove_reagent("inaprovaline", 5)
reagents.add_reagent("myelamine", 10)
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed
name = "bone repair injector"
desc = "A rapid and safe way to administer advanced drugs by untrained or trained personnel."
icon_state = "autoinjector"
item_state = "autoinjector"
amount_per_transfer_from_this = 10
volume = 10
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/New()
..()
reagents.remove_reagent("inaprovaline", 5)
reagents.add_reagent("osteodaxon", 10)
update_icon()
return
desc = "A refined version of the standard autoinjector, allowing greater capacity. This one excels at treating damage to bones."
filled_reagents = list("inaprovaline" = 5, "osteodaxon" = 10)